Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

haruki0215 vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:27
Anatolia map preview
Map Anatolia
Defeated
haruki0215Poseidon
Pre-match Elo1186
Win probability40.6%
21:27 Match length Revenge_Of_The_COWS favored
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1252
Win probability59.4%

Match at a glance

haruki0215 vs Revenge_Of_The_COWS

WinnerRevenge_Of_The_COWS
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:27
Started
Ended
Elo favorite59.4%Revenge_Of_The_COWS
Fastest Classical3:39*Revenge_Of_The_COWS
First pressure4:30Revenge_Of_The_COWS · Counter Barracks
First extra TC12:06haruki0215 · Town Center
Market timing7:00haruki0215 · Market
Most military units130haruki0215
Highest EAPM36.2haruki0215
Market volume4,400haruki0215

haruki0215

Poseidon

Defeat
Elo1186-14
EAPM36.2
Military units130
First pressure6:12Stable
First expansion12:06
Market volume4400
Total score 23,676
Military score 6,540
Economic score 15,009
Kills score 2,127
Units killed 77
Units lost 225
Buildings razed 2
Largest army 130
Favorite unit Hippeus 55 fielded
Classical 5:46* Estimated start 4:46
Heroic 11:01* Research start 9:46
Mythic Not reached
Victory
Elo1252+14
EAPM36.0
Military units111
First pressure4:30Counter Barracks
First expansion13:19
Market volume0
Total score 27,065
Military score 10,755
Economic score 10,066
Kills score 6,298
Units killed 226
Units lost 73
Buildings razed 42
Largest army 111
Favorite unit Automaton 32 fielded
Classical 3:39* Research start 2:39
Heroic 15:04* Research start 13:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Leto
Dionysus
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

haruki0215Poseidon
Match time
Revenge_Of_The_COWSKronos
DockDock
DockDock
DockDock
First military pressureStable
Key technologyHand Axe
MarketMarket
Key technologyPickaxe
Hippeus5 training queues
God powerCease Fire
MarketMarket
Hippeus12 training queues
Town CenterAdditional center
Hippeus38 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
ArmoryArmory
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Hoplite34 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHeavy Infantry
Hypaspist7 training queues
Key technologyHeavy Archers
ArmoryArmory
Toxotes19 training queues
Theseus2 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
DefeatMatch result
Automaton11 training queues
God powerDeconstruction
First military pressureCounter Barracks
Turma9 training queues
Katapeltes2 training queues
Murmillo4 training queues
Key technologyMedium Infantry
Turma5 training queues
Automaton2 training queues
Key technologyMedium Archers
Murmillo11 training queues
God powerSpider Lair
Automaton4 training queues
Turma5 training queues
Katapeltes3 training queues
Automaton7 training queues
Town CenterAdditional center
ArmoryArmory
God powerSpider Lair
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
DockDock
Fire Ship3 training queues
Siege Bireme2 training queues
Bireme2 training queues
Murmillo9 training queues
Key technologyHeavy Archers
God powerTraitor
Arcus5 training queues
Cheiroballista4 training queues
Katapeltes2 training queues
Automaton5 training queues
Farm transition5 farms clustered
Automaton3 training queues
Key technologyHeavy Infantry
Katapeltes6 training queues
Turma2 training queues
God powerSpider Lair
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%Revenge_Of_The_COWS
Fastest Classical3:39*Revenge_Of_The_COWS
Fastest Heroic11:01*haruki0215
First pressure4:30Revenge_Of_The_COWS · Counter Barracks
First extra TC12:06haruki0215 · Town Center
Market timing7:00haruki0215 · Market
Armory timing13:34Revenge_Of_The_COWS · Armory
Farm transition17:22–18:36Revenge_Of_The_COWS · 5 farms clustered

Player highlights

Standout performances

Highest total score27,065Revenge_Of_The_COWS
Highest military score10,755Revenge_Of_The_COWS
Highest economy score15,009haruki0215
Most kills6,298Revenge_Of_The_COWS
Most units killed226Revenge_Of_The_COWS
Most deaths225haruki0215
Most buildings razed42Revenge_Of_The_COWS
Largest army130haruki0215
Favorite unitHippeusharuki0215 · 55 fielded

haruki0215

Most DeathsMost ImprovementsMost Resources

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

haruki0215

Late Classical5:46 estimated completion
Early pressure6:12 · Stable
Expansion signal12:06 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:00 · Market
Early armory / Heroic prep14:03 · Armory
Water commitment signal3 dock build events
Market economy signal4,400 total resource volume
Large army production130 military units

Revenge_Of_The_COWS

Fast Classical3:39 estimated completion
Early pressure4:30 · Counter Barracks
Expansion signal13:19 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep13:34 · Armory
Water commitment signal1 dock build events
Farm transition17:22–18:36 · 5 farms clustered
Large army production111 military units
haruki0215 · Early MilitaryMeaningful trained combat units were produced during the early opening.
haruki0215 · Late ClassicalClassical completed after 5:00 on a standard land opening.
haruki0215 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4400 total volume

haruki0215

Bought

Wood600

Sold

Food2200
Wood1600
Total player market volume4400

Revenge_Of_The_COWS

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haruki0215

Army

Hippeus55
Hoplite34
Toxotes20
Theseus8
Hypaspist7
Atalanta5
Hippolyta1
Buildings10 types
House41
Military Academy11
Storehouse7
Stable6
Archery Range4
Dock3
Armory2
Market2
Temple2
Town Center2
God powers1 invoked
Cease Fire1

Revenge_Of_The_COWS

Army

Automaton32
Murmillo24
Turma22
Katapeltes14
Cheiroballista6
Arcus5
Fire Ship3
Bireme2
Siege Bireme2
Oracle1
Buildings9 types
Manor8
Farm6
Counter Barracks4
Military Barracks3
Town Center2
Armory1
Dock1
Sentry Tower1
Temple1
God powers3 invoked
Spider Lair3
Deconstruction1
Traitor1