Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IamNotMagic vs ODINBORRSON

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:09
Megalopolis map preview
Map Megalopolis
Winner
IamNotMagicThor
Pre-match Elo1244
Win probability47.3%
18:09 Match length UpsetThe Elo underdog won
Defeated
ODINBORRSONLoki
Pre-match Elo1263
Win probability52.7%

Match at a glance

IamNotMagic vs ODINBORRSON

WinnerIamNotMagic
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:09
Started
Ended
Elo favorite52.7%ODINBORRSON · Upset
Fastest Classical4:24*ODINBORRSON
First pressure2:57ODINBORRSON · Hersir trained
First extra TC12:33IamNotMagic · Town Center
Market timing15:56ODINBORRSON · Market
Most military units76IamNotMagic
Highest EAPM43.7ODINBORRSON
Market volume1,000ODINBORRSON
Victory
Elo1244+19
EAPM28.3
Military units76
First pressure4:45Hersir trained
First expansion12:33
Market volume0
Total score 25,881
Military score 12,037
Economic score 11,924
Kills score 2,125
Units killed 68
Units lost 33
Buildings razed 3
Largest army 76
Favorite unit Berserk 23 fielded
Classical 5:39* Estimated start 4:39
Heroic 15:55* Estimated start 14:40
Mythic Not reached
Defeat
Elo1263-19
EAPM43.7
Military units75
First pressure2:57Hersir trained
First expansion16:09
Market volume1000
Total score 19,484
Military score 6,205
Economic score 12,402
Kills score 877
Units killed 34
Units lost 68
Buildings razed 4
Largest army 75
Favorite unit Throwing Axeman 42 fielded
Classical 4:24* Estimated start 3:24
Heroic 10:56* Estimated start 9:41
Mythic Estimated start 17:46 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IamNotMagicThor
Match time
ODINBORRSONLoki
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir9 training queues
Berserk7 training queues
God powerHealing Spring
Throwing Axeman8 training queues
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyBronze Armor
Throwing Axeman4 training queues
Berserk6 training queues
Hersir4 training queues
God powerDwarven Mine
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Key technologyIron Armor
Throwing Axeman10 training queues
Berserk10 training queues
Hersir3 training queues
Key technologyShaft Mine
Key technologyBallistics
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyHeavy Infantry
Battle Boar3 training queues
Godi4 training queues
God powerFlaming Weapons
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman2 training queues
ArmoryArmory
Throwing Axeman40 training queues
Einheri2 training queues
Key technologyCopper Shields
Hersir17 training queues
God powerFlaming Weapons
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCrenellations
Key technologyBronze Shields
Einheri2 training queues
MarketMarket
Town CenterAdditional center
Fortress-tier buildingHill Fort
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%ODINBORRSON · Upset
Fastest Classical4:24*ODINBORRSON
Fastest Heroic10:56*ODINBORRSON
First pressure2:57ODINBORRSON · Hersir trained
First extra TC12:33IamNotMagic · Town Center
Fortress timing15:57IamNotMagic · Hill Fort
Market timing15:56ODINBORRSON · Market
Armory timing0:10IamNotMagic · Dwarven Armory

Player highlights

Standout performances

Highest total score25,881IamNotMagic
Highest military score12,037IamNotMagic
Highest economy score12,402ODINBORRSON
Most kills2,125IamNotMagic
Most units killed68IamNotMagic
Most deaths68ODINBORRSON
Most buildings razed4ODINBORRSON
Largest army76IamNotMagic
Favorite unitThrowing AxemanODINBORRSON · 42 fielded

IamNotMagic

Highest ScoreLargest ArmyMost Kills

ODINBORRSON

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IamNotMagic

Late Classical5:39 estimated completion
Early pressure4:45 · Hersir trained
Expansion signal12:33 · Town Center
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path15:57 · Hill Fort

ODINBORRSON

Classical timing4:24 estimated completion
Early pressure2:57 · Hersir trained
Expansion signal16:09 · Town Center
Early market / Heroic prep15:56 · Market
Early armory / Heroic prep8:11 · Armory
Fortress tech path16:46 · Hill Fort
Market economy signal1,000 total resource volume
IamNotMagic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamNotMagic · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamNotMagic · Late ClassicalClassical completed after 5:00 on a standard land opening.
IamNotMagic · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.
ODINBORRSON · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

IamNotMagic

Bought

No buys

Sold

No sells

Total player market volume0

ODINBORRSON

Bought

No buys

Sold

Wood1000
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamNotMagic

Army

Berserk23
Throwing Axeman22
Hersir16
Portable Ram6
Godi4
Battle Boar3
Troll2
Buildings8 types
House30
Longhouse7
Ox Cart Building6
Dwarven Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1

ODINBORRSON

Army

Throwing Axeman42
Hersir27
Einheri5
Berserk1
Buildings8 types
House17
Longhouse4
Ox Cart Building2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Spy1