Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skybox vs Saturatedopfat

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:48
Mirage map preview
Map Mirage
Winner
SkyboxGaia
Pre-match Elo1783
Win probability42.2%
25:48 Match length UpsetThe Elo underdog won
Defeated
SaturatedopfatIsis
Pre-match Elo1838
Win probability57.8%

Match at a glance

Skybox vs Saturatedopfat

WinnerSkybox
MapMirage
QueueRanked 1v1 Supremacy
Duration25:48
Started
Ended
Elo favorite57.8%Saturatedopfat · Upset
Fastest Classical4:18*Skybox
First pressure4:59Skybox · Military Barracks
First extra TC10:45Saturatedopfat · Town Center
Market timing5:55Saturatedopfat · Market
Most military units289Saturatedopfat
Highest EAPM59.6Saturatedopfat
Market volume3,600Saturatedopfat

Skybox

Gaia

Victory
Elo1783+20
EAPM52.0
Military units239
First pressure4:59Military Barracks
First expansion13:54
Market volume500
Total score 60,611
Military score 23,272
Economic score 30,246
Kills score 7,149
Units killed 277
Units lost 175
Buildings razed 63
Largest army 239
Favorite unit Contarius 62 fielded
Classical 4:18* Research start 3:18
Heroic 9:57* Estimated start 8:42
Mythic 22:01* Estimated start 20:01
Defeat
Elo1838-20
EAPM59.6
Military units289
First pressure6:04Barracks
First expansion10:45
Market volume3600
Total score 46,934
Military score 11,735
Economic score 29,035
Kills score 6,187
Units killed 182
Units lost 287
Buildings razed 4
Largest army 289
Favorite unit Spearman 200 fielded
Classical 5:50* Research start 4:50
Heroic 8:40* Estimated start 7:25
Mythic Research start 24:15 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Anubis
Theia
HeroicAge
Nephthys
Atlas
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SkyboxGaia
Match time
SaturatedopfatIsis
God powerGaia Forest
DockDock
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Automaton4 training queues
Key technologyShaft Mine
Turma3 training queues
Murmillo2 training queues
God powerSpider Lair
God powerSpider Lair
Key technologyHusbandry
ArmoryArmory
Key technologyBow Saw
God powerSpider Lair
Key technologyCopper Weapons
Key technologyCopper Shields
God powerHesperides Tree
Dryad4 training queues
Automaton2 training queues
Key technologyHeavy Cavalry
Contarius6 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Key technologyMedium Archers
God powerSpider Lair
Arcus22 training queues
Destroyer20 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Automaton4 training queues
God powerSpider Lair
Key technologyCopper Armor
Key technologyHeavy Archers
Dryad3 training queues
God powerGaia Forest
Contarius19 training queues
Key technologyBallistics
Town CenterAdditional center
Key technologyBronze Shields
Automaton2 training queues
Dryad7 training queues
God powerSpider Lair
Town CenterAdditional center
God powerSpider Lair
Arcus10 training queues
Destroyer6 training queues
Fortress-tier buildingPalace
Farm transition4 farms clustered
Key technologyPlow
God powerSpider Lair
Contarius18 training queues
Turma15 training queues
Stymphalian Bird2 training queues
Destroyer19 training queues
Dryad12 training queues
MarketMarket
Fortress-tier buildingPalace
Trade route startedCaravan Atlantean queued
Key technologyHeavy Infantry
Contarius13 training queues
Key technologyBronze Weapons
Arcus10 training queues
Key technologyBronze Armor
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyChampion Cavalry
Fire Siphon2 training queues
Turma2 training queues
Town CenterAdditional center
Dryad10 training queues
God powerHesperides Tree
Destroyer2 training queues
Contarius2 training queues
Fortress-tier buildingPalace
Fire Siphon2 training queues
God powerImplode
Destroyer3 training queues
Contarius4 training queues
Dryad3 training queues
VictoryMatch result
DockDock
Key technologyPickaxe
Key technologyHusbandry
MarketMarket
First military pressureBarracks
Spearman147 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Spearmen
Scorpion Man5 training queues
Key technologyHeavy Spearmen
Key technologyCopper Armor
God powerProsperity
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyCopper Shields
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Chariot Archer15 training queues
God powerAncestors
God powerPlague Of Serpents
Town CenterAdditional center
Camel Rider2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyBallistics
Chariot Archer28 training queues
Anubite4 training queues
Scorpion Man5 training queues
Ramming Galley2 training queues
Key technologyHeavy Chariot Archers
God powerProsperity
Camel Rider6 training queues
Siege Tower2 training queues
MarketMarket
MarketMarket
Farm transition9 farms clustered
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Scorpion Man2 training queues
Spearman53 training queues
Chariot Archer2 training queues
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer9 training queues
Mercenary Cavalry2 training queues
God powerAncestors
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Saturatedopfat · Upset
Fastest Classical4:18*Skybox
Fastest Heroic8:40*Saturatedopfat
Fastest Mythic22:01*Skybox
First pressure4:59Skybox · Military Barracks
First extra TC10:45Saturatedopfat · Town Center
Fortress timing9:39Skybox · Palace
Market timing5:55Saturatedopfat · Market
Armory timing7:12Skybox · Armory
Farm transition17:03–17:05Skybox · 4 farms clustered
Trade route started20:06Skybox

Player highlights

Standout performances

Highest total score60,611Skybox
Highest military score23,272Skybox
Highest economy score30,246Skybox
Most kills7,149Skybox
Most units killed277Skybox
Most deaths287Saturatedopfat
Most buildings razed63Skybox
Largest army289Saturatedopfat
Favorite unitSpearmanSaturatedopfat · 200 fielded

Skybox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Saturatedopfat

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skybox

Classical timing4:18 estimated completion
Early pressure4:59 · Military Barracks
Expansion signal13:54 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:44 · Market
Early armory / Heroic prep7:12 · Armory
Fortress tech path9:39 · Palace
Heavy walling signal14 wall build events
Water commitment signal1 dock build events
Farm transition17:03–17:05 · 4 farms clustered
Trade route started20:06 · Caravan Atlantean queued
Market economy signal500 total resource volume
Large army production239 military units

Saturatedopfat

Late Classical5:50 estimated completion
Early pressure6:04 · Barracks
Expansion signal10:45 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep5:55 · Market
Early armory / Heroic prep8:10 · Armory
Fortress tech path11:58 · Migdol Stronghold
Heavy walling signal18 wall build events
Water commitment signal1 dock build events
Farm transition20:03–20:57 · 9 farms clustered
Trade route started22:58 · Caravan Egyptian queued
Market economy signal3,600 total resource volume
Large army production289 military units
Skybox · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4100 total volume

Skybox

Bought

Food500

Sold

No sells

Total player market volume500

Saturatedopfat

Bought

Food400
Wood200

Sold

Wood3000
Total player market volume3600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skybox

Army

Contarius62
Destroyer50
Arcus42
Dryad39
Turma20
Automaton12
Fire Siphon4
Oracle4
Murmillo2
Stymphalian Bird2
Argus1
Cheiroballista1
Buildings13 types
Wall14
Farm9
Manor8
Military Barracks8
Economic Guild7
Palace4
Counter Barracks3
Town Center3
Armory1
Dock1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Spider Lair8
Gaia Forest3
Hesperides Tree3
Implode1

Saturatedopfat

Army

Spearman200
Chariot Archer54
Scorpion Man12
Camel Rider10
Anubite6
Mercenary Cavalry2
Ramming Galley2
Siege Tower2
War Elephant1
Buildings18 types
Obelisk33
House24
Wall18
Lumber Camp12
Farm9
Granary8
Barracks7
Siege Works7
Migdol Stronghold6
Mining Camp6
Town Center6
Market3
Armory1
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Ancestors2
Plague Of Serpents2
Prosperity2