Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sopla01 vs KJ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:49
Alfheim map preview
Map Alfheim
Defeated
Sopla01Loki
Pre-match Elo1300
Win probability31.7%
25:49 Match length KJ favored
Winner
KJFreyr
Pre-match Elo1433
Win probability68.3%

Match at a glance

Sopla01 vs KJ

WinnerKJ
MapAlfheim
QueueRanked 1v1 Supremacy
Duration25:49
Started
Ended
Elo favorite68.3%KJ
Fastest Classical4:24*Sopla01
First pressure3:45KJ · Hersir trained
First extra TC7:23Sopla01 · Town Center
Market timing9:17KJ · Market
Most military units247KJ
Highest EAPM68.6KJ
Market volume1,900KJ

Sopla01

Loki

Defeat
Elo1300-11
EAPM57.4
Military units205
First pressure3:45Hersir trained
First expansion7:23
Market volume0
Total score 36,762
Military score 10,320
Economic score 21,363
Kills score 5,079
Units killed 174
Units lost 223
Buildings razed 11
Largest army 205
Favorite unit Jarl 75 fielded
Classical 4:24* Estimated start 3:24
Heroic 11:54* Estimated start 10:39
Mythic 24:04* Estimated start 22:04

KJ

Freyr

Victory
Elo1433+11
EAPM68.6
Military units247
First pressure3:45Hersir trained
First expansion9:33
Market volume1900
Total score 54,136
Military score 15,818
Economic score 31,221
Kills score 7,097
Units killed 225
Units lost 175
Buildings razed 35
Largest army 247
Favorite unit Throwing Axeman 84 fielded
Classical 4:38* Estimated start 3:38
Heroic 11:42* Estimated start 10:28
Mythic 21:02* Estimated start 19:02

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ullr
Bragi
HeroicAge
Aegir
Hel
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sopla01Loki
Match time
KJFreyr
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Raiding Cavalry11 training queues
God powerSpy
God powerUndermine
Town CenterAdditional center
Key technologyHusbandry
Throwing Axeman5 training queues
ArmoryArmory
Key technologyCrenellations
Raiding Cavalry4 training queues
Throwing Axeman10 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyPlow
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyMedium Cavalry
Godi7 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Jarl10 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Throwing Axeman4 training queues
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
MarketMarket
Hersir5 training queues
Jarl62 training queues
God powerFlaming Weapons
Godi15 training queues
Throwing Axeman15 training queues
Hirdman11 training queues
Berserk2 training queues
Hersir2 training queues
Farm transition5 farms clustered
Godi5 training queues
Hirdman4 training queues
Throwing Axeman8 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hersir6 training queues
Jarl3 training queues
Raiding Cavalry2 training queues
Godi7 training queues
God powerUndermine
MarketMarket
MarketMarket
MarketMarket
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerAsgardian Bastion
Hirdman4 training queues
Throwing Axeman14 training queues
Berserk9 training queues
Hirdman2 training queues
Key technologyHusbandry
ArmoryArmory
MarketMarket
Town CenterAdditional center
Hirdman5 training queues
Town CenterAdditional center
Berserk10 training queues
Farm transition4 farms clustered
Throwing Axeman5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Throwing Axeman40 training queues
Jarl3 training queues
Godi2 training queues
Berserk20 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyBronze Armor
Key technologyBronze Weapons
Rock Giant4 training queues
Key technologyHeavy Infantry
God powerTempest
Jarl5 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
Jarl10 training queues
Berserk10 training queues
Throwing Axeman20 training queues
Portable Ram4 training queues
Town CenterAdditional center
Hirdman10 training queues
Jarl5 training queues
Godi5 training queues
Raiding Cavalry5 training queues
Berserk5 training queues
Hersir5 training queues
God powerInferno
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl2 training queues
Key technologyChampion Infantry
Hirdman5 training queues
Throwing Axeman5 training queues
Jarl5 training queues
Godi5 training queues
Raiding Cavalry5 training queues
Ballista4 training queues
Portable Ram2 training queues
Key technologyBallistics
Portable Ram2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%KJ
Fastest Classical4:24*Sopla01
Fastest Heroic11:42*KJ
Fastest Mythic21:02*KJ
First pressure3:45KJ · Hersir trained
First extra TC7:23Sopla01 · Town Center
Fortress timing18:02KJ · Hill Fort
Market timing9:17KJ · Market
Armory timing8:58KJ · Armory
Farm transition11:20–11:20KJ · 4 farms clustered

Player highlights

Standout performances

Highest total score54,136KJ
Highest military score15,818KJ
Highest economy score31,221KJ
Most kills7,097KJ
Most units killed225KJ
Most deaths223Sopla01
Most buildings razed35KJ
Largest army247KJ
Favorite unitThrowing AxemanKJ · 84 fielded

Sopla01

Most DeathsMost Improvements

KJ

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sopla01

Classical timing4:24 estimated completion
Early pressure3:45 · Hersir trained
Fast expansion7:23 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep15:35 · Market
Early armory / Heroic prep9:09 · Armory
Fortress tech path21:04 · Hill Fort
Heavy walling signal6 wall build events
Farm transition18:16–18:56 · 5 farms clustered
Large army production205 military units

KJ

Classical timing4:38 estimated completion
Early pressure3:45 · Hersir trained
Expansion signal9:33 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:17 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path18:02 · Hill Fort
Heavy walling signal49 wall build events
Farm transition11:20–11:20 · 4 farms clustered
Market economy signal1,900 total resource volume
Large army production247 military units
Sopla01 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sopla01 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sopla01 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sopla01 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
KJ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
KJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
KJ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
KJ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Sopla01

Bought

No buys

Sold

No sells

Total player market volume0

KJ

Bought

Food600
Wood200

Sold

Wood1100
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sopla01

Army

Jarl75
Throwing Axeman42
Godi34
Hersir20
Raiding Cavalry17
Hirdman15
Berserk2
Buildings12 types
Farm51
House22
Great Hall9
Ox Cart Building8
Longhouse6
Wall6
Sentry Tower5
Town Center5
Market4
Hill Fort3
Armory1
Temple1
God powers3 invoked
Flaming Weapons2
Undermine2
Spy1

KJ

Army

Throwing Axeman84
Berserk54
Jarl28
Hirdman26
Godi12
Raiding Cavalry11
Portable Ram8
Hersir7
Rock Giant6
Ballista4
Draugr3
Huskarl3
Fafnir1
Buildings12 types
Wall49
Farm41
House19
Ox Cart Building9
Longhouse5
Great Hall3
Hill Fort3
Town Center3
Armory2
Market1
Sentry Tower1
Temple1
God powers3 invoked
Asgardian Bastion1
Inferno1
Tempest1