Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs Icicles6989

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:06
Watering Hole map preview
Map Watering Hole
Defeated
tionelsonIsis
Pre-match Elo964
Win probability35.3%
24:06 Match length Icicles6989 favored
Winner
Icicles6989Loki
Pre-match Elo1069
Win probability64.7%

Match at a glance

tionelson vs Icicles6989

WinnerIcicles6989
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration24:06
Started
Ended
Elo favorite64.7%Icicles6989
Fastest Classical4:36*Icicles6989
First pressure3:52Icicles6989 · Hersir trained
First extra TC5:35tionelson · Town Center
Market timing12:58tionelson · Market
Most military units126Icicles6989
Highest EAPM30.5tionelson

tionelson

Isis

Defeat
Elo964-12
EAPM30.5
Military units88
First pressure5:47Barracks
First expansion5:35
Market volume0
Total score 27,319
Military score 8,976
Economic score 15,542
Kills score 2,801
Units killed 105
Units lost 202
Buildings razed 0
Largest army 88
Favorite unit Axeman 51 fielded
Classical 4:39* Research start 3:39
Heroic 12:02* Research start 10:47
Mythic 16:08* Research start 14:08
Victory
Elo1069+12
EAPM19.4
Military units126
First pressure3:52Hersir trained
First expansion12:08
Market volume0
Total score 40,730
Military score 17,690
Economic score 18,775
Kills score 4,300
Units killed 201
Units lost 130
Buildings razed 24
Largest army 126
Favorite unit Throwing Axeman 36 fielded
Classical 4:36* Research start 3:36
Heroic 12:19* Research start 11:04
Mythic 21:06* Research start 19:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Heimdall
Sobek
HeroicAge
Bragi
Thoth
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tionelsonIsis
Match time
Icicles6989Loki
Key technologyPickaxe
God powerProsperity
ArmoryArmory
Town CenterAdditional center
First military pressureBarracks
Axeman6 training queues
Key technologyMedium Axemen
Key technologyCopper Shields
Axeman13 training queues
Key technologyMedium Axemen
Slinger2 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Anubite2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
MarketMarket
Key technologyHeavy Chariot Archers
Axeman19 training queues
Key technologyHeavy Axemen
God powerPlague Of Serpents
God powerLocust Swarm
Chariot Archer7 training queues
Petsuchos2 training queues
Camel Rider5 training queues
God powerMeteor
Key technologyBallistics
Chariot Archer2 training queues
Trade route startedCaravan Egyptian queued
Key technologyShaft Mine
Axeman5 training queues
Key technologyHeavy Camel Riders
Key technologyChampion Axemen
Axeman8 training queues
Slinger2 training queues
Petsuchos2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyPlow
Chariot Archer2 training queues
Chariot Archer10 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Chariot Archers
DefeatMatch result
First military pressureHersir trained
Hersir14 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman5 training queues
God powerUndermine
Key technologyBallistics
Key technologyCopper Weapons
Key technologyMedium Infantry
Hersir10 training queues
Throwing Axeman2 training queues
Key technologyPickaxe
Key technologyHand Axe
Einheri3 training queues
Town CenterAdditional center
Berserk3 training queues
Key technologyPlow
God powerSpy
Key technologyBronze Armor
Throwing Axeman9 training queues
Key technologyBronze Weapons
Jarl7 training queues
God powerFlaming Weapons
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Shields
Hersir2 training queues
Farm transition6 farms clustered
Throwing Axeman13 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Portable Ram3 training queues
Huskarl9 training queues
Jarl4 training queues
Key technologyHusbandry
Hersir4 training queues
Raiding Cavalry2 training queues
Key technologyChampion Cavalry
God powerFimbulwinter
Hersir3 training queues
Fenris Wolf Brood7 training queues
Throwing Axeman7 training queues
Jarl8 training queues
Key technologyShaft Mine
Key technologyBow Saw
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%Icicles6989
Fastest Classical4:36*Icicles6989
Fastest Heroic12:02*tionelson
Fastest Mythic16:08*tionelson
First pressure3:52Icicles6989 · Hersir trained
First extra TC5:35tionelson · Town Center
Fortress timing12:12tionelson · Migdol Stronghold
Market timing12:58tionelson · Market
Armory timing5:22tionelson · Armory
Farm transition17:42–17:55Icicles6989 · 6 farms clustered
Trade route started18:09tionelson

Player highlights

Standout performances

Highest total score40,730Icicles6989
Highest military score17,690Icicles6989
Highest economy score18,775Icicles6989
Most kills4,300Icicles6989
Most units killed201Icicles6989
Most deaths202tionelson
Most buildings razed24Icicles6989
Largest army126Icicles6989
Favorite unitAxemantionelson · 51 fielded

tionelson

Most Deaths

Icicles6989

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tionelson

Classical timing4:39 estimated completion
Early pressure5:47 · Barracks
Fast expansion5:35 · Town Center
Early market / Heroic prep12:58 · Market
Early armory / Heroic prep5:22 · Armory
Fortress tech path12:12 · Migdol Stronghold
Trade route started18:09 · Caravan Egyptian queued
Large army production88 military units

Icicles6989

Classical timing4:36 estimated completion
Early pressure3:52 · Hersir trained
Expansion signal12:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:24 · Armory
Fortress tech path16:35 · Hill Fort
Farm transition17:42–17:55 · 6 farms clustered
Large army production126 military units
tionelson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Icicles6989 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Icicles6989 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army

Axeman51
Chariot Archer21
Camel Rider6
Petsuchos4
Slinger4
Anubite2
Buildings15 types
House25
Barracks8
Granary8
Lumber Camp5
Obelisk5
Wall5
Mining Camp4
Temple3
Migdol Stronghold2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

Icicles6989

Army

Throwing Axeman36
Hersir34
Jarl19
Huskarl9
Fenris Wolf Brood7
Einheri6
Berserk4
Portable Ram4
Battle Boar2
Raiding Cavalry2
Ballista1
Godi1
Hirdman1
Buildings9 types
Farm30
House16
Ox Cart Building6
Great Hall3
Longhouse3
Temple2
Town Center2
Armory1
Hill Fort1
God powers4 invoked
Fimbulwinter1
Flaming Weapons1
Spy1
Undermine1