Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

marco.brandalise vs GuzzKor

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:21
Giza map preview
Map Giza
Winner
marco.brandaliseHades
Pre-match Elo849
Win probability51.0%
23:21 Match length marco.brandalise favored
Defeated
GuzzKorHades
Pre-match Elo842
Win probability49.0%

Match at a glance

marco.brandalise vs GuzzKor

Winnermarco.brandalise
MapGiza
QueueRanked 1v1 Supremacy
Duration23:21
Started
Ended
Elo favorite51.0%marco.brandalise
Fastest Classical4:14*marco.brandalise
First pressure6:26GuzzKor · Stable
Market timing8:07marco.brandalise · Market
First extra TC4:31GuzzKor · Town Center
Most military units7GuzzKor
Highest EAPM28.2GuzzKor
Market volume4,100GuzzKor
Victory
Elo849+19
EAPM26.6
Military units5
First pressure11:40Stable
First expansion6:27
Market volume400
Total score 51,970
Military score 26,934
Economic score 19,060
Kills score 6,060
Units killed 216
Units lost 48
Buildings razed 21
Largest army 5
Favorite unit Achilles 2 fielded
Classical 4:14* Research start 3:14
Heroic 12:25* Research start 11:10
Mythic Not reached

GuzzKor

Hades

Defeat
Elo842-55
EAPM28.2
Military units7
First pressure6:26Stable
First expansion4:31
Market volume4100
Total score 20,746
Military score 4,889
Economic score 13,907
Kills score 1,962
Units killed 50
Units lost 215
Buildings razed 8
Largest army 7
Favorite unit Hippeus 5 fielded
Classical 4:15* Estimated start 3:15
Heroic 12:28* Estimated start 11:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

marco.brandaliseHades
Match time
GuzzKorHades
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Farm transition4 farms clustered
MarketMarket
Minotaur2 training queues
Key technologyPlow
ArmoryArmory
Key technologyCopper Shields
MarketMarket
Key technologyCopper Armor
First military pressureStable
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyHeavy Archers
Key technologyBow Saw
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
God powerCurse
Fortress-tier buildingFortress
MarketMarket
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyShaft Mine
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyCrenellations
Fortress-tier buildingFortress
God powerRestoration
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBallistics
Fortress-tier buildingFortress
VictoryMatch result
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Hippeus5 training queues
Farm transition8 farms clustered
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
MarketMarket
God powerPestilence
Town CenterAdditional center
Key technologyMedium Archers
Trade route startedCaravan Greek queued
God powerSentinel
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%marco.brandalise
Fastest Classical4:14*marco.brandalise
Fastest Heroic12:25*marco.brandalise
First pressure6:26GuzzKor · Stable
First extra TC4:31GuzzKor · Town Center
Fortress timing15:34marco.brandalise · Fortress
Market timing8:07marco.brandalise · Market
Armory timing9:43GuzzKor · Armory
Farm transition6:55–7:26marco.brandalise · 4 farms clustered
Trade route started15:49marco.brandalise

Player highlights

Standout performances

Highest total score51,970marco.brandalise
Highest military score26,934marco.brandalise
Highest economy score19,060marco.brandalise
Most kills6,060marco.brandalise
Most units killed216marco.brandalise
Most deaths215GuzzKor
Most buildings razed21marco.brandalise
Largest army7GuzzKor
Favorite unitHippeusGuzzKor · 5 fielded

marco.brandalise

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GuzzKor

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

marco.brandalise

Classical timing4:14 estimated completion
Delayed pressure11:40 · Stable
Fast expansion6:27 · Town Center
Early market / Heroic prep8:07 · Market
Early armory / Heroic prep9:55 · Armory
Fortress tech path15:34 · Fortress
Farm transition6:55–7:26 · 4 farms clustered
Trade route started15:49 · Caravan Greek queued
Market economy signal400 total resource volume

GuzzKor

Classical timing4:15 estimated completion
Early pressure6:26 · Stable
Fast expansion4:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:31 · Market
Early armory / Heroic prep9:43 · Armory
Farm transition8:58–9:05 · 8 farms clustered
Trade route started21:38 · Caravan Greek queued
Market economy signal4,100 total resource volume
marco.brandalise · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marco.brandalise · Early MilitaryMeaningful trained combat units were produced during the early opening.
GuzzKor · Early MilitaryMeaningful trained combat units were produced during the early opening.
GuzzKor · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
GuzzKor · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

marco.brandalise

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

GuzzKor

Bought

No buys

Sold

Food1600
Wood2500
Total player market volume4100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marco.brandalise

Army

Achilles2
Minotaur2
Ajax1
Buildings12 types
Farm17
House16
Sentry Tower14
Storehouse13
Fortress8
Market3
Archery Range2
Granary2
Stable2
Temple2
Armory1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

GuzzKor

Army

Hippeus5
Ajax1
Chiron1
Buildings11 types
Farm31
House17
Stable11
Military Academy7
Granary6
Storehouse6
Archery Range4
Market2
Temple2
Town Center2
Armory1
God powers2 invoked
Pestilence1
Sentinel1