Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs Faraon

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:17
Marsh map preview
Map Marsh
Defeated
Harald_FineHairRa
Pre-match Elo2029
Win probability53.3%
21:17 Match length UpsetThe Elo underdog won
Winner
FaraonHuitzilopochtli
Pre-match Elo2006
Win probability46.7%

Match at a glance

Harald_FineHair vs Faraon

WinnerFaraon
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:17
Started
Ended
Elo favorite53.3%Harald_FineHair · Upset
Fastest Classical4:07*Harald_FineHair
First pressure1:54Faraon · Warrior Priest trained
Market timing7:55Faraon · Market
First extra TC4:52Faraon · Town Center
Most military units178Harald_FineHair
Highest EAPM90.5Harald_FineHair
Market volume1,800Faraon
Defeat
Elo2029-19
EAPM90.5
Military units178
First pressure5:48Barracks
First expansion20:46
Market volume1300
Total score 26,858
Military score 7,753
Economic score 17,072
Kills score 2,094
Units killed 59
Units lost 160
Buildings razed 4
Largest army 178
Favorite unit Slinger 88 fielded
Classical 4:07* Research start 3:07
Heroic 6:13* Research start 4:58
Mythic Estimated start 21:13 · not reached

Faraon

Huitzilopochtli

Victory
Elo2006+19
EAPM51.8
Military units107
First pressure1:54Warrior Priest trained
First expansion4:52
Market volume1800
Total score 46,008
Military score 17,649
Economic score 24,760
Kills score 3,611
Units killed 159
Units lost 71
Buildings razed 33
Largest army 107
Favorite unit Eagle Warrior 44 fielded
Classical 4:18* Research start 3:18
Heroic 10:40* Estimated start 9:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Patecatl
Sekhmet
HeroicAge
Itzpapalotl
Horus
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Harald_FineHairRa
Match time
FaraonHuitzilopochtli
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
First military pressureBarracks
God powerCitadel
Slinger28 training queues
Key technologyBallistics
Key technologyMedium Slingers
ArmoryArmory
Key technologyHeavy Slingers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHusbandry
Siege Tower4 training queues
God powerShifting Sands
Key technologyPlow
Farm transition12 farms clustered
Key technologyMedium Axemen
Axeman82 training queues
Key technologyHeavy Axemen
Key technologyShaft Mine
God powerRain
Slinger60 training queues
Siege Tower2 training queues
Key technologyBronze Shields
God powerRain
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Warrior Priest2 training queues
Key technologyHeavy Nobles Hut Soldiers
God powerAgave Bloom
Key technologyBallistics
Otontin2 training queues
Eagle Warrior35 training queues
Ocelotl Warrior2 training queues
Shorn One18 training queues
God powerPurge
Key technologyPickaxe
Key technologyHand Axe
Warrior Priest2 training queues
Key technologyHeavy Great Temple Soldiers
Obsidian Butterfly8 training queues
Otontin4 training queues
Farm transition10 farms clustered
God powerBlood Pact
Town CenterAdditional center
Key technologyPlow
Shorn One4 training queues
Warrior Priest11 training queues
Obsidian Butterfly3 training queues
DockDock
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Eagle Warrior9 training queues
Key technologyChampion Nobles Hut Soldiers
God powerVolcano
Key technologyMedium War Hut Soldiers
Quinametzin2 training queues
Key technologyChampion Great Temple Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Harald_FineHair · Upset
Fastest Classical4:07*Harald_FineHair
Fastest Heroic6:13*Harald_FineHair
First pressure1:54Faraon · Warrior Priest trained
First extra TC4:52Faraon · Town Center
Fortress timing20:13Harald_FineHair · Migdol Stronghold
Market timing7:55Faraon · Market
Armory timing4:26Harald_FineHair · Armory
Farm transition12:56–13:28Harald_FineHair · 12 farms clustered

Player highlights

Standout performances

Highest total score46,008Faraon
Highest military score17,649Faraon
Highest economy score24,760Faraon
Most kills3,611Faraon
Most units killed159Faraon
Most deaths160Harald_FineHair
Most buildings razed33Faraon
Largest army178Harald_FineHair
Favorite unitSlingerHarald_FineHair · 88 fielded

Harald_FineHair

Largest ArmyMost Deaths

Faraon

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Harald_FineHair

Classical timing4:07 estimated completion
Early pressure5:48 · Barracks
Expansion signal20:46 · Town Center
Early market / Heroic prep19:22 · Market
Early armory / Heroic prep4:26 · Armory
Fortress tech path20:13 · Migdol Stronghold
Heavy walling signal31 wall build events
Farm transition12:56–13:28 · 12 farms clustered
Market economy signal1,300 total resource volume
Large army production178 military units

Faraon

Classical timing4:18 estimated completion
Early pressure1:54 · Warrior Priest trained
Fast expansion4:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:55 · Market
Early armory / Heroic prep9:44 · Armory
Heavy walling signal28 wall build events
Water commitment signal1 dock build events
Farm transition14:14–15:22 · 10 farms clustered
Market economy signal1,800 total resource volume
Large army production107 military units
Harald_FineHair · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Harald_FineHair · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harald_FineHair · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Harald_FineHair · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Faraon · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Faraon · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Faraon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Harald_FineHair

Bought

No buys

Sold

Food800
Wood500
Total player market volume1300

Faraon

Bought

Food1000
Wood300

Sold

Wood500
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army

Slinger88
Axeman82
Siege Tower7
Mercenary1
Buildings16 types
Wall31
Farm29
House18
Granary10
Obelisk8
Barracks7
Lumber Camp6
Mining Camp3
Armory2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Rain2
Citadel1
Shifting Sands1

Faraon

Army

Eagle Warrior44
Shorn One22
Warrior Priest19
Obsidian Butterfly11
Otontin6
Ocelotl Warrior2
Quinametzin2
Atlatl Siege Canoe1
Buildings12 types
Wall28
Farm26
House16
Calpulli13
Nobles Hut5
Town Center3
Great Temple2
Temple2
Armory1
Dock1
Market1
War Hut1
God powers4 invoked
Agave Bloom1
Blood Pact1
Purge1
Volcano1