Advanced match analysis
Zequinha Multigod vs Dimmy
Ranked 1v1 SupremacyStarted 1 day ago
Map
Cloud Forest
Match at a glance
Zequinha Multigod vs Dimmy
Elo favorite51.0%Dimmy · Upset
Fastest Classical3:47*Zequinha Multigod
First pressure4:21Zequinha Multigod · Stable Japanese
Most military units49Dimmy
Highest EAPM53.2Zequinha Multigod
Zequinha Multigod
Amaterasu
Victory
Elo1621+18
EAPM53.2
Military units41
First pressure4:21Stable Japanese
First expansion—
Market volume0
Total score
14,528
Military score
8,615
Economic score
5,141
Kills score
825
Units killed
32
Units lost
7
Buildings razed
2
Largest army
41
Classical
3:47*
Research start 2:47
Heroic
—
Not reached
Mythic
—
Not reached
Dimmy
Amaterasu
Defeat
Elo1628-18
EAPM46.1
Military units49
First pressure4:33Stable Japanese
First expansion—
Market volume0
Total score
11,527
Military score
5,608
Economic score
5,767
Kills score
180
Units killed
7
Units lost
31
Buildings razed
0
Largest army
49
Classical
4:11*
Research start 3:11
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite51.0%Dimmy · Upset
Fastest Classical3:47*Zequinha Multigod
First pressure4:21Zequinha Multigod · Stable Japanese
Armory timing9:23Dimmy · Armory
Player highlights
Standout performances
Highest total score14,528Zequinha Multigod
Highest military score8,615Zequinha Multigod
Highest economy score5,767Dimmy
Most kills825Zequinha Multigod
Most units killed32Zequinha Multigod
Most deaths31Dimmy
Most buildings razed2Zequinha Multigod
Largest army49Dimmy
Favorite unitNaginata RiderZequinha Multigod · 18 fielded
Zequinha Multigod
Highest Score
Largest Army
Most Kills
Most Resources
Dimmy
Most Deaths
Most Improvements
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Zequinha Multigod
Fast Classical3:47 estimated completionDimmy
Classical timing4:11 estimated completionHeavy walling signal16 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.