Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs Dimmy

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:23
Cloud Forest map preview
Map Cloud Forest
Winner
Zequinha MultigodAmaterasu
Pre-match Elo1621
Win probability49.0%
11:23 Match length UpsetThe Elo underdog won
Defeated
DimmyAmaterasu
Pre-match Elo1628
Win probability51.0%

Match at a glance

Zequinha Multigod vs Dimmy

WinnerZequinha Multigod
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration11:23
Started
Ended
Elo favorite51.0%Dimmy · Upset
Fastest Classical3:47*Zequinha Multigod
First pressure4:21Zequinha Multigod · Stable Japanese
Most military units49Dimmy
Highest EAPM53.2Zequinha Multigod

Zequinha Multigod

Amaterasu

Victory
Elo1621+18
EAPM53.2
Military units41
First pressure4:21Stable Japanese
First expansion
Market volume0
Total score 14,528
Military score 8,615
Economic score 5,141
Kills score 825
Units killed 32
Units lost 7
Buildings razed 2
Largest army 41
Favorite unit Naginata Rider 18 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Dimmy

Amaterasu

Defeat
Elo1628-18
EAPM46.1
Military units49
First pressure4:33Stable Japanese
First expansion
Market volume0
Total score 11,527
Military score 5,608
Economic score 5,767
Kills score 180
Units killed 7
Units lost 31
Buildings razed 0
Largest army 49
Favorite unit Yumi Archer 11 fielded
Classical 4:11* Research start 3:11
Heroic Estimated start 10:53 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodAmaterasu
Match time
DimmyAmaterasu
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider18 training queues
Samurai15 training queues
Onna Musha2 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Bushi3 training queues
Naginata Rider5 training queues
Key technologyHusbandry
Yari Spearman2 training queues
Yumi Archer5 training queues
Wanyudo5 training queues
Samurai3 training queues
Yari Spearman3 training queues
God powerSolar Shield
ArmoryArmory
God powerSolar Shield
Samurai4 training queues
Yari Spearman3 training queues
Wanyudo2 training queues
Yumi Archer5 training queues
Naginata Rider4 training queues
Key technologyCopper Shields
Key technologyBallistics
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%Dimmy · Upset
Fastest Classical3:47*Zequinha Multigod
First pressure4:21Zequinha Multigod · Stable Japanese
Armory timing9:23Dimmy · Armory

Player highlights

Standout performances

Highest total score14,528Zequinha Multigod
Highest military score8,615Zequinha Multigod
Highest economy score5,767Dimmy
Most kills825Zequinha Multigod
Most units killed32Zequinha Multigod
Most deaths31Dimmy
Most buildings razed2Zequinha Multigod
Largest army49Dimmy
Favorite unitNaginata RiderZequinha Multigod · 18 fielded

Zequinha Multigod

Highest ScoreLargest ArmyMost KillsMost Resources

Dimmy

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Fast Classical3:47 estimated completion
Early pressure4:21 · Stable Japanese

Dimmy

Classical timing4:11 estimated completion
Early pressure4:33 · Stable Japanese
Early armory / Heroic prep9:23 · Armory
Heavy walling signal16 wall build events
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dimmy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dimmy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Naginata Rider18
Samurai16
Onna Musha4
Wanyudo3
Buildings8 types
House17
Wall4
Dojo2
Shrine Japanese2
Stable Japanese2
Watermill2
Mining Camp Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt1

Dimmy

Army

Yumi Archer11
Naginata Rider10
Yari Spearman8
Samurai7
Wanyudo7
Bushi5
Onna Musha1
Buildings10 types
Wall16
House11
Shrine Japanese6
Watermill3
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1