Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs CucaBeludo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:07
Alfheim map preview
Map Alfheim
Winner
Leif EriksonThor
Pre-match Elo1410
Win probability67.0%
28:07 Match length Leif Erikson favored
Defeated
CucaBeludoThor
Pre-match Elo1287
Win probability33.0%

Match at a glance

Leif Erikson vs CucaBeludo

WinnerLeif Erikson
MapAlfheim
QueueRanked 1v1 Supremacy
Duration28:07
Started
Ended
Elo favorite67.0%Leif Erikson
Fastest Classical3:20*Leif Erikson
First pressure1:30CucaBeludo · Hersir trained
First extra TC6:32Leif Erikson · Town Center
Market timing11:12Leif Erikson · Market
Most military units221CucaBeludo
Highest EAPM80.8Leif Erikson
Market volume7,600Leif Erikson
Victory
Elo1410+11
EAPM80.8
Military units120
First pressure2:33Hersir trained
First expansion6:32
Market volume7600
Total score 41,254
Military score 22,697
Economic score 10,695
Kills score 7,892
Units killed 276
Units lost 194
Buildings razed 54
Largest army 120
Favorite unit Throwing Axeman 54 fielded
Classical 3:20* Research start 2:20
Heroic 12:50* Research start 11:34
Mythic 19:53* Research start 17:53

CucaBeludo

Thor

Defeat
Elo1287-11
EAPM40.6
Military units221
First pressure1:30Hersir trained
First expansion12:14
Market volume4500
Total score 21,403
Military score 8,380
Economic score 9,664
Kills score 3,359
Units killed 101
Units lost 298
Buildings razed 11
Largest army 221
Favorite unit Throwing Axeman 90 fielded
Classical 4:40* Research start 3:40
Heroic 13:04* Estimated start 11:49
Mythic 22:02* Estimated start 20:02

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Skadi
HeroicAge
Bragi
Baldr
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
CucaBeludoThor
First military pressureHersir trained
Hersir7 training queues
Town CenterAdditional center
Raiding Cavalry4 training queues
Throwing Axeman4 training queues
Valkyrie2 training queues
God powerDwarven Mine
Key technologyHand Axe
ArmoryDwarven Armory
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
MarketMarket
Key technologyBronze Armor
Throwing Axeman37 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyPlow
Fortress-tier buildingHill Fort
Berserk7 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Farm transition21 farms clustered
Key technologyBronze Shields
Godi9 training queues
Portable Ram2 training queues
Huskarl2 training queues
God powerForest Fire
Jarl3 training queues
Hirdman3 training queues
Key technologyBallistics
Hersir2 training queues
Fortress-tier buildingHill Fort
Berserk7 training queues
Key technologyBronze Weapons
God powerFrost
Town CenterAdditional center
Throwing Axeman10 training queues
Godi2 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Jarl5 training queues
Hersir3 training queues
Key technologyIron Shields
Key technologyChampion Infantry
God powerRagnarok
Key technologyMeteoric Iron Armor
Throwing Axeman3 training queues
God powerForest Fire
God powerDwarven Mine
Berserk5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir31 training queues
God powerHealing Spring
God powerDwarven Mine
Throwing Axeman3 training queues
Berserk7 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHusbandry
Key technologyPickaxe
Key technologyPickaxe
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyHand Axe
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Cavalry
Jarl25 training queues
Portable Ram2 training queues
Key technologyHeavy Cavalry
MarketMarket
Trade route startedCaravan Norse queued
Key technologyHeavy Infantry
Huskarl10 training queues
Throwing Axeman64 training queues
Berserk5 training queues
God powerHealing Spring
Farm transition11 farms clustered
God powerFlaming Weapons
Godi2 training queues
Jarl4 training queues
Fortress-tier buildingHill Fort
Key technologyCrenellations
God powerDwarven Mine
Godi2 training queues
Berserk5 training queues
Throwing Axeman15 training queues
Raiding Cavalry2 training queues
God powerFimbulwinter
Huskarl2 training queues
Portable Ram5 training queues
Throwing Axeman3 training queues
Berserk10 training queues
Key technologyChampion Infantry
Godi6 training queues
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%Leif Erikson
Fastest Classical3:20*Leif Erikson
Fastest Heroic12:50*Leif Erikson
Fastest Mythic19:53*Leif Erikson
First pressure1:30CucaBeludo · Hersir trained
First extra TC6:32Leif Erikson · Town Center
Fortress timing12:55Leif Erikson · Hill Fort
Market timing11:12Leif Erikson · Market
Armory timing7:15CucaBeludo · Dwarven Armory
Farm transition14:34–15:20Leif Erikson · 21 farms clustered
Trade route started15:23CucaBeludo

Player highlights

Standout performances

Highest total score41,254Leif Erikson
Highest military score22,697Leif Erikson
Highest economy score10,695Leif Erikson
Most kills7,892Leif Erikson
Most units killed276Leif Erikson
Most deaths298CucaBeludo
Most buildings razed54Leif Erikson
Largest army221CucaBeludo
Favorite unitThrowing AxemanCucaBeludo · 90 fielded

Leif Erikson

Highest ScoreLargest ArmyMost ImprovementsMost Kills

CucaBeludo

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Fast Classical3:20 estimated completion
Early pressure2:33 · Hersir trained
Fast expansion6:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:12 · Market
Early armory / Heroic prep10:26 · Dwarven Armory
Fortress tech path12:55 · Hill Fort
Heavy walling signal22 wall build events
Farm transition14:34–15:20 · 21 farms clustered
Market economy signal7,600 total resource volume
Large army production120 military units

CucaBeludo

Classical timing4:40 estimated completion
Early pressure1:30 · Hersir trained
Expansion signal12:14 · Town Center
Early market / Heroic prep15:03 · Market
Early armory / Heroic prep7:15 · Dwarven Armory
Fortress tech path13:51 · Hill Fort
Heavy walling signal14 wall build events
Farm transition17:32–17:56 · 11 farms clustered
Trade route started15:23 · Caravan Norse queued
Market economy signal4,500 total resource volume
Large army production221 military units
Leif Erikson · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Leif Erikson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
CucaBeludo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CucaBeludo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12100 total volume

Leif Erikson

Bought

Food1700

Sold

Food200
Wood5700
Total player market volume7600

CucaBeludo

Bought

Food1800
Wood1100

Sold

Wood1600
Total player market volume4500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Throwing Axeman54
Berserk21
Hersir12
Godi11
Jarl8
Raiding Cavalry4
Hirdman3
Valkyrie3
Huskarl2
Portable Ram2
Buildings11 types
Farm22
Wall22
House17
Longhouse8
Ox Cart Building5
Great Hall3
Hill Fort3
Dwarven Armory2
Town Center2
Market1
Temple1
God powers4 invoked
Dwarven Mine2
Forest Fire2
Frost1
Ragnarok1

CucaBeludo

Army

Throwing Axeman90
Hersir32
Jarl30
Berserk28
Huskarl14
Godi12
Portable Ram8
Battle Boar3
Raiding Cavalry2
Hirdman1
Troll1
Buildings12 types
House34
Farm20
Wall14
Longhouse10
Ox Cart Building8
Great Hall4
Hill Fort2
Sentry Tower2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Flaming Weapons1