Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs haruki0215

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:08
Midgard map preview
Map Midgard
Winner
SqantoFreyr
Pre-match Elo1517
Win probability84.0%
17:08 Match length Sqanto favored
Defeated
haruki0215Ra
Pre-match Elo1229
Win probability16.0%

Match at a glance

Sqanto vs haruki0215

WinnerSqanto
MapMidgard
QueueRanked 1v1 Supremacy
Duration17:08
Started
Ended
Elo favorite84.0%Sqanto
Fastest Classical5:13*haruki0215
First pressure4:52Sqanto · Hersir trained
Market timing5:43haruki0215 · Market
First extra TC5:18haruki0215 · Town Center
Most military units231Sqanto
Highest EAPM61.8Sqanto
Market volume3,700haruki0215

Sqanto

Freyr

Victory
Elo1517+5
EAPM61.8
Military units231
First pressure4:52Hersir trained
First expansion11:06
Market volume2500
Total score 30,411
Military score 14,163
Economic score 13,302
Kills score 2,946
Units killed 96
Units lost 103
Buildings razed 8
Largest army 231
Favorite unit Berserk 216 fielded
Classical 5:51* Research start 4:51
Heroic 8:50* Estimated start 7:35
Mythic 17:01* Estimated start 15:01
Defeat
Elo1229-5
EAPM34.4
Military units65
First pressure9:30Migdol Stronghold
First expansion5:18
Market volume3700
Total score 21,492
Military score 6,545
Economic score 12,708
Kills score 2,239
Units killed 104
Units lost 98
Buildings razed 14
Largest army 65
Favorite unit Chariot Archer 40 fielded
Classical 5:13* Research start 4:13
Heroic 8:28* Estimated start 7:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Bast
Aegir
HeroicAge
Sobek
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoFreyr
Match time
haruki0215Ra
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir8 training queues
Key technologyHusbandry
DockDock
ArmoryArmory
DockDock
DockDock
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
Berserk14 training queues
Key technologyMedium Infantry
Hersir2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyHeavy Infantry
Hersir2 training queues
Key technologyHusbandry
Town CenterAdditional center
Berserk202 training queues
Key technologyBronze Shields
Key technologyBronze Armor
God powerAsgardian Bastion
Hersir2 training queues
Key technologyBronze Weapons
MarketMarket
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyBronze Weapons
God powerInferno
God powerTempest
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyHusbandry
VictoryMatch result
DockDock
Key technologyPickaxe
Town CenterAdditional center
MarketMarket
Key technologyHand Axe
Key technologyShaft Mine
Key technologyBow Saw
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider8 training queues
ArmoryArmory
Town CenterAdditional center
Chariot Archer5 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
DockDock
Key technologyHeavy Camel Riders
Siege Tower4 training queues
Ramming Galley7 training queues
DockDock
Chariot Archer31 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DockDock
Ramming Galley3 training queues
Kebenit3 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.0%Sqanto
Fastest Classical5:13*haruki0215
Fastest Heroic8:28*haruki0215
Fastest Mythic17:01*Sqanto
First pressure4:52Sqanto · Hersir trained
First extra TC5:18haruki0215 · Town Center
Fortress timing9:30haruki0215 · Migdol Stronghold
Market timing5:43haruki0215 · Market
Armory timing6:05Sqanto · Armory

Player highlights

Standout performances

Highest total score30,411Sqanto
Highest military score14,163Sqanto
Highest economy score13,302Sqanto
Most kills2,946Sqanto
Most units killed104haruki0215
Most deaths103Sqanto
Most buildings razed14haruki0215
Largest army231Sqanto
Favorite unitBerserkSqanto · 216 fielded

Sqanto

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

haruki0215

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Late Classical5:51 estimated completion
Early pressure4:52 · Hersir trained
Expansion signal11:06 · Town Center
Early market / Heroic prep12:35 · Market
Early armory / Heroic prep6:05 · Armory
Fortress tech path14:01 · Hill Fort
Heavy walling signal28 wall build events
Water commitment signal6 dock build events
Market economy signal2,500 total resource volume
Large army production231 military units

haruki0215

Late Classical5:13 estimated completion
Delayed pressure9:30 · Migdol Stronghold
Fast expansion5:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep5:43 · Market
Early armory / Heroic prep10:11 · Armory
Fortress tech path9:30 · Migdol Stronghold
Heavy walling signal6 wall build events
Water commitment signal4 dock build events
Market economy signal3,700 total resource volume
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Water BoomExisting water-opening timing signal.
haruki0215 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
haruki0215 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6200 total volume

Sqanto

Bought

No buys

Sold

Food2000
Wood500
Total player market volume2500

haruki0215

Bought

Food2100
Wood300

Sold

Food200
Wood1100
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Berserk216
Hersir14
Godi1
Buildings11 types
Wall28
House19
Longhouse9
Dock6
Great Hall5
Ox Cart Building4
Armory2
Temple2
Hill Fort1
Market1
Town Center1
God powers3 invoked
Asgardian Bastion1
Inferno1
Tempest1

haruki0215

Army

Chariot Archer40
Ramming Galley10
Camel Rider8
Siege Tower4
Kebenit3
Buildings17 types
House22
Mining Camp6
Wall6
Dock4
Lumber Camp4
Migdol Stronghold4
Obelisk4
Town Center3
Granary2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers1 invoked
Locust Swarm1