Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs THLMNK

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:27
Megalopolis map preview
Map Megalopolis
Winner
FaraonTsukuyomi
Pre-match Elo1997
Win probability55.0%
20:27 Match length Faraon favored
Defeated
THLMNKAmaterasu
Pre-match Elo1962
Win probability45.0%

Match at a glance

Faraon vs THLMNK

WinnerFaraon
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration20:27
Started
Ended
Elo favorite55.0%Faraon
Fastest Classical3:58*Faraon
First pressure4:08Faraon · Stable Japanese
First extra TC13:48THLMNK · Town Center
Market timing8:50THLMNK · Market
Most military units124THLMNK
Highest EAPM52.0Faraon
Market volume2,000THLMNK

Faraon

Tsukuyomi

Victory
Elo1997+16
EAPM52.0
Military units114
First pressure4:08Stable Japanese
First expansion
Market volume1100
Total score 30,331
Military score 15,575
Economic score 11,213
Kills score 3,543
Units killed 138
Units lost 77
Buildings razed 8
Largest army 114
Favorite unit Naginata Rider 52 fielded
Classical 3:58* Research start 3:13
Heroic 10:19* Estimated start 9:22
Mythic 20:01* Estimated start 18:31

THLMNK

Amaterasu

Defeat
Elo1962-16
EAPM49.9
Military units124
First pressure4:17Stable Japanese
First expansion13:48
Market volume2000
Total score 22,255
Military score 8,907
Economic score 11,227
Kills score 2,121
Units killed 78
Units lost 138
Buildings razed 0
Largest army 124
Favorite unit Yari Spearman 55 fielded
Classical 4:11* Research start 3:11
Heroic 11:08* Estimated start 9:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Minakatatomi
Fujin
HeroicAge
Hachiman
Watatsumi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonTsukuyomi
Match time
THLMNKAmaterasu
First military pressureStable Japanese
Naginata Rider18 training queues
ArmoryArmory
Key technologyPickaxe
God powerSwampland
Key technologyMedium Stable Soldiers
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Yumi Archer2 training queues
Key technologyHeavy Stable Soldiers
God powerNew Moon
Yumi Horse Archer20 training queues
Key technologyShaft Mine
Fortress-tier buildingCastle
Naginata Rider3 training queues
God powerSmiting Gust
Daimyo5 training queues
Key technologyHusbandry
Naginata Rider31 training queues
Yumi Horse Archer6 training queues
Key technologyBallistics
MarketMarket
Yumi Horse Archer25 training queues
Farm transition5 farms clustered
Key technologyBow Saw
God powerDragon Typhoon
Key technologyChampion Stable Soldiers
VictoryMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider19 training queues
Key technologyPickaxe
God powerSolar Shield
Yari Spearman8 training queues
ArmoryArmory
Key technologyMedium Stable Soldiers
MarketMarket
Yari Spearman5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Key technologyHusbandry
Yari Spearman16 training queues
God powerSolar Shield
Daimyo2 training queues
Key technologyHeavy Stable Soldiers
Key technologyMedium Guardhouse Soldiers
God powerShogun
Key technologyBronze Armor
Naginata Rider2 training queues
ArmoryArmory
Town CenterAdditional center
Naginata Rider26 training queues
Town CenterAdditional center
God powerShogun
Key technologyShaft Mine
Key technologyBronze Weapons
Yari Spearman26 training queues
God powerSolar Shield
Farm transition9 farms clustered
Key technologyPlow
Fortress-tier buildingCastle
Key technologyBow Saw
Yumi Horse Archer11 training queues
Yumi Archer7 training queues
Key technologyBronze Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%Faraon
Fastest Classical3:58*Faraon
Fastest Heroic10:19*Faraon
Fastest Mythic20:01*Faraon
First pressure4:08Faraon · Stable Japanese
First extra TC13:48THLMNK · Town Center
Fortress timing13:52Faraon · Castle
Market timing8:50THLMNK · Market
Armory timing6:03Faraon · Armory
Farm transition16:28–17:08THLMNK · 9 farms clustered

Player highlights

Standout performances

Highest total score30,331Faraon
Highest military score15,575Faraon
Highest economy score11,227THLMNK
Most kills3,543Faraon
Most units killed138Faraon
Most deaths138THLMNK
Most buildings razed8Faraon
Largest army124THLMNK
Favorite unitYari SpearmanTHLMNK · 55 fielded

Faraon

Highest ScoreMost Kills

THLMNK

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Fast Classical3:58 estimated completion
Early pressure4:08 · Stable Japanese
Early market / Heroic prep18:10 · Market
Early armory / Heroic prep6:03 · Armory
Fortress tech path13:52 · Castle
Heavy walling signal25 wall build events
Farm transition19:32–20:19 · 5 farms clustered
Market economy signal1,100 total resource volume
Large army production114 military units

THLMNK

Classical timing4:11 estimated completion
Early pressure4:17 · Stable Japanese
Expansion signal13:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:50 · Market
Early armory / Heroic prep7:39 · Armory
Fortress tech path17:59 · Castle
Farm transition16:28–17:08 · 9 farms clustered
Market economy signal2,000 total resource volume
Large army production124 military units
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Faraon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
THLMNK · Early MilitaryMeaningful trained combat units were produced during the early opening.
THLMNK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Faraon

Bought

Food1100

Sold

No sells

Total player market volume1100

THLMNK

Bought

Wood100

Sold

Food1500
Wood400
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Naginata Rider52
Yumi Horse Archer51
Daimyo5
Jorogumo2
Yumi Archer2
Oni1
Samurai1
Buildings13 types
Wall25
House16
Watermill10
Farm5
Mining Camp Japanese5
Stable Japanese4
Dojo3
Shrine Japanese3
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

THLMNK

Army

Yari Spearman55
Naginata Rider47
Yumi Horse Archer11
Yumi Archer7
Daimyo3
Kitsune1
Buildings13 types
House18
Farm10
Watermill9
Mining Camp Japanese4
Stable Japanese4
Wall4
Guardhouse3
Shrine Japanese3
Armory2
Town Center2
Castle1
Market1
Temple1
God powers3 invoked
Solar Shield3
Shogun2
Shrine Of The Hunt1