Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

xi xi ping II vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:46
Yellow River map preview
Map Yellow River
Defeated
xi xi ping IIIsis
Pre-match Elo1139
Win probability42.2%
10:46 Match length Revenge_Of_The_COWS favored
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1194
Win probability57.8%

Match at a glance

xi xi ping II vs Revenge_Of_The_COWS

WinnerRevenge_Of_The_COWS
MapYellow River
QueueRanked 1v1 Supremacy
Duration10:46
Started
Ended
Elo favorite57.8%Revenge_Of_The_COWS
Fastest Classical3:36*Revenge_Of_The_COWS
First pressure3:51Revenge_Of_The_COWS · Counter Barracks
Most military units34Revenge_Of_The_COWS
Highest EAPM34.6Revenge_Of_The_COWS
Defeat
Elo1139-15
EAPM25.2
Military units23
First pressure4:45Barracks
First expansion
Market volume0
Total score 9,737
Military score 4,270
Economic score 5,256
Kills score 211
Units killed 9
Units lost 35
Buildings razed 0
Largest army 23
Favorite unit Axeman 21 fielded
Classical 4:33* Research start 3:33
Heroic Not reached
Mythic Not reached
Victory
Elo1194+15
EAPM34.6
Military units34
First pressure3:51Counter Barracks
First expansion
Market volume0
Total score 11,860
Military score 5,610
Economic score 5,879
Kills score 371
Units killed 35
Units lost 6
Buildings razed 8
Largest army 34
Favorite unit Turma 17 fielded
Classical 3:36* Research start 2:36
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Leto
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

xi xi ping IIIsis
Match time
Revenge_Of_The_COWSKronos
Key technologyPickaxe
Key technologyHusbandry
God powerProsperity
First military pressureBarracks
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyMedium Axemen
Axeman9 training queues
Anubite2 training queues
God powerPlague Of Serpents
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Axeman12 training queues
DefeatMatch result
Automaton2 training queues
First military pressureCounter Barracks
Turma11 training queues
Key technologyMedium Archers
Automaton3 training queues
Cheiroballista2 training queues
Turma6 training queues
Automaton3 training queues
Murmillo6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Revenge_Of_The_COWS
Fastest Classical3:36*Revenge_Of_The_COWS
First pressure3:51Revenge_Of_The_COWS · Counter Barracks
Armory timing5:31xi xi ping II · Armory

Player highlights

Standout performances

Highest total score11,860Revenge_Of_The_COWS
Highest military score5,610Revenge_Of_The_COWS
Highest economy score5,879Revenge_Of_The_COWS
Most kills371Revenge_Of_The_COWS
Most units killed35Revenge_Of_The_COWS
Most deaths35xi xi ping II
Most buildings razed8Revenge_Of_The_COWS
Largest army34Revenge_Of_The_COWS
Favorite unitAxemanxi xi ping II · 21 fielded

xi xi ping II

Most DeathsMost Improvements

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

xi xi ping II

Classical timing4:33 estimated completion
Early pressure4:45 · Barracks
Early armory / Heroic prep5:31 · Armory

Revenge_Of_The_COWS

Fast Classical3:36 estimated completion
Early pressure3:51 · Counter Barracks
xi xi ping II · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xi xi ping II

Army

Axeman21
Anubite2
Buildings11 types
Obelisk18
House14
Barracks5
Armory4
Farm4
Mining Camp3
Granary2
Temple2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Plague Of Serpents1
Prosperity1

Revenge_Of_The_COWS

Army

Turma17
Automaton8
Murmillo6
Cheiroballista2
Katapeltes1
Buildings4 types
Manor6
Counter Barracks2
Military Barracks2
Temple1