Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ODINBORRSON vs ehauser2513

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:53
Watering Hole map preview
Map Watering Hole
Winner
ODINBORRSONLoki
Pre-match Elo1266
Win probability64.4%
6:53 Match length ODINBORRSON favored
Defeated
ehauser2513Huitzilopochtli
Pre-match Elo1163
Win probability35.6%

Match at a glance

ODINBORRSON vs ehauser2513

WinnerODINBORRSON
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration6:53
Started
Ended
Elo favorite64.4%ODINBORRSON
Fastest Classical4:59*ODINBORRSON
First pressure3:29ehauser2513 · Warrior Priest trained
First extra TC6:12ehauser2513 · Town Center
Most military units8ODINBORRSON
Highest EAPM23.4ODINBORRSON
Victory
Elo1266+12
EAPM23.4
Military units8
First pressure3:37Hersir trained
First expansion
Market volume0
Total score 6,756
Military score 2,605
Economic score 4,041
Kills score 122
Units killed 8
Units lost 0
Buildings razed 0
Largest army 8
Favorite unit Hersir 8 fielded
Classical 4:59* Estimated start 3:59
Heroic Not reached
Mythic Not reached

ehauser2513

Huitzilopochtli

Defeat
Elo1163-12
EAPM19.6
Military units2
First pressure3:29Warrior Priest trained
First expansion6:12
Market volume0
Total score 6,582
Military score 2,277
Economic score 4,305
Kills score 0
Units killed 0
Units lost 8
Buildings razed 0
Largest army 2
Favorite unit Warrior Priest 2 fielded
Classical 5:02* Estimated start 4:02
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ODINBORRSONLoki
Match time
ehauser2513Huitzilopochtli
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerUndermine
VictoryMatch result
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Town CenterAdditional center
God powerBlood Pact
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%ODINBORRSON
Fastest Classical4:59*ODINBORRSON
First pressure3:29ehauser2513 · Warrior Priest trained
First extra TC6:12ehauser2513 · Town Center

Player highlights

Standout performances

Highest total score6,756ODINBORRSON
Highest military score2,605ODINBORRSON
Highest economy score4,305ehauser2513
Most kills122ODINBORRSON
Most units killed8ODINBORRSON
Most deaths8ehauser2513
Most buildings razed0ODINBORRSON
Largest army8ODINBORRSON
Favorite unitHersirODINBORRSON · 8 fielded

ODINBORRSON

Highest ScoreLargest ArmyMost Kills

ehauser2513

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ODINBORRSON

Classical timing4:59 estimated completion
Early pressure3:37 · Hersir trained

ehauser2513

Late Classical5:02 estimated completion
Early pressure3:29 · Warrior Priest trained
Fast expansion6:12 · Town Center
ODINBORRSON · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.
ehauser2513 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ehauser2513 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ehauser2513 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ODINBORRSON

Army

Hersir8
Buildings3 types
House4
Ox Cart Building2
Temple1
God powers2 invoked
Spy1
Undermine1

ehauser2513

Army

Warrior Priest2
Buildings7 types
Wall4
Calpulli3
House3
Nobles Hut1
Temple1
Town Center1
War Hut1
God powers1 invoked
Blood Pact1