Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs Skybox

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:07
Mirage map preview
Map Mirage
Winner
[KeeN] KidoHades
Pre-match Elo2132
Win probability90.8%
22:07 Match length [KeeN] Kido favored
Defeated
SkyboxGaia
Pre-match Elo1735
Win probability9.2%

Match at a glance

[KeeN] Kido vs Skybox

Winner[KeeN] Kido
MapMirage
QueueRanked 1v1 Supremacy
Duration22:07
Started
Ended
Elo favorite90.8%[KeeN] Kido
Fastest Classical4:41*Skybox
First pressure4:29Skybox · Counter Barracks
First extra TC5:00[KeeN] Kido · Town Center
Market timing9:21Skybox · Market
Most military units312[KeeN] Kido
Highest EAPM79.3[KeeN] Kido
Market volume800Skybox

[KeeN] Kido

Hades

Victory
Elo2132+3
EAPM79.3
Military units312
First pressure6:25Military Academy
First expansion5:00
Market volume0
Total score 53,190
Military score 24,357
Economic score 21,587
Kills score 7,335
Units killed 195
Units lost 184
Buildings razed 25
Largest army 312
Favorite unit Hoplite 191 fielded
Classical 4:53* Research start 3:53
Heroic 10:59* Estimated start 9:44
Mythic 20:02* Estimated start 18:02

Skybox

Gaia

Defeat
Elo1735-3
EAPM50.8
Military units220
First pressure4:29Counter Barracks
First expansion8:59
Market volume800
Total score 36,567
Military score 8,540
Economic score 22,664
Kills score 5,385
Units killed 184
Units lost 191
Buildings razed 4
Largest army 220
Favorite unit Dryad 57 fielded
Classical 4:41* Estimated start 3:41
Heroic 10:48* Estimated start 9:33
Mythic Research start 21:18 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Leto
Aphrodite
HeroicAge
Theia
Artemis
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoHades
Match time
SkyboxGaia
DockDock
God powerSentinel
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHusbandry
ArmoryArmory
Hoplite190 training queues
God powerSentinel
ArmoryArmory
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyHeavy Infantry
Hypaspist5 training queues
Fortress-tier buildingFortress
Petrobolos4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Hypaspist10 training queues
God powerCurse
God powerPestilence
Peltast5 training queues
God powerSentinel
Fortress-tier buildingFortress
Toxotes4 training queues
Key technologyMedium Archers
Town CenterAdditional center
Fortress-tier buildingFortress
Peltast5 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Archers
Toxotes35 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Farm transition8 farms clustered
Key technologyCrenellations
MarketMarket
Key technologyPlow
Key technologyBow Saw
God powerSentinel
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Town CenterAdditional center
God powerEarthquake
Key technologyBronze Armor
Key technologyChampion Infantry
Key technologyChampion Archers
Gastraphetoros10 training queues
Key technologyIron Shields
Toxotes20 training queues
VictoryMatch result
God powerGaia Forest
DockDock
God powerGaia Forest
Oracle2 training queues
Key technologyPickaxe
God powerSpider Lair
First military pressureCounter Barracks
Key technologyHand Axe
Turma11 training queues
Murmillo11 training queues
Key technologyShaft Mine
Automaton10 training queues
God powerSpider Lair
ArmoryArmory
God powerSpider Lair
Town CenterAdditional center
God powerSpider Lair
MarketMarket
Town CenterAdditional center
God powerSpider Lair
Oracle3 training queues
Key technologyBallistics
Key technologyHusbandry
God powerHesperides Tree
Fortress-tier buildingPalace
Key technologyMedium Infantry
God powerHesperides Tree
Destroyer13 training queues
Arcus12 training queues
Key technologyCopper Shields
Key technologyMedium Archers
Contarius5 training queues
Key technologyHeavy Cavalry
Automaton12 training queues
God powerSpider Lair
Dryad29 training queues
Murmillo4 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Contarius19 training queues
Fortress-tier buildingPalace
Turma2 training queues
Fortress-tier buildingPalace
Key technologyCopper Armor
MarketMarket
Destroyer13 training queues
Turma2 training queues
Arcus2 training queues
Oracle3 training queues
Fortress-tier buildingPalace
Arcus20 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Contarius7 training queues
Farm transition11 farms clustered
Key technologyPlow
Key technologyBronze Shields
Dryad28 training queues
Automaton2 training queues
Turma2 training queues
Fortress-tier buildingPalace
Destroyer5 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite90.8%[KeeN] Kido
Fastest Classical4:41*Skybox
Fastest Heroic10:48*Skybox
Fastest Mythic20:02*[KeeN] Kido
First pressure4:29Skybox · Counter Barracks
First extra TC5:00[KeeN] Kido · Town Center
Fortress timing11:14Skybox · Palace
Market timing9:21Skybox · Market
Armory timing6:40Skybox · Armory
Farm transition18:21–19:13[KeeN] Kido · 8 farms clustered
Trade route started19:37[KeeN] Kido

Player highlights

Standout performances

Highest total score53,190[KeeN] Kido
Highest military score24,357[KeeN] Kido
Highest economy score22,664Skybox
Most kills7,335[KeeN] Kido
Most units killed195[KeeN] Kido
Most deaths191Skybox
Most buildings razed25[KeeN] Kido
Largest army312[KeeN] Kido
Favorite unitHoplite[KeeN] Kido · 191 fielded

[KeeN] Kido

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Skybox

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

Classical timing4:53 estimated completion
Early pressure6:25 · Military Academy
Fast expansion5:00 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:59 · Market
Early armory / Heroic prep8:14 · Armory
Fortress tech path12:25 · Fortress
Heavy walling signal43 wall build events
Water commitment signal1 dock build events
Farm transition18:21–19:13 · 8 farms clustered
Trade route started19:37 · Caravan Greek queued
Large army production312 military units

Skybox

Classical timing4:41 estimated completion
Early pressure4:29 · Counter Barracks
Fast expansion8:59 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:21 · Market
Early armory / Heroic prep6:40 · Armory
Fortress tech path11:14 · Palace
Water commitment signal1 dock build events
Farm transition18:50–19:17 · 11 farms clustered
Market economy signal800 total resource volume
Large army production220 military units
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skybox · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

[KeeN] Kido

Bought

No buys

Sold

No sells

Total player market volume0

Skybox

Bought

Food300

Sold

Food300
Wood200
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Hoplite191
Toxotes59
Hypaspist15
Gastraphetoros10
Peltast10
Achilles6
Petrobolos6
Ajax5
Chiron4
Cyclops2
Chimera1
Dryad1
Nemean Lion1
Perseus1
Buildings13 types
Wall43
Storehouse17
House16
Farm14
Military Academy12
Archery Range8
Granary7
Fortress6
Armory3
Market3
Town Center3
Temple2
Dock1
God powers4 invoked
Sentinel4
Curse1
Earthquake1
Pestilence1

Skybox

Army

Dryad57
Arcus34
Contarius31
Destroyer31
Automaton24
Turma17
Murmillo15
Oracle9
Stymphalian Bird2
Buildings11 types
Manor15
Military Barracks12
Farm11
Economic Guild8
Palace5
Town Center3
Market2
Armory1
Counter Barracks1
Dock1
Temple1
God powers3 invoked
Spider Lair6
Gaia Forest2
Hesperides Tree2