Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

hanzo vs Leif Erikson

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:20
Savannah map preview
Map Savannah
Defeated
hanzoSet
Pre-match Elo1306
Win probability34.9%
26:20 Match length Leif Erikson favored
Winner
Leif EriksonThor
Pre-match Elo1414
Win probability65.1%

Match at a glance

hanzo vs Leif Erikson

WinnerLeif Erikson
MapSavannah
QueueRanked 1v1 Supremacy
Duration26:20
Started
Ended
Elo favorite65.1%Leif Erikson
Fastest Classical3:59*Leif Erikson
First pressure3:16Leif Erikson · Hersir trained
First extra TC15:20hanzo · Town Center
Market timing12:26Leif Erikson · Market
Most military units157Leif Erikson
Highest EAPM81.0Leif Erikson
Market volume4,900Leif Erikson

hanzo

Set

Defeat
Elo1306-12
EAPM70.7
Military units135
First pressure4:44Barracks
First expansion15:20
Market volume0
Total score 31,419
Military score 16,484
Economic score 12,937
Kills score 2,028
Units killed 78
Units lost 75
Buildings razed 3
Largest army 135
Favorite unit Axeman 58 fielded
Classical 4:13* Estimated start 3:13
Heroic 10:34* Estimated start 9:19
Mythic 21:30* Estimated start 19:30
Victory
Elo1414+12
EAPM81.0
Military units157
First pressure3:16Hersir trained
First expansion17:55
Market volume4900
Total score 44,673
Military score 27,234
Economic score 15,174
Kills score 2,265
Units killed 73
Units lost 155
Buildings razed 36
Largest army 157
Favorite unit Hirdman 41 fielded
Classical 3:59* Research start 2:59
Heroic 13:32* Research start 12:18
Mythic 20:31* Research start 18:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Forseti
Sekhmet
HeroicAge
Bragi
Horus
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

hanzoSet
Match time
Leif EriksonThor
Key technologyPickaxe
First military pressureBarracks
God powerVision
Axeman5 training queues
Spearman4 training queues
Slinger3 training queues
ArmoryArmory
ArmoryArmory
Axeman14 training queues
Spearman13 training queues
Slinger9 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
God powerShifting Sands
Spearman3 training queues
Axeman7 training queues
Slinger2 training queues
God powerVision
Key technologyShaft Mine
Key technologyHeavy Axemen
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Camel Rider6 training queues
God powerCitadel
Town CenterAdditional center
Spearman5 training queues
Axeman6 training queues
Slinger4 training queues
Camel Rider3 training queues
Chariot Archer3 training queues
Key technologyCopper Armor
Camel Rider2 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Key technologyBronze Armor
Town CenterAdditional center
Axeman5 training queues
Chariot Archer2 training queues
Camel Rider3 training queues
Spearman4 training queues
God powerTornado
Key technologyChampion Slingers
Key technologyHeavy Spearmen
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Farm transition10 farms clustered
God powerVision
Key technologyChampion Axemen
Key technologyChampion Spearmen
MarketMarket
Key technologyHeavy Camel Riders
Spearman4 training queues
Axeman21 training queues
Slinger3 training queues
Camel Rider2 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Key technologyCopper Shields
Raiding Cavalry4 training queues
Throwing Axeman14 training queues
God powerDwarven Mine
Throwing Axeman4 training queues
Raiding Cavalry8 training queues
Key technologyMedium Infantry
God powerHealing Spring
MarketMarket
Raiding Cavalry9 training queues
Hersir9 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Key technologyBow Saw
Key technologyBronze Shields
Huskarl5 training queues
God powerFlaming Weapons
Hirdman13 training queues
Key technologyBronze Armor
Farm transition4 farms clustered
Key technologyHeavy Infantry
Key technologyShaft Mine
Town CenterAdditional center
Huskarl3 training queues
Berserk6 training queues
Godi3 training queues
Hirdman28 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyPlow
Jarl4 training queues
Key technologyIron Armor
Hersir7 training queues
Huskarl3 training queues
Berserk16 training queues
Jarl4 training queues
Throwing Axeman2 training queues
Huskarl4 training queues
Key technologyIron Shields
Fortress-tier buildingHill Fort
Portable Ram3 training queues
God powerRagnarok
God powerFlaming Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.1%Leif Erikson
Fastest Classical3:59*Leif Erikson
Fastest Heroic10:34*hanzo
Fastest Mythic20:31*Leif Erikson
First pressure3:16Leif Erikson · Hersir trained
First extra TC15:20hanzo · Town Center
Fortress timing13:37Leif Erikson · Hill Fort
Market timing12:26Leif Erikson · Market
Armory timing4:24Leif Erikson · Dwarven Armory
Farm transition16:29–16:33Leif Erikson · 4 farms clustered

Player highlights

Standout performances

Highest total score44,673Leif Erikson
Highest military score27,234Leif Erikson
Highest economy score15,174Leif Erikson
Most kills2,265Leif Erikson
Most units killed78hanzo
Most deaths155Leif Erikson
Most buildings razed36Leif Erikson
Largest army157Leif Erikson
Favorite unitAxemanhanzo · 58 fielded

hanzo

Most ImprovementsMost Kills

Leif Erikson

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

hanzo

Classical timing4:13 estimated completion
Early pressure4:44 · Barracks
Expansion signal15:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:26 · Market
Early armory / Heroic prep7:49 · Armory
Fortress tech path13:50 · Migdol Stronghold
Heavy walling signal17 wall build events
Farm transition23:03–24:00 · 10 farms clustered
Large army production135 military units

Leif Erikson

Fast Classical3:59 estimated completion
Early pressure3:16 · Hersir trained
Expansion signal17:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:26 · Market
Early armory / Heroic prep4:24 · Dwarven Armory
Fortress tech path13:37 · Hill Fort
Heavy walling signal12 wall build events
Farm transition16:29–16:33 · 4 farms clustered
Market economy signal4,900 total resource volume
Large army production157 military units
hanzo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

hanzo

Bought

No buys

Sold

No sells

Total player market volume0

Leif Erikson

Bought

Food1400

Sold

Food300
Wood3200
Total player market volume4900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hanzo

Army

Axeman58
Spearman33
Slinger22
Camel Rider16
Chariot Archer6
Buildings16 types
House49
Farm24
Obelisk20
Wall17
Barracks13
Granary7
Mining Camp5
Lumber Camp3
Migdol Stronghold3
Siege Works3
Armory2
Monument To Villagers2
Town Center2
Market1
Monument To Soldiers1
Temple1
God powers4 invoked
Vision4
Citadel1
Shifting Sands1
Tornado1

Leif Erikson

Army

Hirdman41
Berserk23
Hersir22
Raiding Cavalry21
Throwing Axeman20
Huskarl15
Jarl8
Godi3
Portable Ram3
Battle Boar1
Buildings11 types
Farm32
House18
Wall12
Longhouse8
Great Hall3
Ox Cart Building3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Flaming Weapons2
Dwarven Mine1
Healing Spring1
Ragnarok1