Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saryx98 vs andrew2026

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:24
Marsh map preview
Map Marsh
Winner
Saryx98Amaterasu
Pre-match Elo1390
Win probability50.0%
20:24 Match length Saryx98 favored
Defeated
andrew2026Isis
Pre-match Elo1390
Win probability50.0%

Match at a glance

Saryx98 vs andrew2026

WinnerSaryx98
MapMarsh
QueueRanked 1v1 Supremacy
Duration20:24
Started
Ended
Elo favorite50.0%Saryx98
Fastest Classical4:08*Saryx98
First pressure4:49andrew2026 · Barracks
Market timing10:06andrew2026 · Market
First extra TC4:42andrew2026 · Town Center
Most military units185andrew2026
Highest EAPM71.0andrew2026
Market volume200Saryx98

Saryx98

Amaterasu

Victory
Elo1390+18
EAPM56.9
Military units135
First pressure5:32Stable Japanese
First expansion
Market volume200
Total score 31,464
Military score 14,317
Economic score 12,676
Kills score 4,611
Units killed 193
Units lost 70
Buildings razed 9
Largest army 135
Favorite unit Yumi Archer 43 fielded
Classical 4:08* Estimated start 3:08
Heroic 14:41* Estimated start 13:26
Mythic 18:29* Research start 16:29

andrew2026

Isis

Defeat
Elo1390-18
EAPM71.0
Military units185
First pressure4:49Barracks
First expansion4:42
Market volume0
Total score 24,131
Military score 9,985
Economic score 11,860
Kills score 2,286
Units killed 70
Units lost 193
Buildings razed 0
Largest army 185
Favorite unit Slinger 76 fielded
Classical 4:08* Research start 3:08
Heroic 12:24* Research start 11:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
Raijin
HeroicAge
Nephthys
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Saryx98Amaterasu
Match time
andrew2026Isis
Key technologyPickaxe
God powerShrine Of The Hunt
Bushi2 training queues
Yumi Archer8 training queues
Samurai2 training queues
First military pressureStable Japanese
Key technologyHand Axe
Naginata Rider3 training queues
Bushi2 training queues
Samurai2 training queues
God powerSolar Shield
Samurai6 training queues
Yumi Archer6 training queues
God powerSolar Shield
Yari Spearman3 training queues
Yumi Archer16 training queues
Bushi2 training queues
MarketMarket
Naginata Rider4 training queues
Wanyudo6 training queues
Samurai5 training queues
Fortress-tier buildingCastle
Shinobi16 training queues
God powerThunder Burst
God powerSolar Shield
God powerSolar Shield
Samurai11 training queues
Shinobi6 training queues
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Oyumi8 training queues
Onna Musha2 training queues
Yumi Archer13 training queues
God powerDivine Slash
Onmyoji2 training queues
Shinobi5 training queues
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Spearman51 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Spearmen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
MarketMarket
Slinger11 training queues
Axeman5 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Farm transition3 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Key technologyHand Axe
Key technologyBallistics
Key technologyHeavy Chariot Archers
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Chariot Archer18 training queues
God powerAncestors
God powerEclipse
Slinger60 training queues
Camel Rider5 training queues
Axeman10 training queues
Key technologyShaft Mine
Scorpion Man3 training queues
Key technologyPlow
Key technologyHeavy Camel Riders
Camel Rider2 training queues
Spearman10 training queues
Slinger5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.0%Saryx98
Fastest Classical4:08*Saryx98
Fastest Heroic12:24*andrew2026
Fastest Mythic18:29*Saryx98
First pressure4:49andrew2026 · Barracks
First extra TC4:42andrew2026 · Town Center
Fortress timing12:46andrew2026 · Migdol Stronghold
Market timing10:06andrew2026 · Market
Armory timing6:29andrew2026 · Armory
Farm transition12:13–12:13andrew2026 · 3 farms clustered
Trade route started13:46andrew2026

Player highlights

Standout performances

Highest total score31,464Saryx98
Highest military score14,317Saryx98
Highest economy score12,676Saryx98
Most kills4,611Saryx98
Most units killed193Saryx98
Most deaths193andrew2026
Most buildings razed9Saryx98
Largest army185andrew2026
Favorite unitSlingerandrew2026 · 76 fielded

Saryx98

Highest ScoreLargest ArmyMost Kills

andrew2026

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saryx98

Classical timing4:08 estimated completion
Early pressure5:32 · Stable Japanese
Early market / Heroic prep11:56 · Market
Fortress tech path13:39 · Castle
Market economy signal200 total resource volume
Large army production135 military units

andrew2026

Classical timing4:08 estimated completion
Early pressure4:49 · Barracks
Fast expansion4:42 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:06 · Market
Early armory / Heroic prep6:29 · Armory
Fortress tech path12:46 · Migdol Stronghold
Farm transition12:13–12:13 · 3 farms clustered
Trade route started13:46 · Caravan Egyptian queued
Large army production185 military units
Saryx98 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saryx98 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Saryx98 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saryx98 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andrew2026 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Saryx98

Bought

No buys

Sold

Food200
Total player market volume200

andrew2026

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saryx98

Army

Yumi Archer43
Shinobi27
Samurai26
Bushi8
Oyumi8
Naginata Rider7
Wanyudo6
Onna Musha4
Yari Spearman3
Onmyoji2
Raiju1
Buildings10 types
House19
Watermill6
Shrine Japanese5
Dojo3
Guardhouse3
Mining Camp Japanese3
Market2
Castle1
Stable Japanese1
Temple1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

andrew2026

Army

Slinger76
Spearman61
Chariot Archer18
Axeman15
Camel Rider7
Scorpion Man4
Sphinx3
War Elephant1
Buildings15 types
House24
Farm16
Granary10
Mining Camp6
Obelisk6
Barracks4
Lumber Camp3
Market2
Town Center2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1