Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saturatedopfat vs Wolf

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:56
Mirage map preview
Map Mirage
Winner
SaturatedopfatIsis
Pre-match Elo1864
Win probability77.9%
12:56 Match length Saturatedopfat favored
Defeated
WolfZeus
Pre-match Elo1645
Win probability22.1%

Match at a glance

Saturatedopfat vs Wolf

WinnerSaturatedopfat
MapMirage
QueueRanked 1v1 Supremacy
Duration12:56
Started
Ended
Elo favorite77.9%Saturatedopfat
Fastest Classical4:41*Wolf
First pressure6:31Saturatedopfat · Barracks
Market timing5:26Saturatedopfat · Market
First extra TC5:00Wolf · Town Center
Most military units69Saturatedopfat
Highest EAPM59.5Saturatedopfat
Market volume1,700Saturatedopfat
Victory
Elo1864+8
EAPM59.5
Military units69
First pressure6:31Barracks
First expansion
Market volume1700
Total score 18,447
Military score 9,869
Economic score 7,367
Kills score 1,211
Units killed 54
Units lost 32
Buildings razed 3
Largest army 69
Favorite unit Camel Rider 35 fielded
Classical 5:18* Research start 4:18
Heroic 8:10* Estimated start 6:56
Mythic Not reached

Wolf

Zeus

Defeat
Elo1645-8
EAPM45.0
Military units66
First pressure7:20Military Academy
First expansion5:00
Market volume0
Total score 15,400
Military score 3,750
Economic score 10,760
Kills score 890
Units killed 32
Units lost 53
Buildings razed 6
Largest army 66
Favorite unit Hoplite 45 fielded
Classical 4:41* Research start 3:41
Heroic 10:03* Estimated start 8:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SaturatedopfatIsis
Match time
WolfZeus
DockDock
Key technologyPickaxe
MarketMarket
First military pressureBarracks
Spearman3 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Camel Rider35 training queues
Chariot Archer26 training queues
God powerProsperity
Key technologyHeavy Camel Riders
Siege Tower4 training queues
God powerAncestors
God powerEclipse
VictoryMatch result
DockDock
Town CenterAdditional center
ArmoryArmory
First military pressureMilitary Academy
Hoplite45 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Peltast14 training queues
Toxotes2 training queues
God powerBronze
Minotaur2 training queues
God powerRestoration
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.9%Saturatedopfat
Fastest Classical4:41*Wolf
Fastest Heroic8:10*Saturatedopfat
First pressure6:31Saturatedopfat · Barracks
First extra TC5:00Wolf · Town Center
Fortress timing7:40Saturatedopfat · Migdol Stronghold
Market timing5:26Saturatedopfat · Market
Armory timing7:18Wolf · Armory

Player highlights

Standout performances

Highest total score18,447Saturatedopfat
Highest military score9,869Saturatedopfat
Highest economy score10,760Wolf
Most kills1,211Saturatedopfat
Most units killed54Saturatedopfat
Most deaths53Wolf
Most buildings razed6Wolf
Largest army69Saturatedopfat
Favorite unitHopliteWolf · 45 fielded

Saturatedopfat

Highest ScoreLargest ArmyMost Kills

Wolf

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saturatedopfat

Late Classical5:18 estimated completion
Early pressure6:31 · Barracks
Early market / Heroic prep5:26 · Market
Fortress tech path7:40 · Migdol Stronghold
Water commitment signal1 dock build events
Market economy signal1,700 total resource volume

Wolf

Classical timing4:41 estimated completion
Delayed pressure7:20 · Military Academy
Fast expansion5:00 · Town Center
Early armory / Heroic prep7:18 · Armory
Water commitment signal1 dock build events
Saturatedopfat · Water BoomExisting water-opening timing signal.
Wolf · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Saturatedopfat

Bought

Food100
Wood700

Sold

Food700
Wood200
Total player market volume1700

Wolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saturatedopfat

Army

Camel Rider35
Chariot Archer26
Siege Tower5
Spearman3
Buildings12 types
Obelisk22
House19
Granary2
Mining Camp2
Barracks1
Dock1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Wolf

Army

Hoplite45
Peltast14
Minotaur2
Toxotes2
Heracles1
Jason1
Odysseus1
Buildings9 types
House17
Storehouse5
Archery Range4
Granary3
Military Academy3
Armory1
Dock1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1