Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The Friendslop Fiend vs hanzo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:02
Blue Lagoon map preview
Map Blue Lagoon
Defeated
The Friendslop FiendPoseidon
Pre-match Elo1231
Win probability37.7%
13:02 Match length hanzo favored
Winner
hanzoOranos
Pre-match Elo1318
Win probability62.3%

Match at a glance

The Friendslop Fiend vs hanzo

Winnerhanzo
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration13:02
Started
Ended
Elo favorite62.3%hanzo
Fastest Classical3:33*The Friendslop Fiend
First pressure3:46The Friendslop Fiend · Stable
First extra TC11:31The Friendslop Fiend · Town Center
Most military units59hanzo
Highest EAPM62.8hanzo
Defeat
Elo1231-13
EAPM40.5
Military units32
First pressure3:46Stable
First expansion11:31
Market volume0
Total score 11,790
Military score 3,057
Economic score 8,259
Kills score 474
Units killed 19
Units lost 24
Buildings razed 1
Largest army 32
Favorite unit Hippeus 13 fielded
Classical 3:33* Research start 2:33
Heroic 11:09* Research start 9:54
Mythic Not reached

hanzo

Oranos

Victory
Elo1318+13
EAPM62.8
Military units59
First pressure3:49Military Barracks
First expansion
Market volume0
Total score 13,149
Military score 5,990
Economic score 6,420
Kills score 739
Units killed 23
Units lost 19
Buildings razed 0
Largest army 59
Favorite unit Murmillo 22 fielded
Classical 3:33* Estimated start 2:33
Heroic 12:38* Estimated start 11:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The Friendslop FiendPoseidon
Match time
hanzoOranos
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus7 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyHusbandry
Toxotes11 training queues
Hippeus6 training queues
Town CenterAdditional center
God powerCease Fire
Peltast4 training queues
God powerCurse
DefeatMatch result
First military pressureMilitary Barracks
Murmillo9 training queues
God powerCarnivora
Katapeltes6 training queues
God powerShockwave
ArmoryArmory
Murmillo13 training queues
Turma8 training queues
Katapeltes2 training queues
Contarius6 training queues
Arcus7 training queues
God powerChaos
God powerCarnivora
Katapeltes3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%hanzo
Fastest Classical3:33*The Friendslop Fiend
Fastest Heroic11:09*The Friendslop Fiend
First pressure3:46The Friendslop Fiend · Stable
First extra TC11:31The Friendslop Fiend · Town Center
Armory timing7:00The Friendslop Fiend · Armory

Player highlights

Standout performances

Highest total score13,149hanzo
Highest military score5,990hanzo
Highest economy score8,259The Friendslop Fiend
Most kills739hanzo
Most units killed23hanzo
Most deaths24The Friendslop Fiend
Most buildings razed1The Friendslop Fiend
Largest army59hanzo
Favorite unitMurmillohanzo · 22 fielded

The Friendslop Fiend

Most DeathsMost ImprovementsMost Resources

hanzo

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The Friendslop Fiend

Fast Classical3:33 estimated completion
Early pressure3:46 · Stable
Expansion signal11:31 · Town Center
Early armory / Heroic prep7:00 · Armory
Heavy walling signal7 wall build events

hanzo

Fast Classical3:33 estimated completion
Early pressure3:49 · Military Barracks
Early armory / Heroic prep9:53 · Armory
The Friendslop Fiend · Early MilitaryMeaningful trained combat units were produced during the early opening.
The Friendslop Fiend · Fast ClassicalClassical completed before 4:00 on a standard land opening.
The Friendslop Fiend · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
hanzo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Friendslop Fiend

Army

Hippeus13
Toxotes11
Peltast4
Centaur2
Atalanta1
Theseus1
Buildings9 types
House12
Wall7
Granary3
Storehouse3
Archery Range2
Stable2
Armory1
Temple1
Town Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1

hanzo

Army

Murmillo22
Katapeltes12
Turma8
Arcus7
Contarius6
Oracle2
Caladria1
Satyr1
Buildings6 types
Sky Passage6
Manor5
Counter Barracks3
Military Barracks2
Armory1
Temple1
God powers3 invoked
Carnivora2
Chaos1
Shockwave1