Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

amc693 vs Cobaltinho

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:05
Anatolia map preview
Map Anatolia
Defeated
amc693Shennong
Pre-match Elo1315
Win probability29.7%
7:05 Match length Cobaltinho favored
Winner
CobaltinhoLoki
Pre-match Elo1465
Win probability70.3%

Match at a glance

amc693 vs Cobaltinho

WinnerCobaltinho
MapAnatolia
QueueRanked 1v1 Supremacy
Duration7:05
Started
Ended
Elo favorite70.3%Cobaltinho
Fastest Classical4:58*Cobaltinho
First pressure4:07Cobaltinho · Hersir trained
Most military units16Cobaltinho
Highest EAPM59.1amc693

amc693

Shennong

Defeat
Elo1315-10
EAPM59.1
Military units3
First pressure5:00Pioneer produced
First expansion
Market volume0
Total score 6,230
Military score 955
Economic score 5,163
Kills score 112
Units killed 4
Units lost 6
Buildings razed 0
Largest army 3
Favorite unit Pioneer 3 fielded
Classical 6:04* Research start 5:04
Heroic Not reached
Mythic Not reached

Cobaltinho

Loki

Victory
Elo1465+10
EAPM56.6
Military units16
First pressure4:07Hersir trained
First expansion
Market volume0
Total score 7,742
Military score 3,130
Economic score 4,284
Kills score 328
Units killed 6
Units lost 4
Buildings razed 5
Largest army 16
Favorite unit Hersir 8 fielded
Classical 4:58* Research start 3:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

amc693Shennong
Match time
CobaltinhoLoki
DockDock
DockDock
First military pressurePioneer produced
Pioneer3 training queues
God powerProsperous Seeds
DefeatMatch result
DockDock
God powerSpy
First military pressureHersir trained
Hersir8 training queues
DockDock
God powerUndermine
Throwing Axeman4 training queues
Raiding Cavalry2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.3%Cobaltinho
Fastest Classical4:58*Cobaltinho
First pressure4:07Cobaltinho · Hersir trained

Player highlights

Standout performances

Highest total score7,742Cobaltinho
Highest military score3,130Cobaltinho
Highest economy score5,163amc693
Most kills328Cobaltinho
Most units killed6Cobaltinho
Most deaths6amc693
Most buildings razed5Cobaltinho
Largest army16Cobaltinho
Favorite unitHersirCobaltinho · 8 fielded

amc693

Most DeathsMost Improvements

Cobaltinho

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

amc693

Late Classical6:04 estimated completion
Early pressure5:00 · Pioneer produced
Water commitment signal2 dock build events

Cobaltinho

Classical timing4:58 estimated completion
Early pressure4:07 · Hersir trained
Water commitment signal2 dock build events
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Cobaltinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

amc693

Army

Pioneer3
Buildings6 types
House6
Silo4
Temple3
Dock2
Farm1
Military Camp1
God powers1 invoked
Prosperous Seeds1

Cobaltinho

Army

Hersir8
Throwing Axeman4
Raiding Cavalry2
Dragon Ship1
Hirdman1
Buildings6 types
House6
Dock2
Longhouse2
Great Hall1
Ox Cart Building1
Temple1
God powers2 invoked
Spy1
Undermine1