Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs jojap

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:43
Savannah map preview
Map Savannah
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1179
Win probability35.6%
20:43 Match length jojap favored
Winner
jojapHuitzilopochtli
Pre-match Elo1282
Win probability64.4%

Match at a glance

Revenge_Of_The_COWS vs jojap

Winnerjojap
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:43
Started
Ended
Elo favorite64.4%jojap
Fastest Classical3:36*Revenge_Of_The_COWS
First pressure3:51jojap · Warrior Priest trained
First extra TC13:01jojap · Town Center
Most military units136jojap
Highest EAPM46.1jojap
Defeat
Elo1179-12
EAPM38.5
Military units112
First pressure3:55Counter Barracks
First expansion
Market volume0
Total score 16,516
Military score 7,685
Economic score 6,843
Kills score 1,988
Units killed 79
Units lost 109
Buildings razed 1
Largest army 112
Favorite unit Murmillo 29 fielded
Classical 3:36* Research start 2:36
Heroic 14:33* Research start 13:18
Mythic Not reached

jojap

Huitzilopochtli

Victory
Elo1282+12
EAPM46.1
Military units136
First pressure3:51Warrior Priest trained
First expansion13:01
Market volume0
Total score 31,648
Military score 15,990
Economic score 12,395
Kills score 3,286
Units killed 122
Units lost 82
Buildings razed 2
Largest army 136
Favorite unit Coyote Warrior 36 fielded
Classical 4:30* Estimated start 3:30
Heroic 16:15* Estimated start 15:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Patecatl
Rheia
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
jojapHuitzilopochtli
God powerDeconstruction
Automaton2 training queues
First military pressureCounter Barracks
Turma9 training queues
Automaton3 training queues
Murmillo16 training queues
Cheiroballista2 training queues
Automaton2 training queues
God powerSpider Lair
Key technologyPickaxe
Turma8 training queues
Key technologyHand Axe
God powerSpider Lair
Key technologyMedium Infantry
Automaton3 training queues
ArmoryArmory
Cheiroballista2 training queues
Murmillo11 training queues
Key technologyHusbandry
Automaton2 training queues
Key technologyCopper Armor
Key technologyPlow
Turma3 training queues
Automaton3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBronze Armor
God powerTraitor
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Contarius27 training queues
Key technologyBronze Weapons
God powerSpider Lair
Arcus10 training queues
Murmillo2 training queues
God powerDeconstruction
Automaton2 training queues
Key technologyHeavy Archers
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior2 training queues
Coyote Warrior10 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
Ocelotl Warrior32 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Coyote Warrior24 training queues
God powerBlood Pact
Warrior Priest2 training queues
Town CenterAdditional center
God powerAgave Bloom
Warrior Priest12 training queues
Tequihua Archer2 training queues
Farm transition12 farms clustered
Coyote Warrior2 training queues
Tlamanih Spearman29 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Key technologyBow Saw
Key technologyHeavy War Hut Soldiers
Otontin13 training queues
Key technologyShaft Mine
Key technologyCrenellations Aztec
Warrior Priest2 training queues
Key technologyHeavy War Hut Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%jojap
Fastest Classical3:36*Revenge_Of_The_COWS
Fastest Heroic14:33*Revenge_Of_The_COWS
First pressure3:51jojap · Warrior Priest trained
First extra TC13:01jojap · Town Center
Fortress timing16:19Revenge_Of_The_COWS · Palace
Armory timing9:19jojap · Armory
Farm transition16:22–17:04jojap · 12 farms clustered

Player highlights

Standout performances

Highest total score31,648jojap
Highest military score15,990jojap
Highest economy score12,395jojap
Most kills3,286jojap
Most units killed122jojap
Most deaths109Revenge_Of_The_COWS
Most buildings razed2jojap
Largest army136jojap
Favorite unitCoyote Warriorjojap · 36 fielded

Revenge_Of_The_COWS

Largest ArmyMost Deaths

jojap

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:36 estimated completion
Early pressure3:55 · Counter Barracks
Early armory / Heroic prep12:06 · Armory
Fortress tech path16:19 · Palace
Large army production112 military units

jojap

Classical timing4:30 estimated completion
Early pressure3:51 · Warrior Priest trained
Expansion signal13:01 · Town Center
Early armory / Heroic prep9:19 · Armory
Farm transition16:22–17:04 · 12 farms clustered
Large army production136 military units
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jojap · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jojap · Early MilitaryMeaningful trained combat units were produced during the early opening.
jojap · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Murmillo29
Contarius27
Turma20
Automaton17
Arcus10
Cheiroballista4
Katapeltes2
Behemoth1
Destroyer1
Oracle1
Buildings8 types
Manor8
Military Barracks3
Farm2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Spider Lair3
Deconstruction2
Traitor1

jojap

Army

Coyote Warrior36
Ocelotl Warrior34
Tlamanih Spearman29
Warrior Priest22
Otontin13
Tequihua Archer2
Buildings9 types
House16
Calpulli13
Farm12
Nobles Hut5
War Hut5
Great Temple4
Temple2
Armory1
Town Center1
God powers2 invoked
Agave Bloom1
Blood Pact1