Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs Shaco! :D

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:28
Blue Lagoon map preview
Map Blue Lagoon
Defeated
buchePoseidon
Pre-match Elo813
Win probability27.5%
25:28 Match length Shaco! :D favored
Winner
Shaco! :DZeus
Pre-match Elo981
Win probability72.5%

Match at a glance

buche vs Shaco! :D

WinnerShaco! :D
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration25:28
Started
Ended
Elo favorite72.5%Shaco! :D
Fastest Classical3:44*Shaco! :D
First pressure4:06buche · Stable
First extra TC15:52Shaco! :D · Town Center
Market timing7:41buche · Market
Most military units159buche
Highest EAPM36.4Shaco! :D
Market volume7,000buche

buche

Poseidon

Defeat
Elo813-10
EAPM34.4
Military units159
First pressure4:06Stable
First expansion
Market volume7000
Total score 21,050
Military score 6,825
Economic score 11,578
Kills score 2,647
Units killed 98
Units lost 116
Buildings razed 0
Largest army 159
Favorite unit Hippeus 89 fielded
Classical 3:58* Estimated start 2:58
Heroic 21:48* Estimated start 20:34
Mythic Not reached

Shaco! :D

Zeus

Victory
Elo981+10
EAPM36.4
Military units137
First pressure5:17Military Academy
First expansion15:52
Market volume0
Total score 37,889
Military score 13,275
Economic score 21,482
Kills score 3,144
Units killed 117
Units lost 97
Buildings razed 2
Largest army 137
Favorite unit Hoplite 70 fielded
Classical 3:44* Research start 2:44
Heroic 22:48* Research start 21:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

buchePoseidon
Match time
Shaco! :DZeus
Key technologyHand Axe
God powerLure
First military pressureStable
Hippeus12 training queues
MarketMarket
Centaur2 training queues
Toxotes11 training queues
Hippeus7 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Toxotes6 training queues
Hippeus32 training queues
Toxotes13 training queues
Centaur4 training queues
Farm transition5 farms clustered
God powerCease Fire
Hippeus8 training queues
Toxotes6 training queues
Hippeus6 training queues
God powerCease Fire
Hippeus18 training queues
Toxotes12 training queues
Hippeus6 training queues
Toxotes7 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyPlow
Key technologyHand Axe
First military pressureMilitary Academy
ArmoryArmory
Hoplite2 training queues
Toxotes5 training queues
Key technologyCopper Shields
Hoplite31 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Toxotes6 training queues
Key technologyHusbandry
Key technologyMedium Infantry
God powerRestoration
Key technologyMedium Archers
Toxotes5 training queues
Minotaur10 training queues
Town CenterAdditional center
Toxotes3 training queues
Hoplite4 training queues
God powerBolt
Hoplite2 training queues
Farm transition8 farms clustered
Toxotes9 training queues
Hoplite9 training queues
Minotaur2 training queues
Town CenterAdditional center
Hoplite16 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
Toxotes9 training queues
Manticore4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Hoplite5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%Shaco! :D
Fastest Classical3:44*Shaco! :D
Fastest Heroic21:48*buche
First pressure4:06buche · Stable
First extra TC15:52Shaco! :D · Town Center
Market timing7:41buche · Market
Armory timing5:54Shaco! :D · Armory
Farm transition16:21–16:21buche · 5 farms clustered

Player highlights

Standout performances

Highest total score37,889Shaco! :D
Highest military score13,275Shaco! :D
Highest economy score21,482Shaco! :D
Most kills3,144Shaco! :D
Most units killed117Shaco! :D
Most deaths116buche
Most buildings razed2Shaco! :D
Largest army159buche
Favorite unitHippeusbuche · 89 fielded

buche

Most Deaths

Shaco! :D

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

buche

Fast Classical3:58 estimated completion
Early pressure4:06 · Stable
Early market / Heroic prep7:41 · Market
Early armory / Heroic prep10:46 · Armory
Farm transition16:21–16:21 · 5 farms clustered
Market economy signal7,000 total resource volume
Large army production159 military units

Shaco! :D

Fast Classical3:44 estimated completion
Early pressure5:17 · Military Academy
Expansion signal15:52 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:54 · Armory
Farm transition18:37–19:39 · 8 farms clustered
Large army production137 military units
buche · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
buche · Early MilitaryMeaningful trained combat units were produced during the early opening.
buche · Fast ClassicalClassical completed before 4:00 on a standard land opening.
buche · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Shaco! :D · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Shaco! :D · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

buche

Bought

Food300
Wood200

Sold

Wood6500
Total player market volume7000

Shaco! :D

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army

Hippeus89
Toxotes55
Centaur6
Atalanta5
Theseus4
Buildings9 types
Farm36
House14
Granary4
Storehouse4
Archery Range2
Stable2
Armory1
Market1
Temple1
God powers2 invoked
Cease Fire2
Lure1

Shaco! :D

Army

Hoplite70
Toxotes37
Minotaur16
Heracles5
Jason4
Manticore4
Odysseus1
Buildings9 types
Farm26
House17
Granary8
Storehouse7
Archery Range5
Military Academy5
Town Center2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1