Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IamNotMagic vs ehauser2513

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:25
Savannah map preview
Map Savannah
Winner
IamNotMagicHades
Pre-match Elo1261
Win probability62.1%
20:25 Match length IamNotMagic favored
Defeated
ehauser2513Hades
Pre-match Elo1175
Win probability37.9%

Match at a glance

IamNotMagic vs ehauser2513

WinnerIamNotMagic
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:25
Started
Ended
Elo favorite62.1%IamNotMagic
Fastest Classical3:57*ehauser2513
First pressure6:26IamNotMagic · Military Academy
First extra TC5:16IamNotMagic · Town Center
Most military units162IamNotMagic
Highest EAPM41.9IamNotMagic

IamNotMagic

Hades

Victory
Elo1261+13
EAPM41.9
Military units162
First pressure6:26Military Academy
First expansion5:16
Market volume0
Total score 34,075
Military score 16,192
Economic score 14,493
Kills score 3,581
Units killed 134
Units lost 93
Buildings razed 2
Largest army 162
Favorite unit Hoplite 58 fielded
Classical 4:08* Research start 3:08
Heroic 16:18* Estimated start 15:03
Mythic Not reached

ehauser2513

Hades

Defeat
Elo1175-13
EAPM27.0
Military units125
First pressure7:09Archery Range
First expansion5:54
Market volume0
Total score 23,144
Military score 7,356
Economic score 13,375
Kills score 2,413
Units killed 93
Units lost 134
Buildings razed 6
Largest army 125
Favorite unit Hippeus 29 fielded
Classical 3:57* Estimated start 2:57
Heroic 18:43* Estimated start 17:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ares
Aphrodite
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IamNotMagicHades
Match time
ehauser2513Hades
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite3 training queues
Toxotes2 training queues
Toxotes10 training queues
Hoplite15 training queues
Cyclops4 training queues
God powerSentinel
Hypaspist5 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Toxotes10 training queues
Achilles2 training queues
ArmoryArmory
Farm transition5 farms clustered
Key technologyPlow
Toxotes15 training queues
Hoplite15 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPlow
Hypaspist10 training queues
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyCrenellations
God powerCurse
God powerSentinel
Hypaspist20 training queues
Hoplite25 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Toxotes10 training queues
Peltast5 training queues
Cyclops3 training queues
God powerPestilence
VictoryMatch result
God powerSentinel
Town CenterAdditional center
First military pressureArchery Range
Toxotes3 training queues
Hoplite2 training queues
Toxotes11 training queues
Cyclops2 training queues
Hoplite4 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Archers
Hippeus18 training queues
Toxotes13 training queues
Hoplite6 training queues
Cyclops2 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Farm transition18 farms clustered
Key technologyPlow
God powerCurse
Peltast21 training queues
Hypaspist19 training queues
Hippeus11 training queues
Fortress-tier buildingFortress
God powerPestilence
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%IamNotMagic
Fastest Classical3:57*ehauser2513
Fastest Heroic16:18*IamNotMagic
First pressure6:26IamNotMagic · Military Academy
First extra TC5:16IamNotMagic · Town Center
Fortress timing17:06IamNotMagic · Fortress
Armory timing13:33IamNotMagic · Armory
Farm transition14:12–14:13IamNotMagic · 5 farms clustered

Player highlights

Standout performances

Highest total score34,075IamNotMagic
Highest military score16,192IamNotMagic
Highest economy score14,493IamNotMagic
Most kills3,581IamNotMagic
Most units killed134IamNotMagic
Most deaths134ehauser2513
Most buildings razed6ehauser2513
Largest army162IamNotMagic
Favorite unitHopliteIamNotMagic · 58 fielded

IamNotMagic

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ehauser2513

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IamNotMagic

Classical timing4:08 estimated completion
Early pressure6:26 · Military Academy
Fast expansion5:16 · Town Center
Early armory / Heroic prep13:33 · Armory
Fortress tech path17:06 · Fortress
Heavy walling signal30 wall build events
Farm transition14:12–14:13 · 5 farms clustered
Large army production162 military units

ehauser2513

Fast Classical3:57 estimated completion
Delayed pressure7:09 · Archery Range
Fast expansion5:54 · Town Center
Early armory / Heroic prep15:58 · Armory
Fortress tech path19:09 · Fortress
Heavy walling signal12 wall build events
Farm transition16:55–18:04 · 18 farms clustered
Large army production125 military units
IamNotMagic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamNotMagic · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamNotMagic · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ehauser2513 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ehauser2513 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ehauser2513 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ehauser2513 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamNotMagic

Army

Hoplite58
Toxotes47
Hypaspist35
Cyclops8
Achilles5
Peltast5
Ajax3
Chiron1
Buildings12 types
Wall30
Farm29
House24
Granary7
Storehouse7
Military Academy6
Archery Range5
Fortress2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Sentinel2
Curse1
Pestilence1

ehauser2513

Army

Hippeus29
Toxotes27
Peltast21
Hypaspist19
Hoplite13
Cyclops6
Ajax5
Achilles4
Chiron1
Buildings12 types
Farm18
House18
Wall12
Granary8
Storehouse7
Archery Range4
Military Academy3
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Curse1
Pestilence1
Sentinel1