Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardal vs mithrandir

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:42
Watering Hole map preview
Map Watering Hole
Defeated
PardalAmaterasu
Pre-match Elo1274
Win probability50.7%
28:42 Match length UpsetThe Elo underdog won
Winner
mithrandirSet
Pre-match Elo1269
Win probability49.3%

Match at a glance

Pardal vs mithrandir

Winnermithrandir
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration28:42
Started
Ended
Elo favorite50.7%Pardal · Upset
Fastest Classical4:20*Pardal
First pressure5:10Pardal · Stable Japanese
Market timing13:24Pardal · Market
First extra TC4:48Pardal · Town Center
Most military units371mithrandir
Highest EAPM57.2mithrandir
Market volume16,200Pardal

Pardal

Amaterasu

Defeat
Elo1274-18
EAPM52.1
Military units364
First pressure5:10Stable Japanese
First expansion4:48
Market volume16200
Total score 50,771
Military score 25,361
Economic score 16,805
Kills score 8,639
Units killed 378
Units lost 337
Buildings razed 18
Largest army 364
Favorite unit Shinobi 72 fielded
Classical 4:20* Research start 3:20
Heroic 12:26* Estimated start 11:11
Mythic 16:30* Estimated start 14:30
Victory
Elo1269+18
EAPM57.2
Military units371
First pressure5:56Barracks
First expansion5:08
Market volume0
Total score 61,660
Military score 25,258
Economic score 24,633
Kills score 11,793
Units killed 334
Units lost 384
Buildings razed 15
Largest army 371
Favorite unit Axeman 190 fielded
Classical 4:53* Research start 3:53
Heroic 9:53* Research start 8:38
Mythic 20:41* Research start 18:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ptah
Raijin
HeroicAge
Sekhmet
Takemikazuchi
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PardalAmaterasu
Match time
mithrandirSet
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureStable Japanese
God powerShrine Of The Hunt
Bushi4 training queues
Naginata Rider11 training queues
ArmoryArmory
Yumi Archer13 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Onna Musha7 training queues
Samurai9 training queues
MarketMarket
Fortress-tier buildingCastle
Samurai5 training queues
Naginata Rider4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Shinobi21 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
God powerThunder Burst
Oyumi2 training queues
Yumi Horse Archer2 training queues
God powerSolar Shield
Fortress-tier buildingCastle
Key technologyBronze Shields
Trade route startedCaravan Japanese queued
Key technologyPlow
Oyumi8 training queues
Farm transition20 farms clustered
Shinobi11 training queues
Yumi Horse Archer12 training queues
DockDock
DockDock
Fortress-tier buildingCastle
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
God powerSolar Shield
God powerDivine Slash
Daimyo7 training queues
Naginata Rider10 training queues
Onmyoji2 training queues
Samurai15 training queues
Junkozosen6 training queues
DockDock
Fortress-tier buildingCastle
Shinobi35 training queues
Naginata Rider10 training queues
Yumi Archer5 training queues
Oyumi11 training queues
Key technologyHeavy Warships
Onmyoji3 training queues
Samurai30 training queues
Yumi Archer20 training queues
Yumi Horse Archer5 training queues
Naginata Rider5 training queues
Town CenterAdditional center
Onmyoji6 training queues
Yari Spearman15 training queues
Daimyo5 training queues
Town CenterAdditional center
Daimyo5 training queues
Yumi Horse Archer5 training queues
Naginata Rider15 training queues
Oyumi8 training queues
Town CenterAdditional center
Shinobi5 training queues
Yumi Archer5 training queues
Onna Musha5 training queues
Bushi5 training queues
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
God powerVision
Key technologyHand Axe
Slinger43 training queues
God powerVision
Key technologyBallistics
Key technologyCopper Weapons
God powerCitadel
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Siege Tower13 training queues
Farm transition14 farms clustered
Slinger7 training queues
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Shields
Slinger14 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Slinger67 training queues
Key technologyIron Weapons
Siege Tower3 training queues
Key technologyMedium Axemen
Axeman7 training queues
God powerVision
Avenger5 training queues
Key technologyHeavy Axemen
Key technologyChampion Slingers
Axeman183 training queues
Key technologyIron Armor
Fortress-tier buildingMigdol Stronghold
God powerTornado
MarketMarket
Key technologyChampion Axemen
Avenger6 training queues
Scarab2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Camel Rider6 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider10 training queues
Key technologyChampion Camel Riders
Catapult5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%Pardal · Upset
Fastest Classical4:20*Pardal
Fastest Heroic9:53*mithrandir
Fastest Mythic16:30*Pardal
First pressure5:10Pardal · Stable Japanese
First extra TC4:48Pardal · Town Center
Fortress timing11:53mithrandir · Migdol Stronghold
Market timing13:24Pardal · Market
Armory timing6:48mithrandir · Armory
Farm transition12:33–12:41mithrandir · 14 farms clustered
Trade route started16:44Pardal

Player highlights

Standout performances

Highest total score61,660mithrandir
Highest military score25,361Pardal
Highest economy score24,633mithrandir
Most kills11,793mithrandir
Most units killed378Pardal
Most deaths384mithrandir
Most buildings razed18Pardal
Largest army371mithrandir
Favorite unitAxemanmithrandir · 190 fielded

Pardal

Most ImprovementsMost KillsMost Resources

mithrandir

Highest ScoreLargest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pardal

Classical timing4:20 estimated completion
Early pressure5:10 · Stable Japanese
Fast expansion4:48 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:24 · Market
Early armory / Heroic prep7:03 · Armory
Fortress tech path13:30 · Castle
Heavy walling signal12 wall build events
Water commitment signal3 dock build events
Farm transition17:53–18:31 · 20 farms clustered
Trade route started16:44 · Caravan Japanese queued
Market economy signal16,200 total resource volume
Large army production364 military units

mithrandir

Classical timing4:53 estimated completion
Early pressure5:56 · Barracks
Fast expansion5:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep23:49 · Market
Early armory / Heroic prep6:48 · Armory
Fortress tech path11:53 · Migdol Stronghold
Farm transition12:33–12:41 · 14 farms clustered
Large army production371 military units
Pardal · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Pardal · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
mithrandir · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 16200 total volume

Pardal

Bought

Food1200
Wood600

Sold

Food3000
Wood11400
Total player market volume16200

mithrandir

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardal

Army

Shinobi72
Samurai60
Naginata Rider56
Yumi Archer43
Oyumi30
Yumi Horse Archer24
Daimyo18
Yari Spearman17
Onmyoji12
Onna Musha12
Bushi10
Junkozosen6
Wanyudo3
Raiju1
Buildings16 types
Farm28
House17
Watermill16
Wall12
Sentry Tower9
Mining Camp Japanese5
Castle4
Dojo4
Guardhouse4
Stable Japanese4
Town Center4
Dock3
Shrine Japanese3
Armory1
Market1
Temple1
God powers4 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

mithrandir

Army

Axeman190
Slinger131
Camel Rider16
Siege Tower16
Avenger11
Catapult5
Scarab2
Buildings18 types
Farm67
House19
Mining Camp9
Barracks7
Lumber Camp5
Migdol Stronghold5
Granary4
Obelisk4
Siege Works3
Town Center3
Monument To Pharaohs2
Monument To Soldiers2
Temple2
Armory1
Market1
Monument To Gods1
Monument To Priests1
Monument To Villagers1
God powers4 invoked
Vision4
Citadel1
Shifting Sands1
Tornado1