Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Wolf vs Saturatedopfat

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:43
Savannah map preview
Map Savannah
Defeated
WolfZeus
Pre-match Elo1653
Win probability23.7%
16:43 Match length Saturatedopfat favored
Winner
SaturatedopfatIsis
Pre-match Elo1856
Win probability76.3%

Match at a glance

Wolf vs Saturatedopfat

WinnerSaturatedopfat
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:43
Started
Ended
Elo favorite76.3%Saturatedopfat
Fastest Classical3:26*Wolf
First pressure4:00Wolf · Military Academy
Market timing9:15Saturatedopfat · Market
First extra TC12:22Saturatedopfat · Town Center
Most military units136Wolf
Highest EAPM64.6Saturatedopfat
Market volume200Saturatedopfat

Wolf

Zeus

Defeat
Elo1653-8
EAPM52.2
Military units136
First pressure4:00Military Academy
First expansion
Market volume0
Total score 10,895
Military score 4,185
Economic score 5,795
Kills score 915
Units killed 62
Units lost 110
Buildings razed 12
Largest army 136
Favorite unit Hoplite 80 fielded
Classical 3:26* Research start 2:26
Heroic Not reached
Mythic Not reached
Victory
Elo1856+8
EAPM64.6
Military units118
First pressure4:57Barracks
First expansion12:22
Market volume200
Total score 22,869
Military score 9,056
Economic score 11,541
Kills score 2,316
Units killed 110
Units lost 62
Buildings razed 0
Largest army 118
Favorite unit Axeman 69 fielded
Classical 4:54* Estimated start 3:54
Heroic Estimated start 15:57 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
No choice recorded
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WolfZeus
Match time
SaturatedopfatIsis
Heracles2 training queues
First military pressureMilitary Academy
Hoplite4 training queues
Toxotes10 training queues
Hoplite7 training queues
God powerBolt
Hoplite52 training queues
Toxotes35 training queues
Key technologyMedium Infantry
God powerRestoration
ArmoryArmory
Hoplite17 training queues
Toxotes6 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman4 training queues
Axeman45 training queues
Key technologyMedium Axemen
Slinger21 training queues
God powerPlague Of Serpents
MarketMarket
ArmoryArmory
God powerProsperity
Farm transition10 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Shields
Town CenterAdditional center
Anubite5 training queues
Key technologyBallistics
Key technologyMedium Slingers
Slinger14 training queues
Axeman24 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Armor
Anubite3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.3%Saturatedopfat
Fastest Classical3:26*Wolf
First pressure4:00Wolf · Military Academy
First extra TC12:22Saturatedopfat · Town Center
Market timing9:15Saturatedopfat · Market
Armory timing9:15Saturatedopfat · Armory
Farm transition11:26–11:59Saturatedopfat · 10 farms clustered

Player highlights

Standout performances

Highest total score22,869Saturatedopfat
Highest military score9,056Saturatedopfat
Highest economy score11,541Saturatedopfat
Most kills2,316Saturatedopfat
Most units killed110Saturatedopfat
Most deaths110Wolf
Most buildings razed12Wolf
Largest army136Wolf
Favorite unitHopliteWolf · 80 fielded

Wolf

Most Deaths

Saturatedopfat

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Wolf

Fast Classical3:26 estimated completion
Early pressure4:00 · Military Academy
Early armory / Heroic prep14:42 · Armory
Large army production136 military units

Saturatedopfat

Classical timing4:54 estimated completion
Early pressure4:57 · Barracks
Expansion signal12:22 · Town Center
Early market / Heroic prep9:15 · Market
Early armory / Heroic prep9:15 · Armory
Farm transition11:26–11:59 · 10 farms clustered
Market economy signal200 total resource volume
Large army production118 military units
Wolf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wolf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Wolf · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Saturatedopfat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Wolf

Bought

No buys

Sold

No sells

Total player market volume0

Saturatedopfat

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wolf

Army

Hoplite80
Toxotes51
Heracles2
Jason2
Minotaur1
Buildings7 types
House17
Granary6
Archery Range4
Military Academy4
Storehouse4
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

Saturatedopfat

Army

Axeman69
Slinger35
Anubite10
Spearman4
Buildings14 types
Farm21
Obelisk20
House16
Granary9
Barracks5
Lumber Camp4
Mining Camp3
Wall2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1