Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KO vs andrew2026

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:35
Megalopolis map preview
Map Megalopolis
Winner
KOPoseidon
Pre-match Elo1617
Win probability76.9%
16:35 Match length KO favored
Defeated
andrew2026Isis
Pre-match Elo1408
Win probability23.1%

Match at a glance

KO vs andrew2026

WinnerKO
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration16:35
Started
Ended
Elo favorite76.9%KO
Fastest Classical3:49*KO
First pressure4:00KO · Stable
First extra TC4:46andrew2026 · Town Center
Most military units50KO
Highest EAPM66.4KO

KO

Poseidon

Victory
Elo1617+8
EAPM66.4
Military units50
First pressure4:00Stable
First expansion
Market volume0
Total score 19,663
Military score 9,353
Economic score 8,977
Kills score 1,333
Units killed 68
Units lost 13
Buildings razed 6
Largest army 50
Favorite unit Hippeus 25 fielded
Classical 3:49* Research start 2:49
Heroic 13:49* Estimated start 12:34
Mythic Not reached

andrew2026

Isis

Defeat
Elo1408-8
EAPM64.0
Military units50
First pressure5:23Barracks
First expansion4:46
Market volume0
Total score 15,101
Military score 4,114
Economic score 10,487
Kills score 500
Units killed 15
Units lost 91
Buildings razed 0
Largest army 50
Favorite unit Spearman 38 fielded
Classical 4:24* Research start 3:24
Heroic 10:29* Research start 9:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Dionysus
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KOPoseidon
Match time
andrew2026Isis
First military pressureStable
Hippeus16 training queues
Key technologyPickaxe
ArmoryArmory
Centaur3 training queues
Key technologyHusbandry
God powerCease Fire
God powerLure
Hippeus2 training queues
Hippeus2 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Farm transition10 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Hippeus2 training queues
Prodromos14 training queues
Centaur2 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyBronze Armor
God powerBronze
Hippeus3 training queues
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
Town CenterAdditional center
First military pressureBarracks
Spearman18 training queues
Sphinx2 training queues
ArmoryArmory
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Camel Rider3 training queues
God powerAncestors
Spearman10 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Chariot Archer3 training queues
Mercenary3 training queues
Farm transition14 farms clustered
Key technologyHusbandry
Spearman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.9%KO
Fastest Classical3:49*KO
Fastest Heroic10:29*andrew2026
First pressure4:00KO · Stable
First extra TC4:46andrew2026 · Town Center
Fortress timing10:37andrew2026 · Migdol Stronghold
Armory timing7:21KO · Armory
Farm transition12:57–14:04KO · 10 farms clustered

Player highlights

Standout performances

Highest total score19,663KO
Highest military score9,353KO
Highest economy score10,487andrew2026
Most kills1,333KO
Most units killed68KO
Most deaths91andrew2026
Most buildings razed6KO
Largest army50KO
Favorite unitSpearmanandrew2026 · 38 fielded

KO

Highest ScoreMost ImprovementsMost Kills

andrew2026

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KO

Fast Classical3:49 estimated completion
Early pressure4:00 · Stable
Early armory / Heroic prep7:21 · Armory
Heavy walling signal13 wall build events
Farm transition12:57–14:04 · 10 farms clustered

andrew2026

Classical timing4:24 estimated completion
Early pressure5:23 · Barracks
Fast expansion4:46 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:14 · Armory
Fortress tech path10:37 · Migdol Stronghold
Farm transition14:22–15:28 · 14 farms clustered
KO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KO · Early MilitaryMeaningful trained combat units were produced during the early opening.
KO · Fast ClassicalClassical completed before 4:00 on a standard land opening.
andrew2026 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KO

Army

Hippeus25
Prodromos14
Centaur7
Atalanta3
Theseus1
Buildings9 types
House14
Wall13
Farm10
Stable5
Storehouse3
Granary2
Armory1
Military Academy1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

andrew2026

Army

Spearman38
Chariot Archer4
Camel Rider3
Mercenary3
Sphinx2
Buildings13 types
Farm21
House20
Obelisk8
Granary6
Mining Camp3
Town Center3
Barracks2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Ancestors1
Prosperity1