Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BubberDuck vs Morredeiro

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:53
Anatolia map preview
Map Anatolia
Defeated
BubberDuckGaia
Pre-match Elo1033
Win probability33.6%
17:53 Match length Morredeiro favored
Winner
MorredeiroShennong
Pre-match Elo1151
Win probability66.4%

Match at a glance

BubberDuck vs Morredeiro

WinnerMorredeiro
MapAnatolia
QueueRanked 1v1 Supremacy
Duration17:53
Started
Ended
Elo favorite66.4%Morredeiro
Fastest Classical4:10*BubberDuck
First pressure7:07BubberDuck · Military Barracks
Market timing13:40Morredeiro · Market
First extra TC6:50BubberDuck · Town Center
Most military units99BubberDuck
Highest EAPM69.7BubberDuck
Market volume2,500Morredeiro

BubberDuck

Gaia

Defeat
Elo1033-30
EAPM69.7
Military units99
First pressure7:07Military Barracks
First expansion6:50
Market volume800
Total score 20,978
Military score 7,008
Economic score 12,817
Kills score 1,153
Units killed 47
Units lost 81
Buildings razed 4
Largest army 99
Favorite unit Murmillo 57 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

Morredeiro

Shennong

Victory
Elo1151+13
EAPM39.2
Military units97
First pressure15:39Imperial Academy
First expansion13:18
Market volume2500
Total score 32,170
Military score 16,790
Economic score 13,472
Kills score 1,908
Units killed 79
Units lost 46
Buildings razed 0
Largest army 97
Favorite unit Dao Swordsman 24 fielded
Classical 6:09* Estimated start 5:09
Heroic 15:13* Estimated start 13:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BubberDuckGaia
Match time
MorredeiroShennong
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
DockDock
God powerGaia Forest
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo38 training queues
Town CenterAdditional center
God powerCarnivora
God powerGaia Forest
Key technologyMedium Infantry
Turma36 training queues
Key technologyMedium Archers
Cheiroballista2 training queues
Town CenterAdditional center
Key technologyCrenellations
Key technologyPlow
ArmoryArmory
Farm transition8 farms clustered
Murmillo19 training queues
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Oracle3 training queues
MarketMarket
Key technologyCopper Shields
DefeatMatch result
DockDock
DockDock
DockDock
Key technologyHand Axe
DockDock
Ya Zi2 training queues
Dao Swordsman6 training queues
Fire Archer6 training queues
Ya Zi3 training queues
God powerLightning Weapons
Fire Archer7 training queues
Ge Halberdier4 training queues
Dao Swordsman5 training queues
Wuzu Javelineer7 training queues
Pioneer3 training queues
Key technologyPickaxe
Fire Archer7 training queues
Dao Swordsman8 training queues
Ya Zi3 training queues
ArmoryArmory
Town CenterAdditional center
Wuzu Javelineer2 training queues
Ge Halberdier5 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Ya Zi2 training queues
Dao Swordsman5 training queues
Fire Archer4 training queues
Wuzu Javelineer4 training queues
Ge Halberdier2 training queues
Pioneer2 training queues
First military pressureImperial Academy
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
Siege Crossbow3 training queues
Sage3 training queues
Key technologyHeavy Infantry
God powerVenom Beast
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%Morredeiro
Fastest Classical4:10*BubberDuck
Fastest Heroic15:13*Morredeiro
First pressure7:07BubberDuck · Military Barracks
First extra TC6:50BubberDuck · Town Center
Market timing13:40Morredeiro · Market
Armory timing12:28Morredeiro · Armory
Farm transition14:10–15:19BubberDuck · 8 farms clustered

Player highlights

Standout performances

Highest total score32,170Morredeiro
Highest military score16,790Morredeiro
Highest economy score13,472Morredeiro
Most kills1,908Morredeiro
Most units killed79Morredeiro
Most deaths81BubberDuck
Most buildings razed4BubberDuck
Largest army99BubberDuck
Favorite unitMurmilloBubberDuck · 57 fielded

BubberDuck

Most Deaths

Morredeiro

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BubberDuck

Classical timing4:10 estimated completion
Delayed pressure7:07 · Military Barracks
Fast expansion6:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:27 · Market
Early armory / Heroic prep13:56 · Armory
Heavy walling signal11 wall build events
Water commitment signal1 dock build events
Farm transition14:10–15:19 · 8 farms clustered
Market economy signal800 total resource volume
Large army production99 military units

Morredeiro

Late Classical6:09 estimated completion
Delayed pressure15:39 · Imperial Academy
Expansion signal13:18 · Town Center
Early market / Heroic prep13:40 · Market
Early armory / Heroic prep12:28 · Armory
Water commitment signal4 dock build events
Market economy signal2,500 total resource volume
Large army production97 military units
BubberDuck · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BubberDuck · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Morredeiro · Late ClassicalClassical completed after 5:00 on a standard land opening.
Morredeiro · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

BubberDuck

Bought

No buys

Sold

Food300
Wood500
Total player market volume800

Morredeiro

Bought

No buys

Sold

Food2000
Wood500
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BubberDuck

Army

Murmillo57
Turma36
Oracle3
Cheiroballista2
Caladria1
Buildings11 types
Farm11
Wall11
Manor7
Economic Guild3
Military Barracks3
Town Center3
Counter Barracks2
Armory1
Dock1
Market1
Temple1
God powers2 invoked
Gaia Forest3
Carnivora1

Morredeiro

Army

Dao Swordsman24
Fire Archer24
Wuzu Javelineer14
Ge Halberdier13
Ya Zi10
Pioneer5
Sage3
Siege Crossbow3
Jiang Zi Ya1
Buildings11 types
House37
Military Camp10
Silo10
Dock4
Machine Workshop3
Imperial Academy2
Armory1
Baolei1
Market1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
Venom Beast1