Advanced match analysis
Vayce vs TATSUMI420SCOPER
Ranked 1v1 SupremacyStarted 23 hours ago
Map
Alfheim
Match at a glance
Vayce vs TATSUMI420SCOPER
Elo favorite54.7%TATSUMI420SCOPER · Upset
Fastest Classical4:24*TATSUMI420SCOPER
First pressure1:26TATSUMI420SCOPER · Hersir trained
Most military units39Vayce
Highest EAPM42.6Vayce
Vayce
Tezcatlipoca
Victory
Elo1213+19
EAPM42.6
Military units39
First pressure3:32Warrior Priest trained
First expansion—
Market volume0
Total score
9,418
Military score
4,710
Economic score
4,313
Kills score
395
Units killed
14
Units lost
4
Buildings razed
1
Largest army
39
Classical
4:45*
Estimated start 3:45
Heroic
—
Not reached
Mythic
—
Not reached
TATSUMI420SCOPER
Thor
Defeat
Elo1246-19
EAPM37.9
Military units16
First pressure1:26Hersir trained
First expansion—
Market volume0
Total score
7,127
Military score
2,205
Economic score
4,845
Kills score
77
Units killed
4
Units lost
14
Buildings razed
0
Largest army
16
Classical
4:24*
Research start 3:24
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite54.7%TATSUMI420SCOPER · Upset
Fastest Classical4:24*TATSUMI420SCOPER
First pressure1:26TATSUMI420SCOPER · Hersir trained
Player highlights
Standout performances
Highest total score9,418Vayce
Highest military score4,710Vayce
Highest economy score4,845TATSUMI420SCOPER
Most kills395Vayce
Most units killed14Vayce
Most deaths14TATSUMI420SCOPER
Most buildings razed1Vayce
Largest army39Vayce
Favorite unitTequihua ArcherVayce · 24 fielded
Vayce
Highest Score
Largest Army
Most Kills
TATSUMI420SCOPER
Most Deaths
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Vayce
Classical timing4:45 estimated completionTATSUMI420SCOPER
Classical timing4:24 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.