Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vayce vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:06
Alfheim map preview
Map Alfheim
Winner
VayceTezcatlipoca
Pre-match Elo1213
Win probability45.3%
8:06 Match length UpsetThe Elo underdog won
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1246
Win probability54.7%

Match at a glance

Vayce vs TATSUMI420SCOPER

WinnerVayce
MapAlfheim
QueueRanked 1v1 Supremacy
Duration8:06
Started
Ended
Elo favorite54.7%TATSUMI420SCOPER · Upset
Fastest Classical4:24*TATSUMI420SCOPER
First pressure1:26TATSUMI420SCOPER · Hersir trained
Most military units39Vayce
Highest EAPM42.6Vayce

Vayce

Tezcatlipoca

Victory
Elo1213+19
EAPM42.6
Military units39
First pressure3:32Warrior Priest trained
First expansion
Market volume0
Total score 9,418
Military score 4,710
Economic score 4,313
Kills score 395
Units killed 14
Units lost 4
Buildings razed 1
Largest army 39
Favorite unit Tequihua Archer 24 fielded
Classical 4:45* Estimated start 3:45
Heroic Not reached
Mythic Not reached
Defeat
Elo1246-19
EAPM37.9
Military units16
First pressure1:26Hersir trained
First expansion
Market volume0
Total score 7,127
Military score 2,205
Economic score 4,845
Kills score 77
Units killed 4
Units lost 14
Buildings razed 0
Largest army 16
Favorite unit Hersir 10 fielded
Classical 4:24* Research start 3:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VayceTezcatlipoca
Match time
TATSUMI420SCOPERThor
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
God powerObsidian Mirror
Warrior Priest2 training queues
Tlamanih Spearman2 training queues
Tequihua Archer24 training queues
Tlamanih Spearman5 training queues
Warrior Priest3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Hersir4 training queues
Raiding Cavalry5 training queues
Key technologyHusbandry
Key technologyPickaxe
God powerHealing Spring
Hersir2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%TATSUMI420SCOPER · Upset
Fastest Classical4:24*TATSUMI420SCOPER
First pressure1:26TATSUMI420SCOPER · Hersir trained

Player highlights

Standout performances

Highest total score9,418Vayce
Highest military score4,710Vayce
Highest economy score4,845TATSUMI420SCOPER
Most kills395Vayce
Most units killed14Vayce
Most deaths14TATSUMI420SCOPER
Most buildings razed1Vayce
Largest army39Vayce
Favorite unitTequihua ArcherVayce · 24 fielded

Vayce

Highest ScoreLargest ArmyMost Kills

TATSUMI420SCOPER

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vayce

Classical timing4:45 estimated completion
Early pressure3:32 · Warrior Priest trained

TATSUMI420SCOPER

Classical timing4:24 estimated completion
Early pressure1:26 · Hersir trained
Vayce · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vayce · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Vayce · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vayce

Army

Tequihua Archer24
Warrior Priest8
Tlamanih Spearman7
Buildings4 types
House6
Calpulli3
War Hut2
Temple1
God powers2 invoked
Infestation1
Obsidian Mirror1

TATSUMI420SCOPER

Army

Hersir10
Raiding Cavalry5
Throwing Axeman1
Buildings5 types
House7
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers1 invoked
Healing Spring1