Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs HAMADABONE

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:57
Mirage map preview
Map Mirage
Defeated
Leif EriksonThor
Pre-match Elo1402
Win probability43.8%
30:57 Match length HAMADABONE favored
Winner
HAMADABONEPoseidon
Pre-match Elo1445
Win probability56.2%

Match at a glance

Leif Erikson vs HAMADABONE

WinnerHAMADABONE
MapMirage
QueueRanked 1v1 Supremacy
Duration30:57
Started
Ended
Elo favorite56.2%HAMADABONE
Fastest Classical4:50*HAMADABONE
First pressure4:17Leif Erikson · Hersir trained
Market timing7:28HAMADABONE · Market
First extra TC9:02HAMADABONE · Town Center
Most military units884HAMADABONE
Highest EAPM108.1HAMADABONE
Market volume13,100HAMADABONE
Defeat
Elo1402-15
EAPM85.4
Military units310
First pressure4:17Hersir trained
First expansion19:14
Market volume8100
Total score 45,571
Military score 22,447
Economic score 14,761
Kills score 8,440
Units killed 299
Units lost 375
Buildings razed 13
Largest army 310
Favorite unit Berserk 98 fielded
Classical 4:53* Research start 3:53
Heroic 10:04* Research start 8:49
Mythic 24:09* Research start 22:09

HAMADABONE

Poseidon

Victory
Elo1445+15
EAPM108.1
Military units884
First pressure4:29Stable
First expansion9:02
Market volume13100
Total score 60,240
Military score 28,392
Economic score 24,047
Kills score 7,962
Units killed 316
Units lost 302
Buildings razed 1
Largest army 884
Favorite unit Hippeus 192 fielded
Classical 4:50* Estimated start 3:50
Heroic 10:13* Estimated start 8:58
Mythic 21:59* Estimated start 19:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
Baldr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
HAMADABONEPoseidon
DockDock
God powerDwarven Mine
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
God powerHealing Spring
Hirdman5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBronze Armor
Hirdman4 training queues
God powerFlaming Weapons
Raiding Cavalry7 training queues
MarketMarket
Key technologyShaft Mine
Hirdman5 training queues
Key technologyBronze Shields
Battle Boar2 training queues
Fortress-tier buildingHill Fort
Berserk9 training queues
Hersir3 training queues
Throwing Axeman30 training queues
Farm transition5 farms clustered
Key technologyPlow
Huskarl4 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
God powerHealing Spring
Berserk3 training queues
Hersir6 training queues
Jarl8 training queues
Hirdman7 training queues
Portable Ram4 training queues
Berserk6 training queues
Huskarl11 training queues
God powerDwarven Mine
Hirdman9 training queues
Hersir2 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyBronze Weapons
Town CenterAdditional center
Berserk10 training queues
Hersir5 training queues
Portable Ram3 training queues
Throwing Axeman8 training queues
Key technologyIron Armor
Town CenterAdditional center
Key technologyMeteoric Iron Armor
Key technologyIron Weapons
Hirdman7 training queues
Throwing Axeman19 training queues
Key technologyIron Weapons
Hersir4 training queues
Berserk69 training queues
Jarl17 training queues
Portable Ram2 training queues
Ballista2 training queues
Hersir3 training queues
Key technologyIron Shields
Throwing Axeman10 training queues
Jarl4 training queues
Key technologyChampion Infantry
Godi4 training queues
God powerFlaming Weapons
God powerRagnarok
Hirdman8 training queues
DefeatMatch result
God powerLure
DockDock
DockDock
Theseus2 training queues
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Atalanta2 training queues
Hippeus18 training queues
Key technologyMedium Cavalry
MarketMarket
ArmoryArmory
Key technologyCopper Weapons
Hippeus20 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyBow Saw
God powerBronze
Hippeus4 training queues
God powerCease Fire
Fortress-tier buildingFortress
Key technologyShaft Mine
Hippeus20 training queues
Hypaspist36 training queues
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Toxotes20 training queues
God powerCease Fire
Hippeus80 training queues
Centaur5 training queues
Peltast73 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
Hypaspist15 training queues
Key technologyHeavy Cavalry
Hoplite50 training queues
Theseus2 training queues
Prodromos10 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Hypaspist10 training queues
Hydra2 training queues
Town CenterAdditional center
Hippeus25 training queues
Hypaspist20 training queues
ArmoryArmory
ArmoryArmory
Hippeus10 training queues
Town CenterAdditional center
God powerPlenty Vault
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Key technologyHeavy Archers
Hypaspist10 training queues
Toxotes10 training queues
Hetairos2 training queues
Fortress-tier buildingFortress
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Farm transition7 farms clustered
Key technologyPlow
Key technologyChampion Infantry
Key technologyCrenellations
Hippeus15 training queues
Hetairos182 training queues
Hypaspist2 training queues
Prodromos15 training queues
Hoplite5 training queues
Fortress-tier buildingFortress
Polyphemus2 training queues
MarketMarket
MarketMarket
Key technologyChampion Archers
Toxotes40 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist60 training queues
Helepolis40 training queues
Trade route startedCaravan Greek queued
God powerBronze
Toxotes60 training queues
Polyphemus2 training queues
God powerCease Fire
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%HAMADABONE
Fastest Classical4:50*HAMADABONE
Fastest Heroic10:04*Leif Erikson
Fastest Mythic21:59*HAMADABONE
First pressure4:17Leif Erikson · Hersir trained
First extra TC9:02HAMADABONE · Town Center
Fortress timing11:19HAMADABONE · Fortress
Market timing7:28HAMADABONE · Market
Armory timing7:29Leif Erikson · Dwarven Armory
Farm transition13:46–14:08Leif Erikson · 5 farms clustered
Trade route started28:31HAMADABONE

Player highlights

Standout performances

Highest total score60,240HAMADABONE
Highest military score28,392HAMADABONE
Highest economy score24,047HAMADABONE
Most kills8,440Leif Erikson
Most units killed316HAMADABONE
Most deaths375Leif Erikson
Most buildings razed13Leif Erikson
Largest army884HAMADABONE
Favorite unitHippeusHAMADABONE · 192 fielded

Leif Erikson

Largest ArmyMost Deaths

HAMADABONE

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:53 estimated completion
Early pressure4:17 · Hersir trained
Expansion signal19:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:42 · Market
Early armory / Heroic prep7:29 · Dwarven Armory
Fortress tech path12:36 · Hill Fort
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition13:46–14:08 · 5 farms clustered
Market economy signal8,100 total resource volume
Large army production310 military units

HAMADABONE

Classical timing4:50 estimated completion
Early pressure4:29 · Stable
Expansion signal9:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:28 · Market
Early armory / Heroic prep7:32 · Armory
Fortress tech path11:19 · Fortress
Heavy walling signal17 wall build events
Water commitment signal2 dock build events
Farm transition23:45–23:45 · 7 farms clustered
Trade route started28:31 · Caravan Greek queued
Market economy signal13,100 total resource volume
Large army production884 military units
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
HAMADABONE · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 21200 total volume

Leif Erikson

Bought

Wood400

Sold

Food1200
Wood6500
Total player market volume8100

HAMADABONE

Bought

Food2300
Wood2600

Sold

Food1800
Wood6400
Total player market volume13100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Berserk98
Throwing Axeman67
Hirdman45
Hersir30
Jarl29
Huskarl15
Portable Ram11
Raiding Cavalry7
Godi4
Ballista2
Battle Boar2
Buildings12 types
Farm33
Wall26
House17
Longhouse7
Great Hall5
Ox Cart Building5
Hill Fort2
Town Center2
Dock1
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine2
Flaming Weapons2
Healing Spring2
Ragnarok1

HAMADABONE

Army

Hippeus192
Hetairos184
Hypaspist153
Toxotes130
Peltast73
Hoplite55
Helepolis40
Prodromos25
Theseus10
Atalanta6
Centaur5
Polyphemus5
Hippolyta3
Hydra3
Buildings14 types
Farm44
House23
Wall17
Storehouse15
Archery Range12
Fortress8
Granary8
Stable7
Military Academy5
Armory3
Market3
Town Center3
Dock2
Temple1
God powers4 invoked
Cease Fire3
Bronze2
Lure1
Plenty Vault1