Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[BR] Blanka vs augustokelvinsg

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 51:15
Oasis map preview
Map Oasis
Defeated
[BR] BlankaGaia
Pre-match Elo736
Win probability48.3%
51:15 Match length augustokelvinsg favored
Winner
augustokelvinsgHades
Pre-match Elo748
Win probability51.7%

Match at a glance

[BR] Blanka vs augustokelvinsg

Winneraugustokelvinsg
MapOasis
QueueRanked 1v1 Supremacy
Duration51:15
Started
Ended
Elo favorite51.7%augustokelvinsg
Fastest Classical4:42*[BR] Blanka
First pressure5:26[BR] Blanka · Military Barracks
First extra TC5:03[BR] Blanka · Town Center
Market timing9:28augustokelvinsg · Market
Most military units435augustokelvinsg
Highest EAPM27.8augustokelvinsg
Market volume8,000augustokelvinsg
Defeat
Elo736-17
EAPM26.1
Military units352
First pressure5:26Military Barracks
First expansion5:03
Market volume6500
Total score 82,871
Military score 28,507
Economic score 39,649
Kills score 14,715
Units killed 465
Units lost 419
Buildings razed 11
Largest army 352
Favorite unit Arcus 104 fielded
Classical 4:42* Estimated start 3:42
Heroic 15:08* Estimated start 13:53
Mythic 29:11* Research start 27:11
Victory
Elo748+17
EAPM27.8
Military units435
First pressure5:37Stable
First expansion11:58
Market volume8000
Total score 82,627
Military score 29,732
Economic score 36,428
Kills score 16,467
Units killed 416
Units lost 467
Buildings razed 79
Largest army 435
Favorite unit Toxotes 129 fielded
Classical 5:18* Research start 4:18
Heroic 16:21* Research start 15:06
Mythic 33:10* Research start 31:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
Rheia
HeroicAge
Apollo
Hekate
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[BR] BlankaGaia
Match time
augustokelvinsgHades
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
Cheiroballista2 training queues
ArmoryArmory
Key technologyPlow
Key technologyMedium Archers
Key technologyMedium Infantry
Farm transition6 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Caladria2 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Cheiroballista2 training queues
Arcus5 training queues
Oracle2 training queues
Contarius10 training queues
Murmillo5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
God powerTraitor
Key technologyBronze Wall
Arcus10 training queues
Cheiroballista5 training queues
Turma15 training queues
Katapeltes10 training queues
Cheiroballista2 training queues
Turma10 training queues
Contarius21 training queues
Murmillo5 training queues
Arcus10 training queues
Key technologyHeavy Cavalry
Katapeltes10 training queues
Arcus10 training queues
Cheiroballista5 training queues
Behemoth2 training queues
Oracle2 training queues
Fortress-tier buildingPalace
MarketMarket
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Caladria2 training queues
Arcus5 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyChampion Archers
Murmillo5 training queues
Contarius5 training queues
Arcus5 training queues
Fortress-tier buildingPalace
ArmoryArmory
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Murmillo2 training queues
Contarius2 training queues
Lampades7 training queues
Arcus8 training queues
Contarius7 training queues
Murmillo7 training queues
Caladria2 training queues
Fanatic4 training queues
God powerGaia Forest
Fortress-tier buildingPalace
Destroyer2 training queues
Town CenterAdditional center
Contarius15 training queues
Fanatic10 training queues
Arcus5 training queues
Murmillo5 training queues
Contarius5 training queues
Arcus25 training queues
Cheiroballista5 training queues
Contarius20 training queues
Behemoth2 training queues
Arcus20 training queues
Murmillo5 training queues
DefeatMatch result
Key technologyHusbandry
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus3 training queues
Farm transition4 farms clustered
Cyclops2 training queues
Toxotes5 training queues
Hippeus3 training queues
Key technologyMedium Archers
MarketMarket
God powerPestilence
Hippeus4 training queues
Key technologyMedium Cavalry
Toxotes6 training queues
Cyclops3 training queues
Town CenterAdditional center
Toxotes4 training queues
Toxotes15 training queues
Fortress-tier buildingFortress
Manticore2 training queues
God powerSentinel
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Petrobolos3 training queues
God powerUnderworld Passage
Toxotes10 training queues
Key technologyHeavy Archers
Hippeus6 training queues
Hoplite13 training queues
Petrobolos6 training queues
God powerPestilence
Hippeus15 training queues
Toxotes10 training queues
Key technologyMedium Infantry
Hoplite8 training queues
Petrobolos6 training queues
Key technologyHeavy Infantry
Hoplite21 training queues
Town CenterAdditional center
Key technologyPlow
Toxotes15 training queues
Hippeus4 training queues
God powerSentinel
Hoplite27 training queues
Toxotes15 training queues
Hippeus24 training queues
Manticore3 training queues
Cyclops2 training queues
God powerSentinel
Toxotes2 training queues
Hoplite11 training queues
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerSentinel
Petrobolos3 training queues
Town CenterAdditional center
Hippeus10 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
Hoplite10 training queues
God powerEarthquake
God powerSentinel
Helepolis7 training queues
Key technologyChampion Archers
ArmoryArmory
Town CenterAdditional center
Chimera2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerSentinel
Town CenterAdditional center
Petrobolos4 training queues
Toxotes13 training queues
Hippeus10 training queues
Hoplite10 training queues
Toxotes11 training queues
Hippeus10 training queues
Hoplite8 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Chimera4 training queues
Fortress-tier buildingFortress
God powerSentinel
Key technologyIron Shields
Chimera3 training queues
Petrobolos3 training queues
Toxotes10 training queues
Hoplite20 training queues
Petrobolos8 training queues
Hippeus4 training queues
Toxotes9 training queues
Petrobolos4 training queues
Toxotes4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%augustokelvinsg
Fastest Classical4:42*[BR] Blanka
Fastest Heroic15:08*[BR] Blanka
Fastest Mythic29:11*[BR] Blanka
First pressure5:26[BR] Blanka · Military Barracks
First extra TC5:03[BR] Blanka · Town Center
Fortress timing16:55augustokelvinsg · Fortress
Market timing9:28augustokelvinsg · Market
Armory timing8:09[BR] Blanka · Armory
Farm transition6:49–7:30augustokelvinsg · 4 farms clustered
Trade route started28:48[BR] Blanka

Player highlights

Standout performances

Highest total score82,871[BR] Blanka
Highest military score29,732augustokelvinsg
Highest economy score39,649[BR] Blanka
Most kills16,467augustokelvinsg
Most units killed465[BR] Blanka
Most deaths467augustokelvinsg
Most buildings razed79augustokelvinsg
Largest army435augustokelvinsg
Favorite unitToxotesaugustokelvinsg · 129 fielded

[BR] Blanka

Highest ScoreMost ImprovementsMost KillsMost Resources

augustokelvinsg

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[BR] Blanka

Classical timing4:42 estimated completion
Early pressure5:26 · Military Barracks
Fast expansion5:03 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep27:54 · Market
Early armory / Heroic prep8:09 · Armory
Fortress tech path26:46 · Palace
Heavy walling signal15 wall build events
Farm transition8:37–9:52 · 6 farms clustered
Trade route started28:48 · Caravan Atlantean queued
Market economy signal6,500 total resource volume
Large army production352 military units

augustokelvinsg

Late Classical5:18 estimated completion
Early pressure5:37 · Stable
Expansion signal11:58 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep9:28 · Market
Early armory / Heroic prep37:49 · Armory
Fortress tech path16:55 · Fortress
Heavy walling signal11 wall build events
Farm transition6:49–7:30 · 4 farms clustered
Market economy signal8,000 total resource volume
Large army production435 military units
[BR] Blanka · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[BR] Blanka · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[BR] Blanka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[BR] Blanka · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
augustokelvinsg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
augustokelvinsg · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
augustokelvinsg · Early MilitaryMeaningful trained combat units were produced during the early opening.
augustokelvinsg · Late ClassicalClassical completed after 5:00 on a standard land opening.
augustokelvinsg · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 14500 total volume

[BR] Blanka

Bought

No buys

Sold

Food2000
Wood4500
Total player market volume6500

augustokelvinsg

Bought

Food200

Sold

Wood7800
Total player market volume8000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[BR] Blanka

Army

Arcus104
Contarius87
Murmillo38
Turma25
Cheiroballista23
Katapeltes20
Fanatic14
Behemoth13
Lampades9
Caladria8
Oracle8
Destroyer3
Buildings12 types
Sentry Tower43
Military Barracks26
Manor24
Farm22
Wall15
Counter Barracks13
Town Center5
Palace4
Economic Guild3
Temple3
Armory2
Market1
God powers2 invoked
Gaia Forest2
Traitor1

augustokelvinsg

Army

Toxotes129
Hoplite128
Hippeus93
Petrobolos37
Chimera9
Ajax8
Cyclops7
Helepolis7
Achilles5
Chiron5
Manticore5
Perseus2
Buildings13 types
Farm25
Archery Range20
House18
Storehouse13
Military Academy12
Wall11
Stable7
Armory6
Town Center5
Fortress4
Granary2
Market2
Temple2
God powers4 invoked
Sentinel8
Pestilence2
Earthquake1
Underworld Passage1