Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

amc693 vs hanzo

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:25
Giza map preview
Map Giza
Defeated
amc693Fuxi
Pre-match Elo1325
Win probability52.9%
16:25 Match length UpsetThe Elo underdog won
Winner
hanzoOdin
Pre-match Elo1305
Win probability47.1%

Match at a glance

amc693 vs hanzo

Winnerhanzo
MapGiza
QueueRanked 1v1 Supremacy
Duration16:25
Started
Ended
Elo favorite52.9%amc693 · Upset
Fastest Classical4:54*amc693
First pressure4:00amc693 · Pioneer produced
Market timing12:43amc693 · Market
Most military units106amc693
Highest EAPM80.6hanzo
Market volume600amc693

amc693

Fuxi

Defeat
Elo1325-19
EAPM63.1
Military units106
First pressure4:00Pioneer produced
First expansion
Market volume600
Total score 12,513
Military score 4,580
Economic score 7,002
Kills score 931
Units killed 39
Units lost 90
Buildings razed 3
Largest army 106
Favorite unit Dao Swordsman 38 fielded
Classical 4:54* Estimated start 3:54
Heroic 13:24* Estimated start 12:09
Mythic Not reached

hanzo

Odin

Victory
Elo1305+19
EAPM80.6
Military units100
First pressure4:04Hersir trained
First expansion
Market volume0
Total score 18,586
Military score 9,086
Economic score 7,594
Kills score 2,011
Units killed 90
Units lost 36
Buildings razed 1
Largest army 100
Favorite unit Throwing Axeman 40 fielded
Classical 5:15* Estimated start 4:15
Heroic 15:23* Estimated start 14:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Freyja
Nuba
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

amc693Fuxi
Match time
hanzoOdin
God powerThe Peach Blossom Spring
Key technologyHand Axe
First military pressurePioneer produced
Pioneer6 training queues
Key technologyPickaxe
Dao Swordsman15 training queues
Fire Archer9 training queues
Wuzu Javelineer4 training queues
Ge Halberdier2 training queues
Dao Swordsman3 training queues
Wuzu Javelineer2 training queues
Fire Archer4 training queues
Key technologyMedium Infantry
ArmoryArmory
God powerVanish
Ge Halberdier2 training queues
Dao Swordsman8 training queues
Wuzu Javelineer29 training queues
Farm transition4 farms clustered
Pioneer4 training queues
MarketMarket
Dao Swordsman12 training queues
Ge Halberdier2 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Weapons
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry22 training queues
ArmoryArmory
Throwing Axeman37 training queues
Berserk7 training queues
Valkyrie2 training queues
Raiding Cavalry3 training queues
Key technologyHand Axe
Berserk5 training queues
Raiding Cavalry2 training queues
God powerForest Fire
Valkyrie2 training queues
ArmoryArmory
Key technologyPickaxe
Berserk3 training queues
Raiding Cavalry3 training queues
Throwing Axeman3 training queues
God powerGreat Hunt
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%amc693 · Upset
Fastest Classical4:54*amc693
Fastest Heroic13:24*amc693
First pressure4:00amc693 · Pioneer produced
Market timing12:43amc693 · Market
Armory timing8:01hanzo · Armory
Farm transition11:36–11:38amc693 · 4 farms clustered

Player highlights

Standout performances

Highest total score18,586hanzo
Highest military score9,086hanzo
Highest economy score7,594hanzo
Most kills2,011hanzo
Most units killed90hanzo
Most deaths90amc693
Most buildings razed3amc693
Largest army106amc693
Favorite unitThrowing Axemanhanzo · 40 fielded

amc693

Most DeathsMost Improvements

hanzo

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

amc693

Classical timing4:54 estimated completion
Early pressure4:00 · Pioneer produced
Early market / Heroic prep12:43 · Market
Early armory / Heroic prep10:39 · Armory
Heavy walling signal16 wall build events
Farm transition11:36–11:38 · 4 farms clustered
Market economy signal600 total resource volume
Large army production106 military units

hanzo

Late Classical5:15 estimated completion
Early pressure4:04 · Hersir trained
Early armory / Heroic prep8:01 · Armory
Heavy walling signal42 wall build events
Large army production100 military units
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Late ClassicalClassical completed after 5:00 on a standard land opening.
hanzo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

amc693

Bought

No buys

Sold

Wood600
Total player market volume600

hanzo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

amc693

Army

Dao Swordsman38
Wuzu Javelineer35
Fire Archer13
Pioneer11
Ge Halberdier8
Qi Lin1
Buildings9 types
Wall16
House11
Farm9
Silo8
Military Camp3
Armory1
Machine Workshop1
Market1
Temple1
God powers2 invoked
The Peach Blossom Spring1
Vanish1

hanzo

Army

Throwing Axeman40
Raiding Cavalry30
Berserk16
Valkyrie7
Hersir5
Jarl1
Mountain Giant1
Buildings7 types
Wall42
House25
Longhouse6
Great Hall4
Ox Cart Building4
Armory2
Temple1
God powers3 invoked
Great Hunt2
Forest Fire1
Walking Woods1