Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cobaltinho vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:42
Watering Hole map preview
Map Watering Hole
Winner
CobaltinhoShennong
Pre-match Elo1455
Win probability56.2%
15:42 Match length Cobaltinho favored
Defeated
[DoD]StoochioLoki
Pre-match Elo1412
Win probability43.8%

Match at a glance

Cobaltinho vs [DoD]Stoochio

WinnerCobaltinho
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration15:42
Started
Ended
Elo favorite56.2%Cobaltinho
Fastest Classical4:10*[DoD]Stoochio
First pressure3:20[DoD]Stoochio · Hersir trained
Most military units125[DoD]Stoochio
Highest EAPM50.5Cobaltinho

Cobaltinho

Shennong

Victory
Elo1455+15
EAPM50.5
Military units103
First pressure11:55Imperial Academy
First expansion
Market volume0
Total score 22,455
Military score 9,021
Economic score 10,853
Kills score 2,611
Units killed 90
Units lost 69
Buildings razed 10
Largest army 103
Favorite unit Fire Archer 39 fielded
Classical 4:21* Research start 3:21
Heroic 13:42* Estimated start 12:27
Mythic Not reached
Defeat
Elo1412-15
EAPM42.3
Military units125
First pressure3:20Hersir trained
First expansion
Market volume0
Total score 12,333
Military score 4,455
Economic score 6,328
Kills score 1,571
Units killed 68
Units lost 90
Buildings razed 0
Largest army 125
Favorite unit Hersir 54 fielded
Classical 4:10* Research start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Forseti
Nuba
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CobaltinhoShennong
Match time
[DoD]StoochioLoki
God powerProsperous Seeds
Fire Archer11 training queues
Dao Swordsman8 training queues
Pioneer3 training queues
God powerLightning Weapons
Ge Halberdier6 training queues
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Archers
Key technologyMedium Infantry
Fire Archer28 training queues
Pioneer2 training queues
Ge Halberdier21 training queues
Dao Swordsman2 training queues
ArmoryArmory
ArmoryArmory
Dao Swordsman12 training queues
First military pressureImperial Academy
Key technologyCopper Weapons
Pioneer4 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Siege Crossbow4 training queues
Key technologyHeavy Archers
God powerDrought Land
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry48 training queues
Hersir47 training queues
Throwing Axeman9 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
God powerHealing Spring
Berserk10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Cobaltinho
Fastest Classical4:10*[DoD]Stoochio
Fastest Heroic13:42*Cobaltinho
First pressure3:20[DoD]Stoochio · Hersir trained
Armory timing10:57Cobaltinho · Armory

Player highlights

Standout performances

Highest total score22,455Cobaltinho
Highest military score9,021Cobaltinho
Highest economy score10,853Cobaltinho
Most kills2,611Cobaltinho
Most units killed90Cobaltinho
Most deaths90[DoD]Stoochio
Most buildings razed10Cobaltinho
Largest army125[DoD]Stoochio
Favorite unitHersir[DoD]Stoochio · 54 fielded

Cobaltinho

Highest ScoreMost ImprovementsMost KillsMost Resources

[DoD]Stoochio

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cobaltinho

Classical timing4:21 estimated completion
Delayed pressure11:55 · Imperial Academy
Early armory / Heroic prep10:57 · Armory
Large army production103 military units

[DoD]Stoochio

Classical timing4:10 estimated completion
Early pressure3:20 · Hersir trained
Large army production125 military units
Cobaltinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cobaltinho · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cobaltinho

Army

Fire Archer39
Ge Halberdier27
Dao Swordsman22
Pioneer10
Siege Crossbow4
Sage1
Buildings8 types
House17
Silo7
Farm4
Military Camp3
Armory2
Imperial Academy2
Machine Workshop2
Temple1
God powers3 invoked
Prosperous Seeds2
Drought Land1
Lightning Weapons1

[DoD]Stoochio

Army

Hersir54
Raiding Cavalry48
Berserk10
Throwing Axeman9
Troll3
Hirdman1
Buildings5 types
House21
Ox Cart Building4
Great Hall3
Longhouse3
Temple2
God powers2 invoked
Healing Spring1
Spy1