Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IamNotMagic vs LADER

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:30
Mount Olympus map preview
Map Mount Olympus
Defeated
IamNotMagicHades
Pre-match Elo1248
Win probability57.8%
13:30 Match length UpsetThe Elo underdog won
Winner
LADEROdin
Pre-match Elo1193
Win probability42.2%

Match at a glance

IamNotMagic vs LADER

WinnerLADER
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:30
Started
Ended
Elo favorite57.8%IamNotMagic · Upset
Fastest Classical4:25*IamNotMagic
First pressure4:23LADER · Hersir trained
First extra TC7:49LADER · Town Center
Most military units49LADER
Highest EAPM34.6LADER

IamNotMagic

Hades

Defeat
Elo1248-20
EAPM33.9
Military units42
First pressure4:51Military Academy
First expansion
Market volume0
Total score 12,632
Military score 3,809
Economic score 8,136
Kills score 687
Units killed 22
Units lost 39
Buildings razed 4
Largest army 42
Favorite unit Hypaspist 14 fielded
Classical 4:25* Estimated start 3:25
Heroic Research start 13:17 · not reached
Mythic Not reached

LADER

Odin

Victory
Elo1193+20
EAPM34.6
Military units49
First pressure4:23Hersir trained
First expansion7:49
Market volume0
Total score 14,208
Military score 4,135
Economic score 9,035
Kills score 1,038
Units killed 39
Units lost 20
Buildings razed 3
Largest army 49
Favorite unit Throwing Axeman 24 fielded
Classical 5:26* Estimated start 4:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IamNotMagicHades
Match time
LADEROdin
Achilles2 training queues
First military pressureMilitary Academy
Hoplite4 training queues
Cyclops3 training queues
God powerSentinel
Hoplite4 training queues
ArmoryArmory
Hypaspist14 training queues
Toxotes6 training queues
Cyclops2 training queues
Hoplite5 training queues
Key technologyMedium Infantry
God powerPestilence
Farm transition11 farms clustered
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
Raiding Cavalry9 training queues
Town CenterAdditional center
Hersir4 training queues
Valkyrie2 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
God powerGreat Hunt
Farm transition6 farms clustered
Throwing Axeman24 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%IamNotMagic · Upset
Fastest Classical4:25*IamNotMagic
First pressure4:23LADER · Hersir trained
First extra TC7:49LADER · Town Center
Armory timing9:27IamNotMagic · Armory
Farm transition11:15–11:18LADER · 6 farms clustered

Player highlights

Standout performances

Highest total score14,208LADER
Highest military score4,135LADER
Highest economy score9,035LADER
Most kills1,038LADER
Most units killed39LADER
Most deaths39IamNotMagic
Most buildings razed4IamNotMagic
Largest army49LADER
Favorite unitThrowing AxemanLADER · 24 fielded

IamNotMagic

Most DeathsMost Improvements

LADER

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IamNotMagic

Classical timing4:25 estimated completion
Early pressure4:51 · Military Academy
Early armory / Heroic prep9:27 · Armory
Heavy walling signal16 wall build events
Farm transition13:21–13:22 · 11 farms clustered

LADER

Late Classical5:26 estimated completion
Early pressure4:23 · Hersir trained
Fast expansion7:49 · Town Center
Farm transition11:15–11:18 · 6 farms clustered
IamNotMagic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamNotMagic · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamNotMagic

Army

Hypaspist14
Hoplite13
Toxotes6
Cyclops5
Achilles2
Ajax2
Buildings9 types
Wall16
House15
Farm11
Granary5
Archery Range3
Military Academy3
Storehouse3
Armory1
Temple1
God powers2 invoked
Pestilence1
Sentinel1

LADER

Army

Throwing Axeman24
Raiding Cavalry11
Hersir10
Valkyrie3
Berserk1
Buildings7 types
House12
Farm6
Longhouse4
Ox Cart Building3
Great Hall2
Temple1
Town Center1
God powers2 invoked
Great Hunt2
Forest Fire1