Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TioTulancingo vs dgte27fanta

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:41
Midgard map preview
Map Midgard
Winner
TioTulancingoDemeter
Pre-match Elo944
Win probability67.9%
20:41 Match length TioTulancingo favored
Defeated
dgte27fantaLoki
Pre-match Elo814
Win probability32.1%

Match at a glance

TioTulancingo vs dgte27fanta

WinnerTioTulancingo
MapMidgard
QueueRanked 1v1 Supremacy
Duration20:41
Started
Ended
Elo favorite67.9%TioTulancingo
Fastest Classical4:05*TioTulancingo
First pressure5:30dgte27fanta · Hersir trained
First extra TC7:40TioTulancingo · Town Center
Market timing10:16TioTulancingo · Market
Most military units91TioTulancingo
Highest EAPM28.2TioTulancingo
Market volume6,900TioTulancingo

TioTulancingo

Demeter

Victory
Elo944+24
EAPM28.2
Military units91
First pressure6:02Archery Range
First expansion7:40
Market volume6900
Total score 43,293
Military score 14,740
Economic score 25,478
Kills score 3,075
Units killed 103
Units lost 69
Buildings razed 15
Largest army 91
Favorite unit Hoplite 34 fielded
Classical 4:05* Research start 3:05
Heroic 10:11* Research start 8:56
Mythic 20:35* Research start 18:35
Defeat
Elo814-36
EAPM19.2
Military units41
First pressure5:30Hersir trained
First expansion13:06
Market volume0
Total score 16,075
Military score 3,597
Economic score 10,546
Kills score 1,932
Units killed 69
Units lost 102
Buildings razed 1
Largest army 41
Favorite unit Throwing Axeman 9 fielded
Classical 6:09* Research start 5:09
Heroic 13:19* Research start 12:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Heimdall
Hestia
HeroicAge
Njord
Persephone
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TioTulancingoDemeter
Match time
dgte27fantaLoki
DockDock
First military pressureArchery Range
DockDock
Key technologyHand Axe
Town CenterAdditional center
Hoplite2 training queues
Toxotes2 training queues
ArmoryArmory
DockDock
MarketMarket
MarketMarket
Farm transition4 farms clustered
Key technologyBow Saw
Key technologyPickaxe
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Town CenterAdditional center
DockDock
Toxotes6 training queues
Hoplite6 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyPlow
Petrobolos2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hoplite26 training queues
Key technologyHeavy Infantry
Toxotes6 training queues
Peltast14 training queues
God powerCommunal Hearth
God powerCommunal Hearth
Petrobolos2 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Weapons
Fortress-tier buildingFortress
Key technologyBronze Armor
Toxotes10 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Hypaspist9 training queues
VictoryMatch result
Key technologyHusbandry
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Raiding Cavalry3 training queues
Throwing Axeman4 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
God powerWalking Woods
God powerSpy
Jarl2 training queues
Hersir4 training queues
Huskarl6 training queues
Throwing Axeman5 training queues
Einheri2 training queues
God powerUndermine
Berserk4 training queues
God powerWalking Woods
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.9%TioTulancingo
Fastest Classical4:05*TioTulancingo
Fastest Heroic10:11*TioTulancingo
Fastest Mythic20:35*TioTulancingo
First pressure5:30dgte27fanta · Hersir trained
First extra TC7:40TioTulancingo · Town Center
Fortress timing10:55TioTulancingo · Fortress
Market timing10:16TioTulancingo · Market
Armory timing8:00TioTulancingo · Armory
Farm transition10:29–10:31TioTulancingo · 4 farms clustered
Trade route started11:14TioTulancingo

Player highlights

Standout performances

Highest total score43,293TioTulancingo
Highest military score14,740TioTulancingo
Highest economy score25,478TioTulancingo
Most kills3,075TioTulancingo
Most units killed103TioTulancingo
Most deaths102dgte27fanta
Most buildings razed15TioTulancingo
Largest army91TioTulancingo
Favorite unitHopliteTioTulancingo · 34 fielded

TioTulancingo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

dgte27fanta

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TioTulancingo

Classical timing4:05 estimated completion
Early pressure6:02 · Archery Range
Fast expansion7:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:16 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path10:55 · Fortress
Water commitment signal4 dock build events
Farm transition10:29–10:31 · 4 farms clustered
Trade route started11:14 · Caravan Greek queued
Market economy signal6,900 total resource volume
Large army production91 military units

dgte27fanta

Late Classical6:09 estimated completion
Early pressure5:30 · Hersir trained
Expansion signal13:06 · Town Center
Early armory / Heroic prep8:04 · Armory
Fortress tech path14:49 · Hill Fort
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
TioTulancingo · Early MilitaryMeaningful trained combat units were produced during the early opening.
dgte27fanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
dgte27fanta · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6900 total volume

TioTulancingo

Bought

No buys

Sold

Food6400
Wood500
Total player market volume6900

dgte27fanta

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TioTulancingo

Army

Hoplite34
Toxotes24
Peltast14
Hypaspist9
Petrobolos5
Iolaus2
Orpheus2
Icarus1
Buildings14 types
Farm20
House18
Military Academy7
Storehouse7
Archery Range4
Dock4
Fortress4
Granary3
Town Center3
Market2
Wall2
Armory1
Sentry Tower1
Temple1
God powers1 invoked
Communal Hearth2

dgte27fanta

Army

Throwing Axeman9
Hersir8
Huskarl6
Raiding Cavalry5
Berserk4
Einheri3
Jarl2
Dragon Ship1
Dreki1
Godi1
Mountain Giant1
Buildings12 types
House14
Wall9
Ox Cart Building5
Farm2
Great Hall2
Armory1
Dock1
Hill Fort1
Longhouse1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Walking Woods2
Spy1
Undermine1