Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Icicles#6989 vs Arman

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:55
Marsh map preview
Map Marsh
Winner
Icicles#6989Loki
Pre-match Elo1043
Win probability51.6%
24:55 Match length Icicles#6989 favored
Defeated
ArmanRa
Pre-match Elo1032
Win probability48.4%

Match at a glance

Icicles#6989 vs Arman

WinnerIcicles#6989
MapMarsh
QueueRanked 1v1 Supremacy
Duration24:55
Started
Ended
Elo favorite51.6%Icicles#6989
Fastest Classical4:24*Icicles#6989
First pressure3:57Icicles#6989 · Hersir trained
First extra TC10:36Icicles#6989 · Town Center
Most military units117Icicles#6989
Highest EAPM46.7Arman
Victory
Elo1043+17
EAPM20.9
Military units117
First pressure3:57Hersir trained
First expansion10:36
Market volume0
Total score 54,538
Military score 22,775
Economic score 27,828
Kills score 3,935
Units killed 164
Units lost 96
Buildings razed 36
Largest army 117
Favorite unit Throwing Axeman 29 fielded
Classical 4:24* Research start 3:24
Heroic 18:07* Research start 16:52
Mythic 23:13* Research start 21:13

Arman

Ra

Defeat
Elo1032-17
EAPM46.7
Military units94
First pressure8:47Barracks
First expansion13:44
Market volume0
Total score 28,915
Military score 6,110
Economic score 20,868
Kills score 1,937
Units killed 78
Units lost 172
Buildings razed 0
Largest army 94
Favorite unit Axeman 50 fielded
Classical 5:23* Estimated start 4:23
Heroic 9:30* Research start 8:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Bragi
HeroicAge
Sekhmet
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Icicles#6989Loki
Match time
ArmanRa
God powerSpy
First military pressureHersir trained
Hersir7 training queues
ArmoryArmory
Key technologyCopper Weapons
Throwing Axeman7 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Shields
Key technologyHusbandry
Hersir5 training queues
God powerUndermine
Key technologyPlow
Town CenterAdditional center
Throwing Axeman2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Farm transition7 farms clustered
Throwing Axeman7 training queues
Key technologyBallistics
Key technologyCopper Armor
Einheri5 training queues
God powerUndermine
Hersir6 training queues
Throwing Axeman7 training queues
Jarl14 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Godi4 training queues
Hirdman7 training queues
Raiding Cavalry2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman6 training queues
Portable Ram14 training queues
Huskarl2 training queues
Jarl2 training queues
God powerUndermine
Huskarl8 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Hersir5 training queues
God powerFlaming Weapons
Portable Ram3 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
First military pressureBarracks
Mercenary2 training queues
God powerEclipse
Key technologyShaft Mine
Key technologyMedium Axemen
Axeman15 training queues
Key technologyPlow
Key technologyHeavy Axemen
Village CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Farm transition9 farms clustered
Fortress-tier buildingMigdol Stronghold
Axeman15 training queues
God powerRain
Village CenterAdditional center
Axeman20 training queues
Mercenary3 training queues
God powerCitadel
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Spearmen
Spearman35 training queues
God powerRain
Key technologyHeavy Spearmen
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Village CenterAdditional center
Spearman2 training queues
God powerRain
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%Icicles#6989
Fastest Classical4:24*Icicles#6989
Fastest Heroic9:30*Arman
Fastest Mythic23:13*Icicles#6989
First pressure3:57Icicles#6989 · Hersir trained
First extra TC10:36Icicles#6989 · Town Center
Fortress timing15:34Arman · Migdol Stronghold
Armory timing4:36Icicles#6989 · Armory
Farm transition13:45–14:51Icicles#6989 · 7 farms clustered

Player highlights

Standout performances

Highest total score54,538Icicles#6989
Highest military score22,775Icicles#6989
Highest economy score27,828Icicles#6989
Most kills3,935Icicles#6989
Most units killed164Icicles#6989
Most deaths172Arman
Most buildings razed36Icicles#6989
Largest army117Icicles#6989
Favorite unitAxemanArman · 50 fielded

Icicles#6989

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Arman

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Icicles#6989

Classical timing4:24 estimated completion
Early pressure3:57 · Hersir trained
Expansion signal10:36 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep4:36 · Armory
Fortress tech path20:02 · Hill Fort
Farm transition13:45–14:51 · 7 farms clustered
Large army production117 military units

Arman

Late Classical5:23 estimated completion
Delayed pressure8:47 · Barracks
Expansion signal13:44 · Village Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep7:45 · Armory
Fortress tech path15:34 · Migdol Stronghold
Heavy walling signal14 wall build events
Farm transition15:46–16:18 · 9 farms clustered
Large army production94 military units
Icicles#6989 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Icicles#6989 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Icicles#6989 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Arman · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Arman · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Arman · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Icicles#6989

Army

Throwing Axeman29
Hersir24
Portable Ram17
Jarl16
Huskarl10
Hirdman7
Einheri6
Godi4
Raiding Cavalry3
Berserk1
Buildings9 types
Farm32
House16
Great Hall6
Ox Cart Building6
Longhouse5
Town Center3
Hill Fort2
Temple2
Armory1
God powers4 invoked
Undermine3
Fimbulwinter1
Flaming Weapons1
Spy1

Arman

Army

Axeman50
Spearman37
Mercenary5
Chariot Archer2
Buildings16 types
Farm32
House17
Wall14
Lumber Camp10
Granary6
Mining Camp5
Obelisk5
Barracks4
Migdol Stronghold3
Village Center3
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers3 invoked
Rain3
Citadel1
Eclipse1