Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs ThomasHG

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:56
Savannah map preview
Map Savannah
Defeated
SqantoRa
Pre-match Elo1516
Win probability34.2%
22:56 Match length ThomasHG favored
Winner
ThomasHGHuitzilopochtli
Pre-match Elo1630
Win probability65.8%

Match at a glance

Sqanto vs ThomasHG

WinnerThomasHG
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:56
Started
Ended
Elo favorite65.8%ThomasHG
Fastest Classical4:20*Sqanto
First pressure3:45ThomasHG · Warrior Priest trained
First extra TC4:34Sqanto · Town Center
Market timing7:00ThomasHG · Market
Most military units122Sqanto
Highest EAPM64.7ThomasHG
Market volume1,000Sqanto

Sqanto

Ra

Defeat
Elo1516-12
EAPM61.8
Military units122
First pressure6:02Barracks
First expansion4:34
Market volume1000
Total score 25,620
Military score 9,992
Economic score 14,259
Kills score 1,433
Units killed 52
Units lost 159
Buildings razed 1
Largest army 122
Favorite unit Chariot Archer 84 fielded
Classical 4:20* Research start 3:20
Heroic 9:10* Estimated start 7:54
Mythic 19:35* Estimated start 17:35

ThomasHG

Huitzilopochtli

Victory
Elo1630+12
EAPM64.7
Military units82
First pressure3:45Warrior Priest trained
First expansion5:02
Market volume700
Total score 44,441
Military score 20,087
Economic score 20,314
Kills score 4,052
Units killed 159
Units lost 60
Buildings razed 26
Largest army 82
Favorite unit Eagle Warrior 34 fielded
Classical 4:39* Research start 3:39
Heroic 9:45* Estimated start 8:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Patecatl
Sobek
HeroicAge
Itzpapalotl
Horus
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoRa
Match time
ThomasHGHuitzilopochtli
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Axeman2 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer25 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Chariot Archers
Key technologyBronze Shields
Key technologyHusbandry
Key technologyPlow
Farm transition23 farms clustered
Camel Rider32 training queues
Chariot Archer36 training queues
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
God powerRain
Siege Tower2 training queues
MarketMarket
God powerLocust Swarm
Trade route startedCaravan Egyptian queued
Chariot Archer23 training queues
Siege Tower2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Town CenterAdditional center
MarketMarket
Key technologyHusbandry
Key technologyMedium Nobles Hut Soldiers
Obsidian Butterfly5 training queues
Ocelotl Warrior2 training queues
Eagle Warrior22 training queues
God powerBlood Pact
God powerAgave Bloom
Warrior Priest2 training queues
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior6 training queues
Obsidian Butterfly2 training queues
God powerMonolith Of Tlaloc
Key technologyPlow
Farm transition24 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Warrior Priest2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Great Temple Soldiers
Key technologyChampion Nobles Hut Soldiers
God powerPurge
Obsidian Butterfly7 training queues
Ocelotl Warrior7 training queues
Otontin5 training queues
Key technologyChampion Nobles Hut Soldiers
ArmoryArmory
ArmoryArmory
ArmoryArmory
Eagle Warrior12 training queues
Warrior Priest2 training queues
DockDock
Town CenterAdditional center
Otontin3 training queues
Key technologyBallistics
Key technologyChampion Great Temple Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.8%ThomasHG
Fastest Classical4:20*Sqanto
Fastest Heroic9:10*Sqanto
Fastest Mythic19:35*Sqanto
First pressure3:45ThomasHG · Warrior Priest trained
First extra TC4:34Sqanto · Town Center
Fortress timing10:27Sqanto · Migdol Stronghold
Market timing7:00ThomasHG · Market
Armory timing5:51Sqanto · Armory
Farm transition14:07–15:21Sqanto · 23 farms clustered
Trade route started19:37Sqanto

Player highlights

Standout performances

Highest total score44,441ThomasHG
Highest military score20,087ThomasHG
Highest economy score20,314ThomasHG
Most kills4,052ThomasHG
Most units killed159ThomasHG
Most deaths159Sqanto
Most buildings razed26ThomasHG
Largest army122Sqanto
Favorite unitChariot ArcherSqanto · 84 fielded

Sqanto

Most Deaths

ThomasHG

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:20 estimated completion
Early pressure6:02 · Barracks
Fast expansion4:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:48 · Market
Early armory / Heroic prep5:51 · Armory
Fortress tech path10:27 · Migdol Stronghold
Heavy walling signal47 wall build events
Farm transition14:07–15:21 · 23 farms clustered
Trade route started19:37 · Caravan Egyptian queued
Market economy signal1,000 total resource volume
Large army production122 military units

ThomasHG

Classical timing4:39 estimated completion
Early pressure3:45 · Warrior Priest trained
Fast expansion5:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:00 · Market
Early armory / Heroic prep20:30 · Armory
Water commitment signal1 dock build events
Farm transition18:06–18:22 · 24 farms clustered
Market economy signal700 total resource volume
Large army production82 military units
Sqanto · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sqanto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sqanto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sqanto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ThomasHG · Eagle Warrior CoreEagle Warriors were the dominant military unit.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ThomasHG · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ThomasHG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Sqanto

Bought

No buys

Sold

Wood1000
Total player market volume1000

ThomasHG

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Chariot Archer84
Camel Rider32
Siege Tower4
Axeman2
Buildings15 types
Wall47
Farm25
House18
Obelisk14
Lumber Camp10
Granary7
Mining Camp6
Migdol Stronghold3
Barracks2
Town Center2
Armory1
Market1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Locust Swarm1
Rain1

ThomasHG

Army

Eagle Warrior34
Obsidian Butterfly15
Ocelotl Warrior15
Warrior Priest9
Otontin8
Coyote Warrior1
Buildings10 types
Farm30
House16
Calpulli12
Temple4
Armory3
Nobles Hut3
Great Temple2
Town Center2
Dock1
Market1
God powers4 invoked
Agave Bloom1
Blood Pact1
Monolith Of Tlaloc1
Purge1