Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:18
Giza map preview
Map Giza
Defeated
roman.aldo10Set
Pre-match Elo1435
Win probability33.6%
17:18 Match length WatermelonInTheFanta favored
Winner
WatermelonInTheFantaOdin
Pre-match Elo1553
Win probability66.4%

Match at a glance

roman.aldo10 vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapGiza
QueueRanked 1v1 Supremacy
Duration17:18
Started
Ended
Elo favorite66.4%WatermelonInTheFanta
Fastest Classical4:18*WatermelonInTheFanta
First pressure3:31WatermelonInTheFanta · Hersir trained
First extra TC6:01roman.aldo10 · Town Center
Market timing12:22roman.aldo10 · Market
Most military units105WatermelonInTheFanta
Highest EAPM42.3WatermelonInTheFanta
Market volume700roman.aldo10
Defeat
Elo1435-12
EAPM41.7
Military units86
First pressure4:46Barracks
First expansion6:01
Market volume700
Total score 15,766
Military score 5,511
Economic score 8,995
Kills score 1,260
Units killed 54
Units lost 98
Buildings razed 1
Largest army 86
Favorite unit Spearman 32 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached
Victory
Elo1553+12
EAPM42.3
Military units105
First pressure3:31Hersir trained
First expansion
Market volume0
Total score 23,623
Military score 11,833
Economic score 10,006
Kills score 1,808
Units killed 95
Units lost 53
Buildings razed 23
Largest army 105
Favorite unit Throwing Axeman 42 fielded
Classical 4:18* Research start 3:18
Heroic 16:04* Estimated start 14:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Set
Match time
WatermelonInTheFantaOdin
First military pressureBarracks
Axeman24 training queues
Town CenterAdditional center
Spearman7 training queues
God powerVision
Slinger2 training queues
Key technologyMedium Axemen
Key technologyMedium Axemen
Slinger14 training queues
Key technologyMedium Spearmen
MarketMarket
Spearman24 training queues
Farm transition8 farms clustered
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Slinger10 training queues
God powerShifting Sands
Key technologyMedium Slingers
Key technologyCopper Shields
Key technologyBallistics
Axeman4 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman4 training queues
Raiding Cavalry3 training queues
Key technologyHusbandry
Berserk6 training queues
Key technologyMedium Infantry
Throwing Axeman17 training queues
ArmoryArmory
Raiding Cavalry3 training queues
God powerForest Fire
Key technologyMedium Cavalry
Raiding Cavalry9 training queues
Valkyrie2 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Valkyrie3 training queues
Raiding Cavalry3 training queues
Key technologyCopper Shields
Throwing Axeman3 training queues
Valkyrie2 training queues
Raiding Cavalry18 training queues
Throwing Axeman5 training queues
Berserk4 training queues
Throwing Axeman13 training queues
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPlow
Raiding Cavalry4 training queues
Key technologyHeavy Cavalry
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%WatermelonInTheFanta
Fastest Classical4:18*WatermelonInTheFanta
Fastest Heroic16:04*WatermelonInTheFanta
First pressure3:31WatermelonInTheFanta · Hersir trained
First extra TC6:01roman.aldo10 · Town Center
Market timing12:22roman.aldo10 · Market
Armory timing7:38WatermelonInTheFanta · Armory
Farm transition13:48–13:53roman.aldo10 · 8 farms clustered

Player highlights

Standout performances

Highest total score23,623WatermelonInTheFanta
Highest military score11,833WatermelonInTheFanta
Highest economy score10,006WatermelonInTheFanta
Most kills1,808WatermelonInTheFanta
Most units killed95WatermelonInTheFanta
Most deaths98roman.aldo10
Most buildings razed23WatermelonInTheFanta
Largest army105WatermelonInTheFanta
Favorite unitThrowing AxemanWatermelonInTheFanta · 42 fielded

roman.aldo10

Most Deaths

WatermelonInTheFanta

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Classical timing4:35 estimated completion
Early pressure4:46 · Barracks
Fast expansion6:01 · Town Center
Early market / Heroic prep12:22 · Market
Early armory / Heroic prep14:04 · Armory
Heavy walling signal46 wall build events
Farm transition13:48–13:53 · 8 farms clustered
Market economy signal700 total resource volume
Large army production86 military units

WatermelonInTheFanta

Classical timing4:18 estimated completion
Early pressure3:31 · Hersir trained
Early armory / Heroic prep7:38 · Armory
Large army production105 military units
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

roman.aldo10

Bought

No buys

Sold

Wood700
Total player market volume700

WatermelonInTheFanta

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Spearman32
Axeman28
Slinger26
Buildings13 types
Wall46
House20
Farm8
Mining Camp5
Armory4
Barracks4
Granary3
Obelisk3
Lumber Camp2
Market1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Shifting Sands1
Vision1

WatermelonInTheFanta

Army

Throwing Axeman42
Raiding Cavalry40
Berserk11
Valkyrie8
Hersir4
Buildings7 types
House17
Longhouse6
Great Hall5
Ox Cart Building5
Armory1
Temple1
Wall1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1