Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IIRONSIGHT vs BridgettPrincess

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:24
Oasis map preview
Map Oasis
Winner
IIRONSIGHTPoseidon
Pre-match Elo1372
Win probability54.2%
18:24 Match length IIRONSIGHT favored
Defeated
BridgettPrincessOranos
Pre-match Elo1343
Win probability45.8%

Match at a glance

IIRONSIGHT vs BridgettPrincess

WinnerIIRONSIGHT
MapOasis
QueueRanked 1v1 Supremacy
Duration18:24
Started
Ended
Elo favorite54.2%IIRONSIGHT
Fastest Classical3:06*BridgettPrincess
First pressure3:12BridgettPrincess · Counter Barracks
Market timing14:26IIRONSIGHT · Market
First extra TC6:34IIRONSIGHT · Town Center
Most military units110IIRONSIGHT
Highest EAPM59.6IIRONSIGHT
Market volume1,200BridgettPrincess

IIRONSIGHT

Poseidon

Victory
Elo1372+16
EAPM59.6
Military units110
First pressure4:04Military Academy
First expansion6:34
Market volume0
Total score 30,073
Military score 13,143
Economic score 14,911
Kills score 2,044
Units killed 82
Units lost 33
Buildings razed 0
Largest army 110
Favorite unit Prodromos 25 fielded
Classical 4:31* Estimated start 3:31
Heroic 12:06* Estimated start 10:51
Mythic Not reached
Defeat
Elo1343-16
EAPM40.1
Military units67
First pressure3:12Counter Barracks
First expansion10:45
Market volume1200
Total score 22,775
Military score 7,174
Economic score 14,666
Kills score 935
Units killed 35
Units lost 80
Buildings razed 2
Largest army 67
Favorite unit Katapeltes 14 fielded
Classical 3:06* Estimated start 2:06
Heroic 10:05* Estimated start 8:50
Mythic 16:56* Estimated start 14:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IIRONSIGHTPoseidon
Match time
BridgettPrincessOranos
God powerLure
First military pressureMilitary Academy
Hippeus2 training queues
Hypaspist9 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyMedium Infantry
Hippeus5 training queues
ArmoryArmory
Key technologyMedium Cavalry
Hippeus5 training queues
Hoplite5 training queues
Farm transition3 farms clustered
Cyclops2 training queues
Key technologyShaft Mine
Peltast4 training queues
Hoplite2 training queues
Key technologyHeavy Cavalry
Key technologyMedium Archers
Key technologyCopper Armor
MarketMarket
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Toxotes5 training queues
Prodromos20 training queues
Hypaspist5 training queues
Key technologyPlow
Key technologyCopper Weapons
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Toxotes10 training queues
Peltast15 training queues
Hippeus5 training queues
God powerBronze
God powerPestilence
Key technologyBronze Shields
Hoplite5 training queues
Prodromos5 training queues
VictoryMatch result
First military pressureCounter Barracks
Katapeltes5 training queues
God powerCarnivora
Turma5 training queues
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
Cheiroballista2 training queues
Murmillo2 training queues
Key technologyPickaxe
God powerShockwave
God powerCarnivora
God powerHesperides Tree
Dryad2 training queues
Town CenterAdditional center
Murmillo2 training queues
God powerHesperides Tree
Cheiroballista2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Fortress-tier buildingPalace
Murmillo2 training queues
Dryad4 training queues
Farm transition6 farms clustered
Fortress-tier buildingPalace
Dryad2 training queues
MarketMarket
Cheiroballista2 training queues
Arcus7 training queues
God powerCarnivora
God powerShockwave
Turma6 training queues
Contarius8 training queues
Caladria2 training queues
Katapeltes9 training queues
Dryad3 training queues
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%IIRONSIGHT
Fastest Classical3:06*BridgettPrincess
Fastest Heroic10:05*BridgettPrincess
Fastest Mythic16:56*BridgettPrincess
First pressure3:12BridgettPrincess · Counter Barracks
First extra TC6:34IIRONSIGHT · Town Center
Fortress timing12:48BridgettPrincess · Palace
Market timing14:26IIRONSIGHT · Market
Armory timing7:20BridgettPrincess · Armory
Farm transition11:43–11:43IIRONSIGHT · 3 farms clustered

Player highlights

Standout performances

Highest total score30,073IIRONSIGHT
Highest military score13,143IIRONSIGHT
Highest economy score14,911IIRONSIGHT
Most kills2,044IIRONSIGHT
Most units killed82IIRONSIGHT
Most deaths80BridgettPrincess
Most buildings razed2BridgettPrincess
Largest army110IIRONSIGHT
Favorite unitProdromosIIRONSIGHT · 25 fielded

IIRONSIGHT

Highest ScoreMost ImprovementsMost KillsMost Resources

BridgettPrincess

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IIRONSIGHT

Classical timing4:31 estimated completion
Early pressure4:04 · Military Academy
Fast expansion6:34 · Town Center
Early market / Heroic prep14:26 · Market
Early armory / Heroic prep9:21 · Armory
Fortress tech path14:56 · Fortress
Heavy walling signal22 wall build events
Farm transition11:43–11:43 · 3 farms clustered
Large army production110 military units

BridgettPrincess

Fast Classical3:06 estimated completion
Early pressure3:12 · Counter Barracks
Expansion signal10:45 · Town Center
Early market / Heroic prep15:52 · Market
Early armory / Heroic prep7:20 · Armory
Fortress tech path12:48 · Palace
Farm transition13:14–14:28 · 6 farms clustered
Market economy signal1,200 total resource volume
IIRONSIGHT · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IIRONSIGHT · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BridgettPrincess · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

IIRONSIGHT

Bought

No buys

Sold

No sells

Total player market volume0

BridgettPrincess

Bought

Food200

Sold

Food700
Wood300
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IIRONSIGHT

Army

Prodromos25
Peltast19
Hippeus17
Toxotes16
Hypaspist15
Hoplite12
Cyclops2
Theseus2
Atalanta1
Hippolyta1
Buildings13 types
Farm33
Wall22
House17
Storehouse8
Granary4
Stable4
Archery Range3
Military Academy2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Lure1
Pestilence1

BridgettPrincess

Army

Katapeltes14
Turma12
Dryad11
Arcus8
Contarius8
Cheiroballista6
Murmillo6
Caladria2
Buildings11 types
Farm10
Manor6
Sky Passage5
Counter Barracks3
Military Barracks3
Armory2
Palace2
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Hesperides Tree2
Shockwave2