Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

relax i'm kabu vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:26
Mount Olympus map preview
Map Mount Olympus
Defeated
relax i'm kabuSet
Pre-match Elo1256
Win probability48.7%
11:26 Match length TATSUMI420SCOPER favored
Winner
TATSUMI420SCOPERThor
Pre-match Elo1265
Win probability51.3%

Match at a glance

relax i'm kabu vs TATSUMI420SCOPER

WinnerTATSUMI420SCOPER
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration11:26
Started
Ended
Elo favorite51.3%TATSUMI420SCOPER
Fastest Classical4:30*relax i'm kabu
First pressure1:26TATSUMI420SCOPER · Hersir trained
Most military units69relax i'm kabu
Highest EAPM51.3relax i'm kabu
Defeat
Elo1256-17
EAPM51.3
Military units69
First pressure4:36Barracks
First expansion
Market volume0
Total score 9,189
Military score 3,761
Economic score 4,984
Kills score 466
Units killed 15
Units lost 50
Buildings razed 1
Largest army 69
Favorite unit Axeman 43 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached
Victory
Elo1265+17
EAPM47.7
Military units59
First pressure1:26Hersir trained
First expansion
Market volume0
Total score 13,782
Military score 6,297
Economic score 6,617
Kills score 886
Units killed 46
Units lost 15
Buildings razed 0
Largest army 59
Favorite unit Throwing Axeman 37 fielded
Classical 4:37* Research start 3:37
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

relax i'm kabuSet
Match time
TATSUMI420SCOPERThor
Key technologyPickaxe
First military pressureBarracks
Axeman43 training queues
God powerVision
Spearman3 training queues
Slinger2 training queues
Key technologyShaft Mine
Slinger6 training queues
God powerPlague Of Serpents
Spearman12 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyHusbandry
ArmoryDwarven Armory
Hersir7 training queues
God powerHealing Spring
Throwing Axeman37 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Raiding Cavalry5 training queues
Hersir2 training queues
Hirdman2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%TATSUMI420SCOPER
Fastest Classical4:30*relax i'm kabu
First pressure1:26TATSUMI420SCOPER · Hersir trained
Armory timing5:22TATSUMI420SCOPER · Dwarven Armory

Player highlights

Standout performances

Highest total score13,782TATSUMI420SCOPER
Highest military score6,297TATSUMI420SCOPER
Highest economy score6,617TATSUMI420SCOPER
Most kills886TATSUMI420SCOPER
Most units killed46TATSUMI420SCOPER
Most deaths50relax i'm kabu
Most buildings razed1relax i'm kabu
Largest army69relax i'm kabu
Favorite unitAxemanrelax i'm kabu · 43 fielded

relax i'm kabu

Largest ArmyMost Deaths

TATSUMI420SCOPER

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

relax i'm kabu

Classical timing4:30 estimated completion
Early pressure4:36 · Barracks
Heavy walling signal7 wall build events

TATSUMI420SCOPER

Classical timing4:37 estimated completion
Early pressure1:26 · Hersir trained
Early armory / Heroic prep5:22 · Dwarven Armory
relax i'm kabu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
relax i'm kabu · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relax i'm kabu

Army

Axeman43
Spearman15
Slinger8
Anubite3
Buildings9 types
House17
Wall7
Granary4
Mining Camp3
Barracks2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1

TATSUMI420SCOPER

Army

Throwing Axeman37
Hersir12
Raiding Cavalry6
Hirdman2
Troll2
Buildings6 types
House11
Ox Cart Building5
Longhouse4
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Healing Spring1