Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardal vs T-S-F-R

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:35
Mount Olympus map preview
Map Mount Olympus
Winner
PardalAmaterasu
Pre-match Elo1292
Win probability51.7%
20:35 Match length Pardal favored
Defeated
T-S-F-RPoseidon
Pre-match Elo1280
Win probability48.3%

Match at a glance

Pardal vs T-S-F-R

WinnerPardal
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration20:35
Started
Ended
Elo favorite51.7%Pardal
Fastest Classical4:09*Pardal
First pressure4:26Pardal · Stable Japanese
Market timing19:28Pardal · Market
First extra TC17:03T-S-F-R · Town Center
Most military units88Pardal
Highest EAPM48.2T-S-F-R

Pardal

Amaterasu

Victory
Elo1292+17
EAPM38.3
Military units88
First pressure4:26Stable Japanese
First expansion18:37
Market volume0
Total score 31,789
Military score 13,344
Economic score 15,890
Kills score 2,582
Units killed 91
Units lost 58
Buildings razed 5
Largest army 88
Favorite unit Naginata Rider 26 fielded
Classical 4:09* Research start 3:09
Heroic 11:56* Estimated start 10:41
Mythic Estimated start 20:10 · not reached

T-S-F-R

Poseidon

Defeat
Elo1280-17
EAPM48.2
Military units57
First pressure4:49Stable
First expansion17:03
Market volume0
Total score 15,924
Military score 3,960
Economic score 10,134
Kills score 1,830
Units killed 57
Units lost 93
Buildings razed 10
Largest army 57
Favorite unit Prodromos 31 fielded
Classical 4:36* Research start 3:36
Heroic 9:17* Estimated start 8:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PardalAmaterasu
Match time
T-S-F-RPoseidon
First military pressureStable Japanese
Key technologyHand Axe
God powerShrine Of The Hunt
Yumi Archer3 training queues
Samurai3 training queues
God powerSolar Shield
Key technologyPickaxe
ArmoryArmory
Naginata Rider6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Archer4 training queues
Key technologyCopper Shields
Samurai2 training queues
God powerSolar Shield
Wanyudo3 training queues
God powerSolar Shield
Samurai3 training queues
Naginata Rider16 training queues
Yumi Archer6 training queues
Yumi Horse Archer9 training queues
Bushi5 training queues
Yari Spearman2 training queues
Key technologyShaft Mine
God powerThunder Burst
Key technologyBronze Armor
Key technologyBronze Weapons
Daimyo2 training queues
Fortress-tier buildingCastle
Key technologyBow Saw
Samurai2 training queues
Key technologyBronze Shields
Oyumi5 training queues
Naginata Rider3 training queues
Yumi Horse Archer2 training queues
Onna Musha2 training queues
Bushi2 training queues
Farm transition22 farms clustered
Key technologyPlow
Town CenterAdditional center
Town CenterAdditional center
Key technologyHusbandry
Key technologyBallistics
MarketMarket
Fortress-tier buildingCastle
VictoryMatch result
God powerLure
First military pressureStable
Key technologyHusbandry
ArmoryArmory
Hippeus5 training queues
Key technologyCopper Shields
Key technologyPickaxe
Fortress-tier buildingFortress
God powerBronze
Petrobolos2 training queues
Toxotes4 training queues
Prodromos5 training queues
Petrobolos2 training queues
Hypaspist2 training queues
Prodromos20 training queues
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
God powerCease Fire
Prodromos5 training queues
Key technologyBronze Shields
Key technologyBallistics
Farm transition7 farms clustered
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%Pardal
Fastest Classical4:09*Pardal
Fastest Heroic9:17*T-S-F-R
First pressure4:26Pardal · Stable Japanese
First extra TC17:03T-S-F-R · Town Center
Fortress timing10:28T-S-F-R · Fortress
Market timing19:28Pardal · Market
Armory timing6:08T-S-F-R · Armory
Farm transition18:07–18:51Pardal · 22 farms clustered

Player highlights

Standout performances

Highest total score31,789Pardal
Highest military score13,344Pardal
Highest economy score15,890Pardal
Most kills2,582Pardal
Most units killed91Pardal
Most deaths93T-S-F-R
Most buildings razed10T-S-F-R
Largest army88Pardal
Favorite unitProdromosT-S-F-R · 31 fielded

Pardal

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

T-S-F-R

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pardal

Classical timing4:09 estimated completion
Early pressure4:26 · Stable Japanese
Expansion signal18:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:28 · Market
Early armory / Heroic prep6:45 · Armory
Fortress tech path15:00 · Castle
Farm transition18:07–18:51 · 22 farms clustered
Large army production88 military units

T-S-F-R

Classical timing4:36 estimated completion
Early pressure4:49 · Stable
Expansion signal17:03 · Town Center
Early armory / Heroic prep6:08 · Armory
Fortress tech path10:28 · Fortress
Farm transition20:06–20:26 · 7 farms clustered
Pardal · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pardal · Early MilitaryMeaningful trained combat units were produced during the early opening.
T-S-F-R · Early MilitaryMeaningful trained combat units were produced during the early opening.
T-S-F-R · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
T-S-F-R · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardal

Army

Naginata Rider26
Yumi Archer14
Yumi Horse Archer11
Samurai10
Bushi9
Oyumi5
Wanyudo4
Yari Spearman4
Daimyo3
Onna Musha2
Buildings14 types
Farm28
House22
Watermill7
Dojo4
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Castle2
Town Center2
Wall2
Armory1
Market1
Temple1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

T-S-F-R

Army

Prodromos31
Hippeus6
Toxotes5
Petrobolos4
Theseus3
Atalanta2
Hypaspist2
Peltast2
Hippolyta1
Hoplite1
Buildings11 types
House9
Farm7
Storehouse6
Granary4
Stable3
Military Academy2
Archery Range1
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1