Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KO vs Faraon

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:38
Cloud Forest map preview
Map Cloud Forest
Defeated
KOPoseidon
Pre-match Elo1609
Win probability9.7%
15:38 Match length Faraon favored
Winner
FaraonFuxi
Pre-match Elo1996
Win probability90.3%

Match at a glance

KO vs Faraon

WinnerFaraon
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration15:38
Started
Ended
Elo favorite90.3%Faraon
Fastest Classical3:24*KO
First pressure3:45KO · Stable
First extra TC13:35Faraon · Town Center
Market timing10:24KO · Market
Most military units63Faraon
Highest EAPM73.1KO

KO

Poseidon

Defeat
Elo1609-3
EAPM73.1
Military units56
First pressure3:45Stable
First expansion
Market volume0
Total score 14,093
Military score 5,689
Economic score 7,631
Kills score 794
Units killed 36
Units lost 50
Buildings razed 0
Largest army 56
Favorite unit Hippeus 25 fielded
Classical 3:24* Research start 2:24
Heroic 13:09* Estimated start 11:54
Mythic Not reached

Faraon

Fuxi

Victory
Elo1996+3
EAPM54.3
Military units63
First pressure4:00Imperial Academy
First expansion13:35
Market volume0
Total score 19,065
Military score 8,122
Economic score 9,642
Kills score 1,331
Units killed 52
Units lost 37
Buildings razed 0
Largest army 63
Favorite unit Ge Halberdier 27 fielded
Classical 3:58* Research start 2:58
Heroic 12:48* Estimated start 11:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Dionysus
HeroicAge
Goumang
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KOPoseidon
Match time
FaraonFuxi
God powerLure
First military pressureStable
Hippeus13 training queues
Key technologyPickaxe
Key technologyHusbandry
Centaur2 training queues
Key technologyHusbandry
Hippeus10 training queues
Key technologyMedium Cavalry
MarketMarket
Hoplite2 training queues
Key technologyMedium Cavalry
Hypaspist17 training queues
ArmoryArmory
Farm transition7 farms clustered
Key technologyPlow
Centaur2 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Weapons
God powerCease Fire
Key technologyPlow
Hippeus2 training queues
Centaur2 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Ge Halberdier18 training queues
Pioneer2 training queues
Key technologyMedium Infantry
Pioneer4 training queues
Key technologyHusbandry
Fire Archer12 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCrenellations
Ge Halberdier2 training queues
Key technologyBallistics
Key technologyPickaxe
Key technologyHand Axe
Pioneer2 training queues
Fire Archer13 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyMedium Archers
God powerLightning Weapons
Ge Halberdier7 training queues
Key technologyShaft Mine
God powerForest Protection
Farm transition7 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite90.3%Faraon
Fastest Classical3:24*KO
Fastest Heroic12:48*Faraon
First pressure3:45KO · Stable
First extra TC13:35Faraon · Town Center
Market timing10:24KO · Market
Armory timing9:08Faraon · Armory
Farm transition12:57–13:50KO · 7 farms clustered

Player highlights

Standout performances

Highest total score19,065Faraon
Highest military score8,122Faraon
Highest economy score9,642Faraon
Most kills1,331Faraon
Most units killed52Faraon
Most deaths50KO
Most buildings razed0KO
Largest army63Faraon
Favorite unitGe HalberdierFaraon · 27 fielded

KO

Most Deaths

Faraon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KO

Fast Classical3:24 estimated completion
Early pressure3:45 · Stable
Early market / Heroic prep10:24 · Market
Early armory / Heroic prep12:56 · Armory
Farm transition12:57–13:50 · 7 farms clustered

Faraon

Fast Classical3:58 estimated completion
Early pressure4:00 · Imperial Academy
Expansion signal13:35 · Town Center
Early armory / Heroic prep9:08 · Armory
Heavy walling signal14 wall build events
Farm transition14:58–15:20 · 7 farms clustered
KO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KO · Early MilitaryMeaningful trained combat units were produced during the early opening.
KO · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KO

Army

Hippeus25
Hypaspist17
Centaur6
Hoplite4
Atalanta2
Theseus2
Buildings10 types
House16
Farm8
Military Academy5
Storehouse4
Wall4
Stable3
Granary2
Armory1
Market1
Temple1
God powers2 invoked
Cease Fire1
Lure1

Faraon

Army

Ge Halberdier27
Fire Archer25
Pioneer9
Jiang Zi Ya1
Nezha Child1
Buildings10 types
House14
Wall14
Silo9
Farm7
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1