Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs jaalsaru21

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:04
Nile Shallows map preview
Map Nile Shallows
Winner
mithrandirSet
Pre-match Elo1251
Win probability51.9%
31:04 Match length mithrandir favored
Defeated
jaalsaru21Freyr
Pre-match Elo1238
Win probability48.1%

Match at a glance

mithrandir vs jaalsaru21

Winnermithrandir
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration31:04
Started
Ended
Elo favorite51.9%mithrandir
Fastest Classical4:34*jaalsaru21
First pressure3:46jaalsaru21 · Hersir trained
Market timing7:12mithrandir · Market
First extra TC4:54mithrandir · Town Center
Most military units478jaalsaru21
Highest EAPM54.8jaalsaru21
Market volume8,900jaalsaru21
Victory
Elo1251+17
EAPM54.0
Military units380
First pressure6:50Barracks
First expansion4:54
Market volume800
Total score 57,474
Military score 25,740
Economic score 20,236
Kills score 11,823
Units killed 421
Units lost 401
Buildings razed 24
Largest army 380
Favorite unit Slinger 155 fielded
Classical 4:37* Research start 3:37
Heroic 9:12* Research start 7:57
Mythic 27:17* Research start 25:17

jaalsaru21

Freyr

Defeat
Elo1238-17
EAPM54.8
Military units478
First pressure3:46Hersir trained
First expansion10:10
Market volume8900
Total score 31,028
Military score 9,399
Economic score 11,341
Kills score 10,322
Units killed 391
Units lost 420
Buildings razed 15
Largest army 478
Favorite unit Hirdman 87 fielded
Classical 4:34* Research start 3:34
Heroic 14:13* Research start 12:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
Sekhmet
HeroicAge
Bragi
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
jaalsaru21Freyr
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
MarketMarket
God powerVision
Slinger19 training queues
God powerCitadel
Fortress-tier buildingMigdol Stronghold
God powerVision
Key technologyMedium Slingers
Key technologyCopper Weapons
Slinger38 training queues
Key technologyHeavy Slingers
Key technologyBronze Weapons
Key technologyBallistics
God powerShifting Sands
Scarab4 training queues
Siege Tower7 training queues
Farm transition21 farms clustered
Key technologyPlow
Slinger6 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Armor
Town CenterAdditional center
Key technologyMedium Axemen
Key technologyBronze Shields
Slinger31 training queues
Fortress-tier buildingMigdol Stronghold
Scarab3 training queues
Camel Rider66 training queues
Chariot Archer8 training queues
Town CenterAdditional center
Key technologyHeavy Camel Riders
Slinger8 training queues
Siege Tower9 training queues
Key technologyHeavy Axemen
Axeman25 training queues
Scarab2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Slinger53 training queues
Key technologyChampion Axemen
Key technologyChampion Slingers
Key technologyChampion Camel Riders
God powerVision
Axeman78 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerShifting Sands
God powerTornado
Avenger8 training queues
Town CenterAdditional center
Camel Rider13 training queues
God powerVision
VictoryMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Raiding Cavalry11 training queues
Key technologyMedium Cavalry
Berserk9 training queues
Throwing Axeman10 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hirdman2 training queues
ArmoryArmory
Town CenterAdditional center
MarketMarket
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Hirdman4 training queues
Berserk3 training queues
Raiding Cavalry11 training queues
God powerGullinbursti
God powerForest Fire
God powerFlaming Weapons
Jarl6 training queues
Hirdman6 training queues
Berserk3 training queues
Farm transition7 farms clustered
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Hersir9 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Hirdman8 training queues
Valkyrie4 training queues
Huskarl30 training queues
Raiding Cavalry16 training queues
Jarl15 training queues
Berserk5 training queues
Throwing Axeman7 training queues
Hersir4 training queues
Key technologyHeavy Infantry
Battle Boar4 training queues
Throwing Axeman5 training queues
Hirdman66 training queues
Berserk63 training queues
Key technologyBronze Armor
ArmoryArmory
ArmoryArmory
Portable Ram18 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry23 training queues
Jarl22 training queues
Huskarl13 training queues
Valkyrie2 training queues
Hersir2 training queues
Key technologyBow Saw
Throwing Axeman49 training queues
Key technologyHeavy Cavalry
Huskarl4 training queues
Fortress-tier buildingHill Fort
Hersir12 training queues
Godi5 training queues
God powerFlaming Weapons
Godi7 training queues
Trade route startedCaravan Norse queued
Hersir2 training queues
Portable Ram6 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%mithrandir
Fastest Classical4:34*jaalsaru21
Fastest Heroic9:12*mithrandir
Fastest Mythic27:17*mithrandir
First pressure3:46jaalsaru21 · Hersir trained
First extra TC4:54mithrandir · Town Center
Fortress timing10:41mithrandir · Migdol Stronghold
Market timing7:12mithrandir · Market
Armory timing6:00mithrandir · Armory
Farm transition15:26–16:18mithrandir · 21 farms clustered
Trade route started28:10jaalsaru21

Player highlights

Standout performances

Highest total score57,474mithrandir
Highest military score25,740mithrandir
Highest economy score20,236mithrandir
Most kills11,823mithrandir
Most units killed421mithrandir
Most deaths420jaalsaru21
Most buildings razed24mithrandir
Largest army478jaalsaru21
Favorite unitSlingermithrandir · 155 fielded

mithrandir

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jaalsaru21

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Classical timing4:37 estimated completion
Early pressure6:50 · Barracks
Fast expansion4:54 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep7:12 · Market
Early armory / Heroic prep6:00 · Armory
Fortress tech path10:41 · Migdol Stronghold
Farm transition15:26–16:18 · 21 farms clustered
Market economy signal800 total resource volume
Large army production380 military units

jaalsaru21

Classical timing4:34 estimated completion
Early pressure3:46 · Hersir trained
Expansion signal10:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:15 · Market
Early armory / Heroic prep9:23 · Armory
Fortress tech path15:42 · Hill Fort
Farm transition15:32–15:33 · 7 farms clustered
Trade route started28:10 · Caravan Norse queued
Market economy signal8,900 total resource volume
Large army production478 military units
mithrandir · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9700 total volume

mithrandir

Bought

No buys

Sold

Wood800
Total player market volume800

jaalsaru21

Bought

Food1200
Wood200

Sold

Food1800
Wood5700
Total player market volume8900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger155
Axeman103
Camel Rider79
Siege Tower17
Scarab10
Avenger8
Chariot Archer8
Buildings17 types
Farm53
House17
Mining Camp8
Obelisk8
Barracks7
Lumber Camp7
Town Center6
Temple5
Granary4
Migdol Stronghold4
Siege Works3
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Vision5
Shifting Sands3
Citadel1
Tornado1

jaalsaru21

Army

Hirdman87
Berserk83
Throwing Axeman71
Raiding Cavalry62
Huskarl47
Jarl43
Hersir34
Portable Ram26
Godi13
Valkyrie7
Battle Boar5
Buildings12 types
House45
Longhouse12
Great Hall9
Farm8
Ox Cart Building8
Armory5
Hill Fort4
Sentry Tower3
Town Center2
Wall2
Market1
Temple1
God powers3 invoked
Flaming Weapons2
Forest Fire1
Gullinbursti1