Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs Morredeiro

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:56
Ghost Lake map preview
Map Ghost Lake
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1174
Win probability52.7%
10:56 Match length Revenge_Of_The_COWS favored
Defeated
MorredeiroShennong
Pre-match Elo1155
Win probability47.3%

Match at a glance

Revenge_Of_The_COWS vs Morredeiro

WinnerRevenge_Of_The_COWS
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration10:56
Started
Ended
Elo favorite52.7%Revenge_Of_The_COWS
Fastest Classical3:18*Morredeiro
First pressure3:41Revenge_Of_The_COWS · Counter Barracks
Most military units37Revenge_Of_The_COWS
Highest EAPM41.4Morredeiro
Victory
Elo1174+17
EAPM37.3
Military units37
First pressure3:41Counter Barracks
First expansion
Market volume0
Total score 11,623
Military score 5,495
Economic score 5,387
Kills score 761
Units killed 30
Units lost 10
Buildings razed 7
Largest army 37
Favorite unit Turma 14 fielded
Classical 3:27* Research start 2:27
Heroic Not reached
Mythic Not reached

Morredeiro

Shennong

Defeat
Elo1155-17
EAPM41.4
Military units37
First pressure4:00Pioneer produced
First expansion
Market volume0
Total score 6,849
Military score 1,855
Economic score 4,725
Kills score 269
Units killed 15
Units lost 30
Buildings razed 0
Largest army 37
Favorite unit Ge Halberdier 13 fielded
Classical 3:18* Estimated start 2:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
MorredeiroShennong
Automaton2 training queues
First military pressureCounter Barracks
God powerDeconstruction
Turma9 training queues
Automaton2 training queues
Murmillo4 training queues
Automaton5 training queues
Murmillo3 training queues
Key technologyMedium Archers
Cheiroballista2 training queues
Turma5 training queues
God powerSpider Lair
Automaton2 training queues
VictoryMatch result
First military pressurePioneer produced
Pioneer4 training queues
Dao Swordsman6 training queues
Ge Halberdier13 training queues
Wuzu Javelineer8 training queues
God powerLightning Weapons
Key technologyHand Axe
Pioneer2 training queues
Wuzu Javelineer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%Revenge_Of_The_COWS
Fastest Classical3:18*Morredeiro
First pressure3:41Revenge_Of_The_COWS · Counter Barracks

Player highlights

Standout performances

Highest total score11,623Revenge_Of_The_COWS
Highest military score5,495Revenge_Of_The_COWS
Highest economy score5,387Revenge_Of_The_COWS
Most kills761Revenge_Of_The_COWS
Most units killed30Revenge_Of_The_COWS
Most deaths30Morredeiro
Most buildings razed7Revenge_Of_The_COWS
Largest army37Revenge_Of_The_COWS
Favorite unitTurmaRevenge_Of_The_COWS · 14 fielded

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Morredeiro

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:27 estimated completion
Early pressure3:41 · Counter Barracks

Morredeiro

Fast Classical3:18 estimated completion
Early pressure4:00 · Pioneer produced
Heavy walling signal7 wall build events
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Morredeiro · Early MilitaryMeaningful trained combat units were produced during the early opening.
Morredeiro · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Turma14
Automaton11
Murmillo7
Cheiroballista2
Katapeltes2
Oracle1
Buildings4 types
Manor5
Counter Barracks1
Military Barracks1
Temple1
God powers2 invoked
Deconstruction1
Spider Lair1

Morredeiro

Army

Ge Halberdier13
Wuzu Javelineer11
Dao Swordsman7
Pioneer6
Buildings5 types
House11
Wall7
Silo4
Temple3
Military Camp1
God powers1 invoked
Lightning Weapons1