Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:34
Tundra map preview
Map Tundra
Defeated
ThomasHGHuitzilopochtli
Pre-match Elo1618
Win probability60.9%
14:34 Match length UpsetThe Elo underdog won
Winner
WatermelonInTheFantaOdin
Pre-match Elo1541
Win probability39.1%

Match at a glance

ThomasHG vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapTundra
QueueRanked 1v1 Supremacy
Duration14:34
Started
Ended
Elo favorite60.9%ThomasHG · Upset
Fastest Classical4:15*WatermelonInTheFanta
First pressure3:28WatermelonInTheFanta · Hersir trained
Most military units122ThomasHG
Highest EAPM65.0ThomasHG

ThomasHG

Huitzilopochtli

Defeat
Elo1618-21
EAPM65.0
Military units122
First pressure3:50Warrior Priest trained
First expansion
Market volume0
Total score 11,609
Military score 4,622
Economic score 5,349
Kills score 1,668
Units killed 69
Units lost 111
Buildings razed 0
Largest army 122
Favorite unit Tequihua Archer 58 fielded
Classical 4:37* Research start 3:37
Heroic 11:04* Estimated start 9:49
Mythic Not reached
Victory
Elo1541+21
EAPM47.8
Military units113
First pressure3:28Hersir trained
First expansion
Market volume0
Total score 15,000
Military score 6,396
Economic score 6,490
Kills score 2,165
Units killed 108
Units lost 66
Buildings razed 3
Largest army 113
Favorite unit Raiding Cavalry 58 fielded
Classical 4:15* Research start 3:15
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Freyja
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGHuitzilopochtli
Match time
WatermelonInTheFantaOdin
First military pressureWarrior Priest trained
Warrior Priest9 training queues
God powerInfestation
Tequihua Archer58 training queues
Tlamanih Spearman13 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
God powerBlood Pact
Key technologyBallistics
Warrior Priest7 training queues
Tlamanih Spearman33 training queues
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerForest Fire
Raiding Cavalry58 training queues
Throwing Axeman5 training queues
God powerGreat Hunt
Hersir3 training queues
Throwing Axeman14 training queues
ArmoryArmory
Berserk2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyPickaxe
Valkyrie2 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Throwing Axeman19 training queues
Key technologyCopper Armor
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%ThomasHG · Upset
Fastest Classical4:15*WatermelonInTheFanta
Fastest Heroic11:04*ThomasHG
First pressure3:28WatermelonInTheFanta · Hersir trained
Armory timing7:39ThomasHG · Armory

Player highlights

Standout performances

Highest total score15,000WatermelonInTheFanta
Highest military score6,396WatermelonInTheFanta
Highest economy score6,490WatermelonInTheFanta
Most kills2,165WatermelonInTheFanta
Most units killed108WatermelonInTheFanta
Most deaths111ThomasHG
Most buildings razed3WatermelonInTheFanta
Largest army122ThomasHG
Favorite unitTequihua ArcherThomasHG · 58 fielded

ThomasHG

Largest ArmyMost Deaths

WatermelonInTheFanta

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:37 estimated completion
Early pressure3:50 · Warrior Priest trained
Early armory / Heroic prep7:39 · Armory
Large army production122 military units

WatermelonInTheFanta

Classical timing4:15 estimated completion
Early pressure3:28 · Hersir trained
Early armory / Heroic prep8:02 · Armory
Large army production113 military units
ThomasHG · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Tequihua Archer58
Tlamanih Spearman46
Warrior Priest17
Maquizcoatl1
Buildings6 types
House18
Calpulli8
Wall4
War Hut3
Armory1
Temple1
God powers2 invoked
Blood Pact1
Infestation1

WatermelonInTheFanta

Army

Raiding Cavalry58
Throwing Axeman38
Hersir9
Berserk4
Valkyrie4
Buildings7 types
House18
Great Hall3
Longhouse3
Ox Cart Building3
Wall2
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1