Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ReyMurloc vs dungey350

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:46
Blue Lagoon map preview
Map Blue Lagoon
Winner
ReyMurlocAmaterasu
Pre-match Elo1200
Win probability59.5%
18:46 Match length ReyMurloc favored
Defeated
dungey350Huitzilopochtli
Pre-match Elo1133
Win probability40.5%

Match at a glance

ReyMurloc vs dungey350

WinnerReyMurloc
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:46
Started
Ended
Elo favorite59.5%ReyMurloc
Fastest Classical4:14*ReyMurloc
First pressure3:34dungey350 · Warrior Priest trained
First extra TC4:32ReyMurloc · Town Center
Most military units100ReyMurloc
Highest EAPM72.3ReyMurloc

ReyMurloc

Amaterasu

Victory
Elo1200+14
EAPM72.3
Military units100
First pressure6:10Stable Japanese
First expansion4:32
Market volume0
Total score 34,412
Military score 18,921
Economic score 13,009
Kills score 2,482
Units killed 98
Units lost 55
Buildings razed 2
Largest army 100
Favorite unit Samurai 22 fielded
Classical 4:14* Estimated start 3:14
Heroic 14:16* Estimated start 13:01
Mythic Not reached

dungey350

Huitzilopochtli

Defeat
Elo1133-14
EAPM34.6
Military units99
First pressure3:34Warrior Priest trained
First expansion
Market volume0
Total score 19,787
Military score 8,488
Economic score 9,898
Kills score 1,401
Units killed 55
Units lost 97
Buildings razed 1
Largest army 99
Favorite unit Tequihua Archer 30 fielded
Classical 4:21* Research start 3:21
Heroic 11:37* Estimated start 10:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Malinalxochitl
Raijin
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ReyMurlocAmaterasu
Match time
dungey350Huitzilopochtli
God powerShrine Of The Hunt
Town CenterAdditional center
First military pressureStable Japanese
Key technologyMedium Guardhouse Soldiers
Naginata Rider3 training queues
Bushi6 training queues
Key technologyPickaxe
Yumi Archer2 training queues
Samurai10 training queues
Onna Musha2 training queues
ArmoryArmory
Wanyudo2 training queues
Key technologyBallistics
Key technologyCopper Shields
Farm transition6 farms clustered
Key technologyHand Axe
God powerThunder Burst
God powerSolar Shield
Yumi Archer3 training queues
Naginata Rider6 training queues
Samurai12 training queues
Fortress-tier buildingCastle
Shinobi5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingCastle
Bushi3 training queues
Naginata Rider2 training queues
Shinobi14 training queues
Oyumi2 training queues
Key technologyPlow
Yumi Horse Archer10 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Bushi4 training queues
Naginata Rider5 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
Tequihua Archer2 training queues
Tlamanih Spearman8 training queues
ArmoryArmory
Key technologyHand Axe
Tlamanih Spearman12 training queues
Key technologyMedium War Hut Soldiers
Key technologyHeavy War Hut Soldiers
Tequihua Archer28 training queues
Warrior Priest13 training queues
Key technologyBallistics
Key technologyBow Saw
God powerInfestation
God powerBlood Pact
Coyote Warrior4 training queues
Ocelotl Warrior4 training queues
Key technologyMedium Nobles Hut Soldiers
God powerEarth Monster
Ocelotl Warrior4 training queues
Farm transition11 farms clustered
Key technologyPlow
Otontin2 training queues
Eagle Warrior12 training queues
Warrior Priest2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%ReyMurloc
Fastest Classical4:14*ReyMurloc
Fastest Heroic11:37*dungey350
First pressure3:34dungey350 · Warrior Priest trained
First extra TC4:32ReyMurloc · Town Center
Fortress timing14:48ReyMurloc · Castle
Armory timing8:52dungey350 · Armory
Farm transition13:24–13:25ReyMurloc · 6 farms clustered

Player highlights

Standout performances

Highest total score34,412ReyMurloc
Highest military score18,921ReyMurloc
Highest economy score13,009ReyMurloc
Most kills2,482ReyMurloc
Most units killed98ReyMurloc
Most deaths97dungey350
Most buildings razed2ReyMurloc
Largest army100ReyMurloc
Favorite unitTequihua Archerdungey350 · 30 fielded

ReyMurloc

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

dungey350

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ReyMurloc

Classical timing4:14 estimated completion
Early pressure6:10 · Stable Japanese
Fast expansion4:32 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:31 · Armory
Fortress tech path14:48 · Castle
Heavy walling signal18 wall build events
Farm transition13:24–13:25 · 6 farms clustered
Large army production100 military units

dungey350

Classical timing4:21 estimated completion
Early pressure3:34 · Warrior Priest trained
Early armory / Heroic prep8:52 · Armory
Heavy walling signal23 wall build events
Farm transition17:22–18:37 · 11 farms clustered
Large army production99 military units
ReyMurloc · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ReyMurloc · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ReyMurloc · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
dungey350 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dungey350 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dungey350 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ReyMurloc

Army

Samurai22
Shinobi19
Naginata Rider17
Bushi14
Yumi Horse Archer10
Yumi Archer7
Oyumi3
Kitsune2
Onna Musha2
Raiju2
Wanyudo2
Buildings13 types
Wall18
House17
Watermill12
Farm11
Mining Camp Japanese5
Shrine Japanese5
Dojo4
Guardhouse3
Stable Japanese3
Town Center3
Castle2
Armory1
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

dungey350

Army

Tequihua Archer30
Warrior Priest22
Tlamanih Spearman20
Eagle Warrior12
Ocelotl Warrior9
Coyote Warrior4
Otontin2
Buildings11 types
Wall23
House17
Farm11
Calpulli10
Nobles Hut5
Spike Trap5
War Hut5
Sentry Tower2
Temple2
Armory1
Great Temple1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1