Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hired killeR -cc- vs gszommer4

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:23
Savannah map preview
Map Savannah
Winner
Hired killeR -cc-Thor
Pre-match Elo771
Win probability54.6%
13:23 Match length Hired killeR -cc- favored
Defeated
gszommer4Tsukuyomi
Pre-match Elo739
Win probability45.4%

Match at a glance

Hired killeR -cc- vs gszommer4

WinnerHired killeR -cc-
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:23
Started
Ended
Elo favorite54.6%Hired killeR -cc-
Fastest Classical4:01*Hired killeR -cc-
First pressure2:42Hired killeR -cc- · Hersir trained
First extra TC7:30gszommer4 · Town Center
Most military units31Hired killeR -cc-
Highest EAPM33.2Hired killeR -cc-
Victory
Elo771+17
EAPM33.2
Military units31
First pressure2:42Hersir trained
First expansion8:37
Market volume0
Total score 15,686
Military score 8,337
Economic score 6,937
Kills score 424
Units killed 22
Units lost 3
Buildings razed 0
Largest army 31
Favorite unit Hersir 11 fielded
Classical 4:01* Estimated start 3:01
Heroic Not reached
Mythic Not reached

gszommer4

Tsukuyomi

Defeat
Elo739-43
EAPM10.3
Military units15
First pressure7:09Stable Japanese
First expansion7:30
Market volume0
Total score 13,924
Military score 5,055
Economic score 8,783
Kills score 86
Units killed 3
Units lost 22
Buildings razed 1
Largest army 15
Favorite unit Naginata Rider 15 fielded
Classical 4:06* Research start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ame No Uzume
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Hired killeR -cc-Thor
Match time
gszommer4Tsukuyomi
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
Raiding Cavalry6 training queues
Key technologyCopper Shields
Throwing Axeman5 training queues
Key technologyBallistics
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman2 training queues
Berserk2 training queues
Raiding Cavalry3 training queues
Hersir5 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
VictoryMatch result
God powerGoshinboku
Farm transition6 farms clustered
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Town CenterAdditional center
Key technologyPlow
Naginata Rider3 training queues
ArmoryArmory
God powerNew Moon
Key technologyCopper Armor
Naginata Rider12 training queues
Key technologyMedium Stable Soldiers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%Hired killeR -cc-
Fastest Classical4:01*Hired killeR -cc-
First pressure2:42Hired killeR -cc- · Hersir trained
First extra TC7:30gszommer4 · Town Center
Armory timing4:20Hired killeR -cc- · Dwarven Armory
Farm transition6:10–6:15gszommer4 · 6 farms clustered

Player highlights

Standout performances

Highest total score15,686Hired killeR -cc-
Highest military score8,337Hired killeR -cc-
Highest economy score8,783gszommer4
Most kills424Hired killeR -cc-
Most units killed22Hired killeR -cc-
Most deaths22gszommer4
Most buildings razed1gszommer4
Largest army31Hired killeR -cc-
Favorite unitNaginata Ridergszommer4 · 15 fielded

Hired killeR -cc-

Highest ScoreLargest ArmyMost KillsMost Resources

gszommer4

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hired killeR -cc-

Classical timing4:01 estimated completion
Early pressure2:42 · Hersir trained
Fast expansion8:37 · Town Center
Early armory / Heroic prep4:20 · Dwarven Armory
Farm transition12:35–12:35 · 3 farms clustered

gszommer4

Classical timing4:06 estimated completion
Delayed pressure7:09 · Stable Japanese
Fast expansion7:30 · Town Center
Early armory / Heroic prep8:31 · Armory
Farm transition6:10–6:15 · 6 farms clustered
Hired killeR -cc- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hired killeR -cc- · Early MilitaryMeaningful trained combat units were produced during the early opening.
gszommer4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hired killeR -cc-

Army

Hersir11
Raiding Cavalry9
Throwing Axeman7
Berserk2
Godi1
Valkyrie1
Buildings9 types
House16
Farm3
Ox Cart Building3
Great Hall2
Longhouse2
Temple2
Wall2
Dwarven Armory1
Town Center1

gszommer4

Army

Naginata Rider15
Buildings9 types
House11
Farm10
Mining Camp Japanese2
Watermill2
Armory1
Shrine Japanese1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Goshinboku1
New Moon1