Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HolandesMT vs LADER

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:05
Yellow River map preview
Map Yellow River
Defeated
HolandesMTHades
Pre-match Elo1083
Win probability38.7%
5:05 Match length LADER favored
Winner
LADEROdin
Pre-match Elo1163
Win probability61.3%

Match at a glance

HolandesMT vs LADER

WinnerLADER
MapYellow River
QueueRanked 1v1 Supremacy
Duration5:05
Started
Ended
Elo favorite61.3%LADER
Fastest Classical3:31*HolandesMT
First pressure4:10LADER · Hersir trained
Most military units5LADER
Highest EAPM36.0LADER

HolandesMT

Hades

Defeat
Elo1083-14
EAPM23.6
Military units1
First pressure4:45Archery Range
First expansion
Market volume0
Total score 5,196
Military score 1,975
Economic score 3,221
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 1
Favorite unit Ajax 1 fielded
Classical 3:31* Estimated start 2:31
Heroic Not reached
Mythic Not reached

LADER

Odin

Victory
Elo1163+14
EAPM36.0
Military units5
First pressure4:10Hersir trained
First expansion
Market volume0
Total score 5,389
Military score 2,155
Economic score 3,234
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 5
Favorite unit Hersir 4 fielded
Classical Estimated start 4:06 · not reached
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HolandesMTHades
Match time
LADEROdin
God powerSentinel
Key technologyHand Axe
First military pressureArchery Range
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%LADER
Fastest Classical3:31*HolandesMT
First pressure4:10LADER · Hersir trained

Player highlights

Standout performances

Highest total score5,389LADER
Highest military score2,155LADER
Highest economy score3,234LADER
Most kills0HolandesMT
Most units killed0HolandesMT
Most deaths0HolandesMT
Most buildings razed0HolandesMT
Largest army5LADER
Favorite unitHersirLADER · 4 fielded

HolandesMT

Most Improvements

LADER

Highest ScoreLargest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HolandesMT

Fast Classical3:31 estimated completion
Early pressure4:45 · Archery Range

LADER

Early pressure4:10 · Hersir trained
HolandesMT · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HolandesMT · Early MilitaryMeaningful trained combat units were produced during the early opening.
HolandesMT · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HolandesMT

Army

Ajax1
Buildings4 types
Archery Range2
House1
Storehouse1
Temple1
God powers1 invoked
Sentinel1

LADER

Army

Hersir4
Berserk1
Buildings3 types
House3
Ox Cart Building1
Temple1
God powers1 invoked
Great Hunt1