Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tomate cereja vs andrew2026

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:33
Savannah map preview
Map Savannah
Defeated
tomate cerejaAmaterasu
Pre-match Elo1278
Win probability33.1%
22:33 Match length andrew2026 favored
Winner
andrew2026Isis
Pre-match Elo1400
Win probability66.9%

Match at a glance

tomate cereja vs andrew2026

Winnerandrew2026
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:33
Started
Ended
Elo favorite66.9%andrew2026
Fastest Classical4:14*tomate cereja
First pressure4:30tomate cereja · Stable Japanese
Market timing19:39andrew2026 · Market
First extra TC5:07andrew2026 · Town Center
Most military units184tomate cereja
Highest EAPM68.3andrew2026

tomate cereja

Amaterasu

Defeat
Elo1278-12
EAPM40.9
Military units184
First pressure4:30Stable Japanese
First expansion21:28
Market volume0
Total score 27,582
Military score 13,003
Economic score 11,193
Kills score 3,404
Units killed 123
Units lost 146
Buildings razed 5
Largest army 184
Favorite unit Samurai 36 fielded
Classical 4:14* Research start 3:14
Heroic 14:36* Research start 13:21
Mythic Not reached

andrew2026

Isis

Victory
Elo1400+12
EAPM68.3
Military units112
First pressure4:39Barracks
First expansion5:07
Market volume0
Total score 39,817
Military score 16,244
Economic score 19,431
Kills score 4,269
Units killed 151
Units lost 140
Buildings razed 10
Largest army 112
Favorite unit Camel Rider 38 fielded
Classical 4:21* Research start 3:21
Heroic 9:55* Research start 8:40
Mythic 22:11* Research start 20:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
Raijin
HeroicAge
Nephthys
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tomate cerejaAmaterasu
Match time
andrew2026Isis
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider6 training queues
Samurai3 training queues
Yumi Archer8 training queues
ArmoryArmory
Onna Musha2 training queues
Samurai5 training queues
Naginata Rider7 training queues
Yumi Archer9 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
Farm transition4 farms clustered
God powerSolar Shield
Bushi2 training queues
Yumi Archer5 training queues
Samurai2 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBronze Armor
God powerThunder Burst
Samurai6 training queues
Yari Spearman24 training queues
Samurai14 training queues
God powerSolar Shield
Yumi Horse Archer9 training queues
Onna Musha5 training queues
Naginata Rider3 training queues
Key technologyPickaxe
Yumi Archer5 training queues
Shinobi35 training queues
Samurai5 training queues
Naginata Rider5 training queues
Yumi Horse Archer5 training queues
Key technologyBronze Weapons
Yari Spearman5 training queues
Town CenterAdditional center
Key technologyShaft Mine
Fortress-tier buildingCastle
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Town CenterAdditional center
Spearman23 training queues
ArmoryArmory
Key technologyMedium Spearmen
Mercenary5 training queues
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyHand Axe
Camel Rider12 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy Camel Riders
Town CenterAdditional center
Chariot Archer3 training queues
Mercenary3 training queues
Key technologyHeavy Chariot Archers
Farm transition19 farms clustered
Camel Rider23 training queues
Key technologyPlow
Key technologyHusbandry
Chariot Archer13 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyHeavy War Elephants
Scorpion Man2 training queues
Key technologyHeavy War Elephants
Siege Tower3 training queues
Key technologyBronze Weapons
MarketMarket
MarketMarket
Camel Rider2 training queues
War Elephant3 training queues
Key technologyBronze Armor
Spearman12 training queues
Key technologyBow Saw
God powerMeteor
Key technologyChampion War Elephants
Key technologyChampion Spearmen
Key technologyIron Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.9%andrew2026
Fastest Classical4:14*tomate cereja
Fastest Heroic9:55*andrew2026
Fastest Mythic22:11*andrew2026
First pressure4:30tomate cereja · Stable Japanese
First extra TC5:07andrew2026 · Town Center
Fortress timing10:26andrew2026 · Migdol Stronghold
Market timing19:39andrew2026 · Market
Armory timing7:57andrew2026 · Armory
Farm transition12:23–12:25tomate cereja · 4 farms clustered

Player highlights

Standout performances

Highest total score39,817andrew2026
Highest military score16,244andrew2026
Highest economy score19,431andrew2026
Most kills4,269andrew2026
Most units killed151andrew2026
Most deaths146tomate cereja
Most buildings razed10andrew2026
Largest army184tomate cereja
Favorite unitCamel Riderandrew2026 · 38 fielded

tomate cereja

Most Deaths

andrew2026

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tomate cereja

Classical timing4:14 estimated completion
Early pressure4:30 · Stable Japanese
Expansion signal21:28 · Town Center
Early armory / Heroic prep8:40 · Armory
Fortress tech path21:57 · Castle
Farm transition12:23–12:25 · 4 farms clustered
Large army production184 military units

andrew2026

Classical timing4:21 estimated completion
Early pressure4:39 · Barracks
Fast expansion5:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:39 · Market
Early armory / Heroic prep7:57 · Armory
Fortress tech path10:26 · Migdol Stronghold
Farm transition14:00–15:07 · 19 farms clustered
Large army production112 military units
tomate cereja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tomate cereja · Early MilitaryMeaningful trained combat units were produced during the early opening.
tomate cereja · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tomate cereja

Army

Samurai36
Shinobi36
Yari Spearman30
Yumi Archer27
Naginata Rider22
Yumi Horse Archer14
Onna Musha8
Bushi5
Wanyudo4
Daimyo1
Kitsune1
Buildings12 types
House16
Farm15
Watermill12
Dojo7
Guardhouse6
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

andrew2026

Army

Camel Rider38
Spearman35
Chariot Archer17
Mercenary9
War Elephant5
Scorpion Man3
Siege Tower3
Axeman1
Sphinx1
Buildings17 types
Farm32
House23
Barracks7
Granary7
Obelisk6
Mining Camp5
Market2
Town Center2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Meteor1
Prosperity1