Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sirtok4 vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:34
Oasis map preview
Map Oasis
Winner
Sirtok4Hades
Pre-match Elo1722
Win probability64.0%
15:34 Match length Sirtok4 favored
Defeated
Zequinha MultigodKronos
Pre-match Elo1622
Win probability36.0%

Match at a glance

Sirtok4 vs Zequinha Multigod

WinnerSirtok4
MapOasis
QueueRanked 1v1 Supremacy
Duration15:34
Started
Ended
Elo favorite64.0%Sirtok4
Fastest Classical3:47*Zequinha Multigod
First pressure6:10Zequinha Multigod · Military Barracks
First extra TC4:34Zequinha Multigod · Town Center
Most military units73Sirtok4
Highest EAPM85.6Sirtok4

Sirtok4

Hades

Victory
Elo1722+13
EAPM85.6
Military units73
First pressure8:18Archery Range
First expansion5:08
Market volume0
Total score 27,609
Military score 8,859
Economic score 17,184
Kills score 1,761
Units killed 53
Units lost 43
Buildings razed 4
Largest army 73
Favorite unit Hoplite 26 fielded
Classical 3:51* Research start 2:51
Heroic 13:01* Estimated start 11:46
Mythic Not reached
Defeat
Elo1622-13
EAPM51.0
Military units51
First pressure6:10Military Barracks
First expansion4:34
Market volume0
Total score 20,767
Military score 7,245
Economic score 12,542
Kills score 980
Units killed 42
Units lost 52
Buildings razed 0
Largest army 51
Favorite unit Arcus 16 fielded
Classical 3:47* Estimated start 2:47
Heroic 10:33* Estimated start 9:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
Apollo
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sirtok4Hades
Match time
Zequinha MultigodKronos
God powerSentinel
Achilles2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes15 training queues
Key technologyPickaxe
Hoplite14 training queues
ArmoryArmory
Key technologyPlow
Key technologyBallistics
Farm transition5 farms clustered
Key technologyCopper Shields
Key technologyBow Saw
Town CenterAdditional center
Hoplite12 training queues
Toxotes11 training queues
Hippeus6 training queues
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
God powerRestoration
Key technologyMedium Infantry
Key technologyShaft Mine
Peltast2 training queues
Prodromos2 training queues
Chiron3 training queues
Key technologyHeavy Archers
VictoryMatch result
God powerValor
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
God powerValor
God powerValor
First military pressureMilitary Barracks
God powerValor
Murmillo6 training queues
God powerValor
ArmoryArmory
God powerValor
God powerValor
Key technologyHusbandry
God powerValor
Murmillo3 training queues
Key technologyCopper Shields
Turma4 training queues
Key technologyPickaxe
Contarius4 training queues
Arcus3 training queues
God powerChaos
Farm transition8 farms clustered
Key technologyPlow
Contarius12 training queues
Arcus13 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHeavy Archers
Murmillo2 training queues
Fortress-tier buildingPalace
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%Sirtok4
Fastest Classical3:47*Zequinha Multigod
Fastest Heroic10:33*Zequinha Multigod
First pressure6:10Zequinha Multigod · Military Barracks
First extra TC4:34Zequinha Multigod · Town Center
Fortress timing14:45Zequinha Multigod · Palace
Armory timing7:07Zequinha Multigod · Armory
Farm transition11:50–12:30Sirtok4 · 5 farms clustered

Player highlights

Standout performances

Highest total score27,609Sirtok4
Highest military score8,859Sirtok4
Highest economy score17,184Sirtok4
Most kills1,761Sirtok4
Most units killed53Sirtok4
Most deaths52Zequinha Multigod
Most buildings razed4Sirtok4
Largest army73Sirtok4
Favorite unitHopliteSirtok4 · 26 fielded

Sirtok4

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Zequinha Multigod

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sirtok4

Fast Classical3:51 estimated completion
Delayed pressure8:18 · Archery Range
Fast expansion5:08 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:16 · Armory
Heavy walling signal7 wall build events
Farm transition11:50–12:30 · 5 farms clustered

Zequinha Multigod

Fast Classical3:47 estimated completion
Early pressure6:10 · Military Barracks
Fast expansion4:34 · Town Center
Early armory / Heroic prep7:07 · Armory
Fortress tech path14:45 · Palace
Heavy walling signal9 wall build events
Farm transition11:57–12:39 · 8 farms clustered
Sirtok4 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Sirtok4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sirtok4 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sirtok4 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zequinha Multigod · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zequinha Multigod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sirtok4

Army

Hoplite26
Toxotes26
Hippeus7
Achilles3
Ajax3
Chiron3
Peltast2
Prodromos2
Hypaspist1
Buildings11 types
Farm13
House13
Storehouse12
Wall7
Archery Range5
Granary5
Military Academy4
Town Center3
Stable2
Armory1
Temple1
God powers2 invoked
Restoration1
Sentinel1

Zequinha Multigod

Army

Arcus16
Contarius16
Murmillo11
Turma5
Satyr2
Oracle1
Buildings10 types
Farm13
Manor9
Wall9
Military Barracks5
Counter Barracks3
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers2 invoked
Valor11
Chaos1