Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs Sqanto

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:01
Midgard map preview
Map Midgard
Winner
SIlverChromeZeus
Pre-match Elo1542
Win probability51.4%
15:01 Match length SIlverChrome favored
Defeated
SqantoZeus
Pre-match Elo1532
Win probability48.6%

Match at a glance

SIlverChrome vs Sqanto

WinnerSIlverChrome
MapMidgard
QueueRanked 1v1 Supremacy
Duration15:01
Started
Ended
Elo favorite51.4%SIlverChrome
Fastest Classical4:42*SIlverChrome
First pressure4:47SIlverChrome · Military Academy
Market timing13:48Sqanto · Market
Most military units118SIlverChrome
Highest EAPM65.4Sqanto
Victory
Elo1542+17
EAPM42.1
Military units118
First pressure4:47Military Academy
First expansion
Market volume0
Total score 18,531
Military score 6,830
Economic score 9,498
Kills score 2,203
Units killed 106
Units lost 80
Buildings razed 6
Largest army 118
Favorite unit Hypaspist 65 fielded
Classical 4:42* Research start 3:42
Heroic 9:03* Research start 7:48
Mythic Not reached

Sqanto

Zeus

Defeat
Elo1532-17
EAPM65.4
Military units93
First pressure5:34Military Academy
First expansion
Market volume0
Total score 14,759
Military score 4,261
Economic score 8,696
Kills score 1,802
Units killed 80
Units lost 107
Buildings razed 1
Largest army 93
Favorite unit Hoplite 66 fielded
Classical 5:27* Research start 4:27
Heroic Estimated start 13:50 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SIlverChromeZeus
Match time
SqantoZeus
DockDock
DockDock
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite10 training queues
Key technologyPickaxe
DockDock
ArmoryArmory
God powerBolt
God powerRestoration
Hoplite7 training queues
DockDock
Key technologyMedium Infantry
Toxotes4 training queues
Hypaspist65 training queues
DockDock
DockDock
Toxotes5 training queues
Key technologyHeavy Infantry
Toxotes12 training queues
Key technologyCopper Armor
God powerBronze
Key technologyShaft Mine
Juggernaut2 training queues
Pentekonter2 training queues
Toxotes5 training queues
VictoryMatch result
DockDock
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Heracles2 training queues
Hoplite66 training queues
Key technologyMedium Infantry
God powerRestoration
Jason2 training queues
DockDock
Trireme5 training queues
God powerBolt
Trireme10 training queues
ArmoryArmory
MarketMarket
Toxotes6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%SIlverChrome
Fastest Classical4:42*SIlverChrome
Fastest Heroic9:03*SIlverChrome
First pressure4:47SIlverChrome · Military Academy
Market timing13:48Sqanto · Market
Armory timing6:49SIlverChrome · Armory

Player highlights

Standout performances

Highest total score18,531SIlverChrome
Highest military score6,830SIlverChrome
Highest economy score9,498SIlverChrome
Most kills2,203SIlverChrome
Most units killed106SIlverChrome
Most deaths107Sqanto
Most buildings razed6SIlverChrome
Largest army118SIlverChrome
Favorite unitHopliteSqanto · 66 fielded

SIlverChrome

Highest ScoreMost ImprovementsMost KillsMost Resources

Sqanto

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SIlverChrome

Classical timing4:42 estimated completion
Early pressure4:47 · Military Academy
Early armory / Heroic prep6:49 · Armory
Water commitment signal6 dock build events
Large army production118 military units

Sqanto

Late Classical5:27 estimated completion
Early pressure5:34 · Military Academy
Early market / Heroic prep13:48 · Market
Early armory / Heroic prep12:20 · Armory
Heavy walling signal6 wall build events
Water commitment signal4 dock build events
Large army production93 military units
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army

Hypaspist65
Toxotes26
Hoplite17
Juggernaut3
Heracles2
Pentekonter2
Scylla2
Jason1
Buildings8 types
House11
Dock6
Military Academy4
Storehouse4
Archery Range3
Granary2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Sqanto

Army

Hoplite66
Trireme15
Toxotes6
Heracles3
Jason3
Buildings9 types
House14
Storehouse6
Wall6
Dock4
Military Academy4
Archery Range3
Armory1
Market1
Temple1
God powers2 invoked
Bolt1
Restoration1