Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs Saturatedopfat

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Megalopolis map preview
Map Megalopolis
Winner
[KeeN] KidoHades
Pre-match Elo2120
Win probability83.8%
0:01 Match length [KeeN] Kido favored
Defeated
SaturatedopfatIsis
Pre-match Elo1834
Win probability16.2%

Match at a glance

[KeeN] Kido vs Saturatedopfat

Winner[KeeN] Kido
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite83.8%[KeeN] Kido
Most military units0[KeeN] Kido
Highest EAPM75.0[KeeN] Kido

[KeeN] Kido

Hades

Victory
Elo2120+5
EAPM75.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,200
Military score 1,000
Economic score 1,200
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1834-5
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoHades
Match time
SaturatedopfatIsis
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.8%[KeeN] Kido

Player highlights

Standout performances

Highest total score2,200[KeeN] Kido
Highest military score1,000[KeeN] Kido
Highest economy score1,200[KeeN] Kido
Most kills0[KeeN] Kido
Most units killed0[KeeN] Kido
Most deaths0[KeeN] Kido
Most buildings razed0[KeeN] Kido
Largest army0[KeeN] Kido

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

No strong intent signals were detected.

Saturatedopfat

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Buildings0 types

Saturatedopfat

Army

Buildings0 types